Familiars


A comprehensive master list of official D&D 3.5 familiars, improved options, familiar feats, prestige classes, and native 1st-level extraplanar fauna tailored for the Planesmarches campaign.

Planesmarches Campaign Rules Note: All 1st-level arcane spellcasters (Wizards, Sorcerers, Hexblades, or characters with the Obtain Familiar feat) may choose any standard animal OR any creature from the 1st-Level Planar Familiars list below at character creation without requiring the Improved Familiar feat. Options listed under Improved Familiars still require the feat and specified minimum Caster Level.

1. 1st-Level Planar Familiars (No Feat Required)

These native extraplanar creatures are available to characters in Planesmarchs.

Sigil & The Outlands (The Center)

Creature Name

Plane of Origin

Source / Ref

Master Special Benefit

Description

Acolyte Pigeon

Sigil (Hive District)

Dragon #323 / Planar HB

+3 on Sense Motive checks

Ubiquitous in Sigil’s alleyways. Bred to navigate inter-dimensional portal networks instinctively without losing direction.

Outlands Marmot

The Outlands

Dragon #328

+2 on Fortitude saves

A hardy burrowing rodent from the Ringed Mountains encircling the Spire, adapted to survive in fluctuating magic zones.

Upper Planes (Good Alignment Planes)

Creature Name

Plane of Origin

Source / Ref

Master Special Benefit

Description

Arboreal Squirrel

Ysgard / Arborea

Dragon #323

+3 on Climb checks

Vibrant fey-touched squirrel with a shimmering tail that leaps through the untamed ancient forests of Arborea.

Mount Celestia Dove

Mount Celestia

Frostburn / Dragon #323

+3 on Diplomacy checks

Pure white songbird native to the slope of Solania whose soothing coo calms frayed nerves in planar taverns.

Golden Otter

Elysium / Beastlands

Stormwrack

+3 on Swim checks

A sleek, playful mammal native to the serene waters of the River Oceanus as it flows through Elysium.

Lower Planes (Evil Alignment Planes)

Creature Name

Plane of Origin

Source / Ref

Master Special Benefit

Description

Styx Viper

River Styx / Hades

MM I / Stormwrack

+3 on Bluff checks

Pale, blind water-serpent accustomed to hunting along the memory-draining shorelines of the Styx.

Gehenna Scavenger Beetle

Gehenna / Carceri

Fiend Folio

+3 on Search checks

An obsidian-shelled insect that feeds on sulfurous volcanic ash along the slopes of Mungoth.

Grave Rat (Acholichi)

Abyss / Hades

Dragon #336

+2 Fort saves vs disease/poison

Scruffy, red-eyed rats that nest near planar portals leading to the Necropolis of Minethys.

Lawful & Chaotic Planes

Creature Name

Plane of Origin

Source / Ref

Master Special Benefit

Description

Clockwork Gear-Beetle

Mechanus

Dragon #321

+3 on Disable Device

Tiny metallic insect that lives among the cogs of Mechanus, polishing gear teeth.

Pandemonium Howling Bat

Pandemonium

MM I / Dragon #323

+3 on Listen checks, immune to deafening wind

Echolocating bat with thick ear-flaps that adapt to the roaring winds of Phlegethon.

Limbo Chaos-Toad

Limbo

Planar HB

+3 Hit Points, +1 CL to affect Chaos/Raw Matter

Amphibian whose skin color morphs randomly every 1d4 rounds based on surrounding elemental flux.

Iron-Beak Magpie

Acheron

MM I / Dragon #323

+3 on Appraise checks

Bird with reinforced beak tips that feeds on rust parasites across the floating iron cubes of Ocanthus.

Inner & Elemental Planes

Creature Name

Plane of Origin

Source / Ref

Master Special Benefit

Description

Ember-Cricket

Elemental Plane of Fire

Sandstorm

Fire Resistance 2

Tiny glowing insect from the City of Brass that chirps in rhythm with open flames.

Breeze-Hawk

Elemental Plane of Air

Stormwrack

+3 on Spot checks in bright light

Feathered flyer that never lands, riding thermal currents in the endless sky.

