Character tree
Planesmarches campaigns are set in a violent world. Powerful magics and psionics, desperate hordes of Daemons, and even the unforgiving environments all conspire against player characters—death is not at all uncommon in the Planes, nor is it uncommon for player characters in Planescape campaigns.
Replacing a fallen player character of high level with a novice first level character is never satisfying for the player. Also, where this new character fits into the plot is usually contrived on the spot.
In Planesmarches campaigns, players are encouraged to use character trees, where they play with only one character at a time, but they have four to call upon at the beginning of any particular adventure. In brief, a character tree consists of one active character (which the player is using as his player character) and three inactive characters. The active character takes part in the adventure, performing actions in the campaign world. When a new adventure begins, the player may switch to one of his inactive characters or keep his previously active character to continue play.
Setting Up a Character Tree
Character Tree
To begin a character tree, a player should completely roll up four characters. Once this is done, the player selects the character that he intends to run for the first adventure, making that one his “active” character. The other three are inactive.
Changing Characters
There are three instances when a player may switch the character he wishes to use in play: between adventures, during an adventure, or upon an active character’s death.
Between Adventures
When an adventure is concluded (in the eyes of the DM , that is), a player may switch his active character for an inactive one. The player is not obligated to do so, and may keep one character active through any number of consecutive adventures.
During an Adventures
Within the scope of the campaign world, calling upon another character to replace the active character requires a substantial investment in time, whether for sending messages or journeying and searching for the transient inactive characters of the tree (psionics and magic may make this task easier, but cannot solve all the problems). The DM should sparingly allow players to switch their active character during an adventure, and usually impose a 3d6 day delay. The DM should never allow switching during critical or dangerous scenes of an adventure. Any switching of characters during an adventure is subject to the discretion of the DM , who may freely veto any request to do so.
Upon an Active Character’s Death
When the active character dies, one of the inactive characters on the tree is assumed to arrive on the scene within one day (if possible). The player picks which inactive character will arrive and must subsequently roll a new first-level character to occupy the vacated spot on the tree. If circumstances make it difficult for a new character to arrive, the DM may be forced to extend the period before the newly activated adventurer arrives.
| Editor’s note: While the rules state that new characters added to a tree are first level, this can be excessively punitive—in addition to losing a character in which the player has an investment, they must now add a replacement whose low level means that they are excessively fragile in the harsh Planescape setting. It’s recommended that DMs waive this rule unless a player chooses to use it. |
Character Advancement
The active character in a campaign receives experience points and advances in levels just as described in the Player’s Handbook.
Every time the active character goes up a level of experience, the player may also advance one of his inactive characters one level. The inactive character chosen must be of a lower level than the active character. Adjust the experience point total on that inactive character’s sheet to the minimum number for the new level attained.
The Status of Inactive Characters
Inactive characters are not NPCs or followers. They aren’t involved in the adventure at any time. At no time will a player’s active and inactive characters come into contact in the campaign world. When not in play, inactive characters are assumed to be elsewhere in the planes, performing other tasks. All characters in a character tree are assumed to know each other and are working toward similar ends. The player may invent connections—the characters are all sons of the same powerful woman, are distant cousins, friends from childhood, etc. However, there is no need to have any relationship between them—the player may decide that the individuals in his character tree have no more than a passing acquaintance with one another.
Using the Character Tree to Advantage
The character tree’s chief purpose is to give every player a pool of adventurers to choose from for different situations or when one of his characters dies. The player is familiar with these characters and can apply their strengths more readily than he might be able to with freshly created characters. However, if care is taken, the character tree can be a valuable tool to the player in an extended campaign.
As only one inactive character gains a level of experience every time the active character does so, deciding which character to advance might be a decision based on which direction the campaign seems to be taking. If, for instance, a large war is in progress, a player may wish to use his fighter for his active character. If the war is winding down, ke might want to advance inactive non-fighter characters for the post war adventures to come.
As another example, the quest might be a dangerous trek across the wilderness to steal a magical item from an ancient defiler’s mansion. The player might use his ranger character to make the journey, but all the while might be using his inactive character advancements to make his thief more powerful for the final assault on the mansion.
Exchanges Between Characters
Even though characters are on the same tree, they cannot freely exchange equipment, magical items, cash, or personal possessions. Keep separate lists for all such items.
In some instances, if there is a compelling reason to do so, characters may exchange important items or information, but this is an option that can be easily abused. In general, items stick with the original character and that’s that.
| Sage Advice: When you first build a character tree, are all the characters third level? |
| Yes. At the start of play, all single-classed PCs are 3rd level and multiclassed PCs are 2nd level in the most “expensive” class. However, inactive characters added to a tree to replace slain characters always start at 1st level. Note that any inactive character on a tree can gain levels according to the rules on page 41 of the Rules Book. The point of having a character tree is to give the player a stable of replacement characters who are better than 1st level, not to take all the sting out of character death. Smart players will manage their character trees so their inactive characters reach 3rd level as quickly as possible. |
