Sorcerer/Wizard Spells
Sorcerer/Wizard Spell List
0-LEVEL SPELLS (CANTRIPS)
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Resistance: | Subject gains +1 on saving throws. |
| Core | Conjuration | Acid Splash: | Orb deals 1d3 acid damage. |
| Core | Divination | Detect Magic: | Detects spells and magic items within 60 ft. |
| Core | Divination | Detect Poison: | Detects poison in one creature or small object. |
| Core | Divination | Read Magic: | Read scrolls and spellbooks. |
| Core | Enchantment | Daze: | Humanoid creature of 4 HD or less loses next action. |
| Core | Evocation | Dancing Lights: | Creates torches or other lights. |
| Core | Evocation | Flare: | Dazzles one creature (–1 on attack rolls). |
| Core | Evocation | Light: | Object shines like a torch. |
| Core | Evocation | Ray of Frost: | Ray deals 1d3 cold damage. |
| Core | Illusion | Ghost Sound: | Figment sounds. |
| Core | Necromancy | Disrupt Undead: | Deals 1d6 damage to one undead. |
| Core | Necromancy | Touch of Fatigue: | Touch attack fatigues target. |
| Core | Transmutation | Mage Hand: | 5-pound telekinesis. |
| Core | Transmutation | Mending: | Makes minor repairs on an object. |
| Core | Transmutation | Message: | Whispered conversation at distance. |
| Core | Transmutation | Open/Close: | Opens or closes small or light things. |
| Core | Universal | Arcane Mark: | Inscribes a personal rune (visible or invisible). |
| Core | Universal | Prestidigitation: | Performs minor tricks. |
| CAr | Transmutation | Repair Minor Damage | Heal a construct 1 damage. |
| MH | Transmutation | Repair Minor Damage: | “Cures” 1 point of damage to a construct. |
1ST-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Alarm: | Wards an area for 2 hours/level. |
| Core | Abjuration | Endure Elements: | Exist comfortably in hot or cold environments. |
| Core | Abjuration | Hold Portal: | Holds door shut. |
| Core | Abjuration | Protection from Chaos/Evil/Good/Law: | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Core | Abjuration | Shield: | Invisible disc gives +4 to AC, blocks magic missiles. |
| Core | Conjuration | Grease: | Makes 10-ft. square or one object slippery. |
| Core | Conjuration | Mage Armor: | Gives subject +4 armor bonus. |
| Core | Conjuration | Mount: | Summons riding horse for 2 hours/level. |
| Core | Conjuration | Obscuring Mist: | Fog surrounds you. |
| Core | Conjuration | Summon Monster I: | Calls extraplanar creature to fight for you. |
| Core | Conjuration | Unseen Servant: | Invisible force obeys your commands. |
| Core | Divination | Comprehend Languages: | You understand all spoken and written languages. |
| Core | Divination | Detect Secret Doors: | Reveals hidden doors within 60 ft. |
| Core | Divination | Detect Undead: | Reveals undead within 60 ft. |
| Core | Divination | Identify: | Determines properties of magic item. |
| Core | Divination | True Strike: | +20 on your next attack roll. |
| Core | Enchantment | Charm Person: | Makes one person your friend. |
| Core | Enchantment | Hypnotism: | Fascinates 2d4 HD of creatures. |
| Core | Enchantment | Sleep: | Puts 4 HD of creatures into magical slumber. |
| Core | Evocation | Burning Hands: | 1d4/level fire damage (max 5d4). |
| Core | Evocation | Floating Disk: | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
| Core | Evocation | Magic Missile: | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
| Core | Evocation | Shocking Grasp: | Touch delivers 1d6/level electricity damage (max 5d6). |
| Core | Illusion | Color Spray: | Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. |
| Core | Illusion | Disguise Self: | Changes your appearance. |