Gravel-Gecko

Elemental Plane of Earth

Races of Stone

+3 Climb

Camouflaged lizard with stony scales that clings to cavern roofs in Elemental Earth.

Brine Crab

Elemental Plane of Water

Stormwrack

+3 Swim

Translucent aquatic crustacean that scavenges the reef-borders of the Water Plane.

Spark-Mouse

Positive Energy Plane

Dragon #323

+4 on Initiative checks

Hyperactive rodent with glowing fur that produces static pops when petted.

Umbral Lizard

Negative Energy / Shadow

Tome of Magic

+3 on Hide in shadows

Dark-skinned reptile that absorbs ambient light around it in dim alleyways.

Transitive Planes (Astral & Ethereal)

Creature Name

Plane of Origin

Source / Ref

Master Special Benefit

Description

Silver-Furred Weasel

Astral Plane

Planar HB

+2 Reflex saves

Weightless-adapted mammal that pushes off astral color pools to dart through zero gravity.

Phase-Spiderling (Infant)

Ethereal Plane

MM I

+3 on Concentration checks

Tiny, harmless spiderling that flickers visually as it touches the border Ethereal.


Prime Material Familiars

Creature

Plane of Origin

Source

Master Special Ability / Benefit

Description

Bat

Prime Material

Player’s Handbook

Master gains +3 on Listen checks

Cat

Prime Material

Player’s Handbook

Master gains +3 on Move Silently checks

Hawk

Prime Material

Player’s Handbook

Master gains +3 on Spot checks in bright light

Lizard

Prime Material

Player’s Handbook

Master gains +3 on Climb checks

Owl

Prime Material

Player’s Handbook

Master gains +3 on Spot checks in shadows/dim light

Rat

Prime Material

Player’s Handbook

Master gains +2 on Fortitude saves

Raven

Prime Material

Player’s Handbook

Speaks one language; Master gains +3 on Appraise checks

Snake (Viper, Tiny)

Prime Material

Player’s Handbook

Master gains +3 on Bluff checks

Toad

Prime Material

Player’s Handbook

Master gains +3 hit points

Weasel

Prime Material

Player me Handbook

Master gains +2 on Reflex saves

Desmodu Bat (Hunting/Guard/Latch)

Prime Material

Monster Manual II

Master gains +3 on Listen checks

Hummingbird

Prime Material

Dragon Magazine #323

Master gains +4 initiative bonus

Thrush

Prime Material

Frostburn

Speaks one language; Master gains +3 on Diplomacy checks

Fox

Prime Material

Dragon Magazine #323

Master gains +3 on Reflex saves

Ferret

Prime Material

Sword and Fist / Dragon #323

Master gains +2 on Reflex saves or +3 on Sleight of Hand

Sea Snake

Prime Material

Stormwrack

Master gains +3 on Swim checks

Penguin

Prime Material

Frostburn

Master gains +3 on Swim checks

Familiars for Tiny or Smaller Masters

Creature

Plane of Origin

Source

Master Special Ability / Benefit

Description

Screech Owl

Prime Material

DMG

Master gains +3 on Spot checks in dim light

Hedgehog

Prime Material

DMG

Master gains +1 Natural Armor bonus

Ferret

Prime Material

DMG

Master gains a +2 bonus on Reflex saves

Thrush

Prime Material

DMG

Speaks one language

Mouse

Prime Material

DMG

Master gains a +2 bonus on Move Silently checks

Toad (Pygmy)

Prime Material

Tome and Blood

Master gains +3 hit points

Hairy Spider

Prime Material

Dragon #323

Master gains +3 on Climb checks

Scorpion (Tiny/Fine)

Prime Material

Dragon #323

Master gains +3 on Hide checks

Firefly / Glowworm

Prime Material

Dragon #323

Master gains +2 on Spot checks; emits dim light in 5ft

3. Improved Familiars (Feat: Improved Familiar)

The Improved Familiar feat (Dungeon Master’s Guide, p. 200 & supplements) expands choices based on alignment and caster level. These are particularly fitting for a Planescape setting given their outsider/planar natures.

