Character tree

Planesmarches campaigns are set in a violent world. Powerful magics and psionics, desperate hordes of Daemons, and even the unforgiving environments all conspire against player characters—death is not at all uncommon in the Planes, nor is it uncommon for player characters in Planescape campaigns.

Replacing a fallen player character of high level with a novice first level character is never satisfying for the player. Also, where this new character fits into the plot is usually contrived on the spot.

In Planesmarches campaigns, players are encouraged to use character trees, where they play with only one character at a time, but they have four to call upon at the beginning of any particular adventure. In brief, a character tree consists of one active character (which the player is using as his player character) and three inactive characters. The active character takes part in the adventure, performing actions in the campaign world. When a new adventure begins, the player may switch to one of his inactive characters or keep his previously active character to continue play.

Setting Up a Character Tree

Character Tree

To begin a character tree, a player should completely roll up four characters. Once this is done, the player selects the character that he intends to run for the first adventure, making that one his “active” character. The other three are inactive.

Changing Characters

There are three instances when a player may switch the character he wishes to use in play: between adventures, during an adventure, or upon an active character’s death.

Between Adventures

When an adventure is concluded (in the eyes of the DM , that is), a player may switch his active character for an inactive one. The player is not obligated to do so, and may keep one character active through any number of consecutive adventures.

During an Adventures

Within the scope of the campaign world, calling upon another character to replace the active character requires a substantial investment in time, whether for sending messages or journeying and searching for the transient inactive characters of the tree (psionics and magic may make this task easier, but cannot solve all the problems). The DM should sparingly allow players to switch their active character during an adventure, and usually impose a 3d6 day delay. The DM should never allow switching during critical or dangerous scenes of an adventure. Any switching of characters during an adventure is subject to the discretion of the DM , who may freely veto any request to do so.

Upon an Active Character’s Death

When the active character dies, one of the inactive characters on the tree is assumed to arrive on the scene within one day (if possible). The player picks which inactive character will arrive and must subsequently roll a new first-level character to occupy the vacated spot on the tree. If circumstances make it difficult for a new character to arrive, the DM may be forced to extend the period before the newly activated adventurer arrives.

Character Advancement

The active character in a campaign receives experience points and advances in levels just as described in the Player’s Handbook.

The Status of Inactive Characters

Using the Character Tree to Advantage

Exchanges Between Characters

Even though characters are on the same tree, they cannot freely exchange equipment, magical items, cash, or personal possessions. Keep separate lists for all such items.

In some instances, if there is a compelling reason to do so, characters may exchange important items or information, but this is an option that can be easily abused. In general, items stick with the original character and that’s that.

Sage Advice: When you first build a character tree, are all the characters third level?
Yes. At the start of play, all single-classed PCs are 3rd level and multiclassed PCs are 2nd level in the most “expensive” class. However, inactive characters added to a tree to replace slain characters always start at 1st level. Note that any inactive character on a tree can gain levels according to the rules on page 41 of the Rules Book. The point of having a character tree is to give the player a stable of replacement characters who are better than 1st level, not to take all the sting out of character death. Smart players will manage their character trees so their inactive characters reach 3rd level as quickly as possible.

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