| Core | Illusion | Magic Aura: | Alters object’s magic aura. |
| Core | Illusion | Silent Image: | Creates minor Illusion of your design. |
| Core | Illusion | Ventriloquism: | Throws voice for 1 min./level. |
| Core | Necromancy | Cause Fear: | One creature of 5 HD or less flees for 1d4 rounds. |
| Core | Necromancy | Chill Touch: | One touch/level deals 1d6 damage and possibly 1 Str damage. |
| Core | Necromancy | Ray of Enfeeblement: | Ray deals 1d6 +1 per two levels Str damage. |
| Core | Transmutation | Animate Rope: | Makes a rope move at your command. |
| Core | Transmutation | Enlarge Person: | Humanoid creature doubles in size. |
| Core | Transmutation | Erase: | Mundane or magical writing vanishes. |
| Core | Transmutation | Expeditious Retreat: | Your speed increases by 30 ft. |
| Core | Transmutation | Feather Fall: | Objects or creatures fall slowly. |
| Core | Transmutation | Jump: | Subject gets bonus on Jump checks. |
| Core | Transmutation | Magic Weapon: | Weapon gains +1 bonus. |
| Core | Transmutation | Reduce Person: | Humanoid creature halves in size. |
| BoED | Evocation | Lantern Light: | Ranged touch attacks deal 1d6 points of damage. |
| BoED | Transmutation | Eyes of the Avoral: | Subject gets +8 on Spot checks. |
| CAd | Abjuration | Arrow Mind: | Make attacks of opportunity with bows. |
| CAd | Divination | Critical Strike: | Become more likely to hit a creature’s vitals. |
| CAd | Divination | Golem Strike: | Sneak attack constructs. |
| CAd | Divination | Guided Shot: | Your ranged attack takes no range penalty and ignores cover. |
| CAd | Divination | Insightful Feint: | Your next feint is particularly effective. |
| CAd | Divination | Instant Locksmith: | Make an open lock or disable device check as a free action. |
| CAd | Divination | Instant Search: | Make a search check as a free action. |
| CAd | Divination | Master’s Touch: | Become proficient with a held weapon or shield. |
| CAd | Divination | Sniper’s Shot: | Next attack is a sneak attack regardless of distance. |
| CAd | Enchantment | Distract Assailant: | Make one creature flat-footed. |
| CAd | Transmutation | Accelerated Movement: | Take no speed penalty when using Balance, Climb, or Move Silently. |
| CAd | Transmutation | Expeditious Retreat, Swift: | You speedily retreat for a round. |
| CAr | Conjuration | Orb of acid, Lesser | Flying orb does acid damage. |
| CAr | Conjuration | Orb of Cold, Lesser | Flying orb does cold damage. |
| CAr | Conjuration | Orb of Electricity, Lesser | Flying orb does electricity damage. |
| CAr | Conjuration | Orb of Fire, Lesser | Flying orb does fire damage. |
| CAr | Conjuration | Orb of Sound, Lesser | Flying orb does sonic damage. |
| CAr | Transmutation | Fist of Stone | Transform one of your hands into stone for a +6 bonus to strength. |
| CAr | Transmutation | Low-Light Vision | Target gains lowlight vision. |
| CAr | Transmutation | Repair Light Damage | Heal a construct 1d8+1/CL damage. |
| CM | Abjuration | Karmic Aura: | Any creature damaging you becomes fatigued for 3 rounds. |
| CM | Conjuration | Resinous Tar: | Sticky substance slows movement or renders object difficult to drop. |
| CM | Conjuration | Summon Component: | Create a noncostly spell component. |
| CM | Divination | True Casting: | +10 on your next spell penetration roll. |
| CM | Divination | Vigilant Slumber: | Set specific conditions under which you immediately wake up. |
| CM | Evocation | Dawn Burst: | Illuminate all creatures in 10-foot radius; deal damage to light-sensitive creatures. |
| CM | Evocation | Jet of Steam: | 30-foot line of steam deals 1d4 fire damage/level (max. 5d4). |