Arcane Caster Level 3+

  • Celestial Hawk / Owl / Cat / Rat (DMG / Planar) – Good
  • Fiendish Bat / Cat / Rat / Raven (DMG / Planar) – Evil
  • Stirge (DMG) – Neutral
  • Homunculus (Planar Handbook)
  • Krenshar (Complete Warrior) – Neutral +3 BAB
  • Worg (Complete Warrior) – Neutral Evil +3 BAB

Arcane Caster Level 5+

  • Shocker Lizard (DMG) – Neutral
  • Blink Dog (Complete Arcane) – Lawful Good +5 BAB
  • Hell Hound (Complete Arcane) – Lawful Evil +5 BAB
  • Howler Hound (Pup) (Planar Handbook) – Chaotic Evil
  • Winter Wolf (Pup) (Complete Arcane) – Neutral Evil
  • Air / Earth / Fire / Water Elemental (Small) (DMG) – Neutral
  • Shadow Mastiff (Complete Arcane) – Neutral Evil

Arcane Caster Level 7+

  • Imp (DMG) – Lawful Evil
  • Quasit (DMG) – Chaotic Evil
  • Pseudodragon (DMG) – Neutral Good
  • Formian Worker (Planar Handbook) – Lawful Neutral
  • Faerie Dragon (Draconomicon) – Chaotic Good
  • Couatl (Xiuhcouatl/Small) (Serpent Kingdoms) – Lawful Good
  • Mephit (Any: Air, Dust, Fire, Ice, Magma, Ooze, Salt, Steam, Void) (DMG / Planar Handbook) – Neutral
  • Lantern Archon (Planar Handbook) – Lawful Good
  • Musteval Guardinal (Book of Exalted Deeds / Planar Handbook) – Neutral Good
  • Coure Eladrin (Book of Exalted Deeds / Planar Handbook) – Chaotic Good
  • Slaymate (Libris Mortis) – Neutral Evil (Boosts Necromancy metamagic)
  • Vargouille (Planar Handbook) – Chaotic Evil
  • Hippogriff (Complete Warrior) – Neutral +7 BAB
  • Howler (Complete Warrior) – Chaotic evil +7 BAB
  • Winter wolf (Complete Warrior) – Neutral evil +7 BAB

4. Planar & Exotic Familiars (Planescape Specific)

For a Planesmarches / Sigil-centered campaign, these specific Planar feats and familiar options are thematic additions:

  • Planar Familiar Feat (Planar Handbook, p. 41):
    • Allows casting planar templates onto base familiars (Celestial, Fiendish, Axiomatic, Anarchic).
    • Grants access to planar-native creatures like Lantern Archons, Coure Eladrins, Mustevals, Formian Workers, and Spit Imps.
  • Dragon Familiar (Draconomicon):
    • Grants Wyrmling dragons (White, Black, Green, Brass, Copper, Bronze, Silver, Gold, etc.) as familiars at higher caster levels (CL 9+ to 12+).
  • Undead Familiar (Libris Mortis / Dragon #304):
    • Grants skeletal or zombified familiars or necromantic constructs.
  • Construct / Homunculus Familiars:
    • Dedicated Wright, Iron Companion, Packmate, Craft Homunculus (Eberron Campaign Setting / Magic of Eberron).

5. Key Feats That Modify or Enhance Familiars

  • Obtain Familiar (Complete Arcane): Allows non-Wizard/Sorcerer arcana classes (like Bards, Warlocks, Duskblades, or Hexblades) to gain a familiar that scales with total Caster Level.
  • Improved Familiar (DMG / Complete Arcane): Unlocks magical, outsider, and monster familiars.
  • Planar Familiar (Planar Handbook): Gain extraplanar alignment-based familiars natively suited for Sigil and the Outer Planes.
  • Celestial / Fiendish / Anarchic / Axiomatic Familiar (Planar Handbook): Applies alignment planar templates to standard animals.
  • Combat Familiar (Player’s Handbook II): Allows your familiar to deliver touch spells without provoking attacks of opportunity and grant flanking.
  • Spell-Linked Familiar (Player’s Handbook II): Allows familiar and master to share spell slots and cast spells through one another up to 30 ft away.
  • Familiar Pocket (Complete Arcane): Creates an extra-dimensional space on your person where your familiar can shelter safely from area-of-effect spells.
  • Token Familiar (Dragon #323): Allows compressing a familiar into a tiny statuette/token for safe transport.

