Bariaur


“BETTER TO WRESTLE WITH A GIANT THAN TO LOCK horns with a bariaur”

— Ysgardian proverb

The bariaur is a centaurlike being of the Upper Planes, but it’s hardly a centaur. In appearance, it is a combination of man and ram or woman and ewe. Roughly human sized, it has the body of a large goat and the torso and arms of a human. The head is a mixture of human and animal. Males have a pair of ram’s horns, but females lack them.

Itinerant Ovines

Bariaur are a carefree lot. To some they appear irresponsible, but it’s only a powerful wanderlust that makes them seem unsettled. There are no known bariaur towns, and few bariaur make anything like a permanent home. They do congregate in flocks of their own kind, but the more dauntless range far and wide on their own or with adventuring parties. Sedentary bariaur favor a pastoral life of tending sheep flocks, watching over meadows, and acting as guardians of the wilderness. This isn’t to say they won’t be found in cities, but those sods are usually visiting out of curiosity or on business.

Patently Not Sheepish

Most bariaur are found on the plains of Ysgard, with smaller populations on the planes of the Beastlands, Elysium, and Arborea. Bariaur are social and outgoing, friendly to strangers, but not foolishly trusting. They’re noted for being fierce fighters, and they particularly hate giants, often going out of their way to attack these creatures.

Lovers of play, bariaurs enjoy competing in contests of all varieties, both mental and physical, enjoying everything from story-telling competitions to “clashes of horns” where they charge each other similar to a jousting match. They throw festivals with singing contests and play a sport similar to polo. They enjoy the contests for their entertainment value and do not take most results too seriously. This love of contests extends to an eagerness to “test” visitors to their realm in such games. Bariaurs need times of play as much as most creatures need times of rest and will find times for games even on the most serious of quests. 

Greatest of All Time

Bariaur tend to be fussy or outright vain about their appearance. They usually wear shirts, jackets, blouses, vests, and leather girdles, but this is a matter of personal taste rather than decorum. They also dye, cut, and shave their pelts to make themselves look more attractive, at least to each other. The look is often finished with jewelry hung from horns or woven into their wooly hair. Never compare them to a centaur, for they find it highly degrading.

Bariaur possess physical abilities that vary according to their sex. From young adulthood males are never unarmed, for this is when their horns start to grow. Females, lacking horns, don’t have the special combat advantage of males, but are gifted with heightened senses and an intuitive resistance to magic. They act as the scouts and mages of their flocks. 

For the clueless and 
the modrons :
Art from the Planescape 
Monstrous Compendium
Appendix I

Regardless of sex, there is a single trait of bariaurs that surprises most other races: They are not nearly as dexterous as you’re thinking. Their goat-hinds afford them much greater climbing prowess than their equine cousins, but knocking heads together for fun does leave one a bit cross-eyed. 

All bariaur are herbivorous, and even the thought of eating meat is revolting to most of them. 

Bariaur Names

Male Names: Bex, Glin, Hul, Jek, Menok, Ril, and Wyk.

Female Names: Daeth, Hysh, Saph, Tyth, and Vash.

Bariaur Traits

Your bariaur character has the following racial traits.

Ability Score Reduction. Your Dexterity score is reduced by 1, but hey at least you’re more sure-footed than a centaur.

Age. Bariaurs mature and age at about the same rate as humans, but live well over a century, up to 225 years.

Alignment. The bulk of the race is chaotic good, but can be of any non-evil alignment.

Size. Bariaurs can range from 5’8″ to 6’10” for males and 5’4″ to 6’6″ for females. Males can weigh anywhere from 240 to 370 lbs, and females 200 to 330 lbs. Your size is medium.

Speed. Your base walking speed is 35 feet.

Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Nomads of the planes. You are proficient in the Survival skill.

Languages. You can speak, read, and write Common and Celestial.

Ewe

Most ewes are born with no horns or very small horns if they do have them. However they are much more aware of their surroundings and clear of thought, some say prescient.

Ability Score Increase. Your Intelligence and Wisdom scores each increase by 2.

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Ram

Most rams grow in thick curling horns, along with a thicker skull and more robust structure to support them. They ram headlong into problems, hoping a solution presents itself.

Ability Score Increase. Your Strength and Constitution scores each increase by 2.

Running Headbutt. If you move at least 30 feet straight toward a target and then hit it with a ram attack on the same turn, the target takes an extra 2d4 bludgeoning damage. If the target is a creature of your size or smaller, it must succeed on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier or be pushed up to 10 feet away and knocked prone.

Ram. You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to ld4 + your Strength modifier.

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