Owl


Owl

OwlCelestial Owl
Size/Type:Tiny AnimalTiny Magical Beast (Extraplanar)
Hit Dice:1d8 (4 hp)1d8 (4 hp)
Initiative:+3+3
Speed:10 ft. (2 squares), fly 40 ft. (average)10 ft. (2 squares), fly 40 ft. (average)
Armor Class:17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 1417 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple:+0/-11+0/-11
Attack:Talons +5 melee (1d4-3)Talons +5 melee (1d4-3)
Full Attack:Talons +5 melee (1d4-3)Talons +5 melee (1d4-3)
Space/Reach:2½ ft./0 ft.2½ ft./0 ft.
Special Attacks:—Smite Evil
Special Qualities:Low-light visionLow-light vision, darkvision 60ft., resistance to acid 5,
cold 5, and electricity 5, spell resistance 6
Saves:Fort +2, Ref +5, Will +2Fort +2, Ref +5, Will +2
Abilities:Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4Str 4, Dex 17, Con 10, Int 3, Wis 14, Cha 4
Skills:Listen +14, Move Silently +17, Spot +6*Listen +14, Move Silently +17, Spot +6*
Feats:Alertness, Weapon FinesseAlertness, Weapon Finesse
Environment:Temperate forestsAny good-aligned plane
Organization:SolitarySolitary
Challenge Rating:¼¼
Alignment:Always neutralAlways lawful good
Advancement:2 HD (Small)2 HD (Small)
Level Adjustment:——

The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.

Combat

Owls swoop quietly down onto prey, attacking with their powerful talons.

Skills

Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

Celestial Owl

These celestial creatures are commonly summoned by the summon monster I spell.

Combat

Smite Evil (Su)

Once per day a celestial owl can make a normal melee attack to deal 1 point of extra damage against an evil foe.

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