6. Prestige Classes with Familiar Synergy

  • Alienist (Complete Arcane): Transforms familiar into a Pseudonatural creature (Far Realm flavor).
  • Fleshwarper (Lords of Madness): Grants the Secret of the Flesh, grafting aberration traits and mutations onto the familiar.
  • Arcane Hierophant (Complete Divine): Merges the Druid’s Animal Companion and Wizard’s Familiar into a single Companion Familiar.
  • Mage of the Arcane Order (Complete Arcane): Retains full familiar progression alongside Spellpool access.
  • Ultimate Magus (Complete Arcane): Advances familiar abilities alongside dual spontaneous/prepared caster progression.
  • Shadowcaster / Shadowsmith (Tome of Magic): Replaces or enhances familiars with Shadow/Umbral templates or Shadow Creatures.

Here is an expanded catalog of creatures sourced across 3.5 Monster Manuals (I–V), Fiend Folio, Planar Handbook, Sandstorm/Frostburn/Stormwrack, and notable Dragon Magazine issues.

These options are specifically curated for a Sigil/Planescape setting, filtering for Tiny-to-Small creatures that fit the flavor of the Outer Planes, the Astral, Sigil’s alleyways, and the elemental borderlands.

7. Planescape Classic & Sigil Street Fauna

These choices capture the gritty, urban planar vibe of Sigil, the Hive District, and the Outlands.Cranium Rats: Sigil's hive-mind pests, AI generated

Cranium Rats: Sigil’s hive-mind pests. Source: Forgotten Realms Wiki – Fandom

CreatureBook / SourceRequirementsMaster Benefit / Special Abilities
Cranium Rat (Lesser)Fiend Folio / Dragon #337Base or CL 3rdMaster gains +2 on Concentration checks; telepathic link with master up to 1 mile.
Acholichi (Grave Rat)Dragon #336Base (Evil)Master gains +2 on saves against death effects.
Tressym (Winged Cat)Lost Empires of FaerûnImproved (CL 3rd)Master gains +3 on Spot checks; immune to poison, detects invisible objects/creatures within 30 ft.
Jarglost (Outlands Burrower)Dragon #328BaseMaster gains +3 on Survival checks made on the Neutral Planes.
Sigil Alley Prowler (Cat Variant)Planar HandbookBaseMaster gains +3 on Move Silently checks and ignores terrain penalties from Sigil debris.

8. Lower Planes & Fiendish Options (Evil / Neutral)

Suited for Blood War scouts, Yugoloth contractors, and mages navigating Hades, Gehenna, the Baatorian Hell, or the Abyss.

CreatureBook / SourceRequirementsMaster Benefit / Special Abilities
Spit ImpPlanar HandbookImproved (CL 7th, LE)Ranged touch acid spit attack; Master gains Fire Resistance 5.
Abyssal Maw (Miniature)Monster Manual IIImproved (CL 5th, CE)Bite inflicts ongoing rend damage; Master gains +2 on Intimidate checks.
Abyssal Lurker (Tiny)Fiend FolioImproved (CL 3rd, NE)Darkvision 60 ft, blend into shadows (+8 Hide in darkness).
Hellhound PupPlanar HandbookImproved (CL 5th, LE)Breath weapon (1d6 fire, 30 ft cone); tracking by scent.
Ashen Husk (Tiny)SandstormImproved (CL 3rd, Evil)Master gains +2 on Fortitude saves against dehydration and ambient heat.
Bone RatLibris MortisImproved (CL 3rd, Evil)Undead traits; immune to cold and mind-affecting effects.

9. Upper Planes & Celestial Options (Good)

Ideal for petitioners, Sigil harmonizers, or arcanists affiliated with the Sons of Mercy or Mount Celestia.

CreatureBook / SourceRequirementsMaster Benefit / Special Abilities
Lantern ArchonPlanar HandbookImproved (CL 7th, LG)Light rays (bypass DR), constant Aura of Menace, Teleport (self only).
Musteval GuardinalBook of Exalted DeedsImproved (CL 7th, NG)Invisibility at will (self), +4 bonus on Hide/Move Silently; Master gains +2 on Reflex saves.
Coure EladrinPlanar HandbookImproved (CL 7th, CG)Incorporeal orb form at will, casts Dancing Lights and Detect Magic.
Celestial Firebird (Tiny)Dragon #322Improved (CL 3rd, Good)Radiates light as a torch; Master gains Fire Resistance 5.
Moon Dog PupMonster Manual IIIImproved (CL 7th, NG)Bark panics evil extraplanar creatures; Master gains +2 on Listen checks.

10. Lawful / Chaotic Planes (Axiomatic & Anarchic)

Perfect for Mechanus, Acheron, Limbo, or Pandemonium explorers.

CreatureBook / SourceRequirementsMaster Benefit / Special Abilities
Formian WorkerPlanar HandbookImproved (CL 3rd, LN)Hive mind empathy; Master gains +2 on Craft checks and immune to poison.
Chaos ImpMonster Manual IVImproved (CL 7th, CN)Confusing touch attack; Master gains +2 on Wild Surge or Random Table rolls.
Slaad TadpoleMonster ManualImproved (CL 5th, CN)Inflicts disease on bite; evolves if released on Limbo.
Clockwork Beetle / HomunculusMonster Manual IV/ MM VImproved (CL 3rd, Any)Immune to mind-affecting effects, poison, and fatigue.

11. Elemental & Boundary Planes (Inner Planes)

For mages specializing in Elemental Earth, Air, Fire, Water, or the Energy Planes (Positive/Negative).

CreatureBook / SourceRequirementsMaster Benefit / Special Abilities
Mephit (Air, Dust, Fire, Ice, Magma, Mephitic, Salt, Steam)DMG / Planar HandbookImproved (CL 7th, Neutral)Breath weapon, fast healing in native element, specific spell-like abilities.
Gruaghlothor (Tiny Earth Elemental)Monster Manual IVImproved (CL 3rd, N)Earthglide; Master gains +2 on Balance/Stability checks.
Emberling (Fire Sprite)Dragon #347Improved (CL 3rd, N)Ignites flammable materials on touch; Master gains +1 caster level on Fire spells.
Ice Serpent (Tiny)FrostburnImproved (CL 5th, N)Cold aura (1d4 cold damage to adjacent foes); Master gains Cold Resistance 5.
Spark FoxDragon #323Improved (CL 3rd, N)Shocking touch attack; Master gains Electricity Resistance 5.

12. Exotic, Far Realm & Transitive Planes (Astral / Ethereal / Shadow)

Tressym: Winged magical feline companion, AI generated

Tressym: Winged magical feline companion. Source: Forgotten Realms Wiki – Fandom

CreatureBook / SourceRequirementsMaster Benefit / Special Abilities
Ethereal Filcher (Tiny)Monster ManualImproved (CL 5th, N)Ethereal Jaunt at will; stealing touch attack.
Astral MaggotFiend FolioImproved (CL 3rd, N)Detects silver cords and portals within 60 ft; Master gains +2 on Search checks.
Thought EaterMonster ManualImproved (CL 7th, N)Eats power points/spell slots; moves ethereally.
Shadow AspFiend FolioImproved (CL 5th, NE)Poison deals Strength damage; hides in shadows effortlessly (+12 Hide).
Kaorti Parasite / Pseudonatural ToadLords of MadnessImproved (CL 5th, Any)True Strike 1/day, Acid Resistance 10, tentacle attacks.

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