| CM | Necromancy | Death’s Call: | Scream deals 1 point of damage/level (more to swarms), fatigues all within 10 feet. |
| CM | Necromancy | Reaving Aura: | All creatures below 0 hit points within 10 feet of you take 1 point of damage. |
| CS | Conjuration | Blockade: | Fill 5-ft square with enormous block of wood |
| CS | Transmutation | Armor Lock: | Target’s armor becomes restrictive, slowing movement to 10 ft |
| CS | Transmutation | Mage Burr: | Double arcane spell failure chance for target’s armor |
| City | Divination | Detect Weaponry: | Reveals weapons within 60 feet. |
| City | Illusion | Secret Weapon: | Makes hidden weapon almost impossible to detect. |
| City | Transmutation | Peacebond: | Weapon is impossible to draw. |
| DotU | Divination | Combat Readiness: | Target gains +1 per three levels on initiative checks; no bonus from being flanked. |
| DotU | Transmutation | Snuff the Light: | Extinguish one nonmagical light source. |
| DotU | Transmutation | Spider Form, Lesser: | You take on the form and abilities of a Medium fiendish monstrous spider. |
| Drac | Transmutation | Breath Flare: | Your breath weapon dazzles targets. |
| Drac | Transmutation | Cheat: | Caster rerolls when determining the success of a game of chance. |
| DrM | Conjuration | Rot of Ages: | Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
| DrM | Divination | Detect Dragonblood: | Detect dragons and dragonblooded creatures within 60 ft. |
| DrM | Necromancy | Rot of Ages: | Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
| DrM | Transmutation | Hoard Gullet: | Gain a second stomach to store objects in, similar to a bag of holding. |
| DrM | Transmutation | Path of Frost: | Create a frozen path on the ground that slows movement and deals cold damage. |
| Frost | Conjuration | Glaze Lock: | Jams locks with snow and ice, raising Open Lock DC by 10 and lock’s hardness by 5. |
| Frost | Necromancy | Shivering Touch, Lesser: | Touch deals 1d6 Dex damage. |
| Frost | Transmutation | Float: | Subject becomes buoyant. |
| Frost | Transmutation | Snowdrift: | Forms existing snow into another shape. |
| HoH | Conjuration | Summon Undead I: | Summons undead to fight for you. |
| HoH | Transmutation | Bestow Wound: | Transfer 1 hp/level of wounds to another. |
| LM | Abjuration | Ectoplasmic Armor: | Gain +6 armor bonus against incorporeal touch attacks. |
| LM | Conjuration | Summon Undead I: | Summons undead to fight for you. |
| LM | Necromancy | Necrotic Awareness: | Sense encysted subjects. |
| MoI | Abjuration | Protection from Incarnum: | Ward a target from attacks by soulmelds and incarnum creatures. |
| MoI | Divination | Detect Incarnum: | Detect soulmelds and essentia within 60 ft. |
| MH | Conjuration | Acid Orb, Lesser: | Ranged touch, 1d8 or more acid damage. |
| MH | Conjuration | Benign Transposition: | Two willing subjects switch places. |
| MH | Conjuration | Cold Orb, Lesser: | Ranged touch, 1d8 or more cold damage. |
| MH | Conjuration | Electric Orb, Lesser: | Ranged touch, 1d8 or more electricity damage. |
| MH | Conjuration | Fire Orb, Lesser: | Ranged touch, 1d8 or more fire damage. |
| MH | Conjuration | Sonic Orb, Lesser: | Ranged touch, 1d6 or more sonic damage. |
| MH | Enchantment | Incite: | Subject can’t ready actions or delay. |
| MH | Enchantment | Inhibit: | Subject delays until next round. |
| MH | Evocation | Guiding Light: | +1 on ranged attacks against creatures in illuminated area. |
| MH | Evocation | Mordenkainen’s Buzzing Bee: | Bee gives subject –10 penalty on Move Silently and Concentration checks. |
| MH | Transmutation | Repair Light Damage: | “Cures” 1d8+1/level (max +5) points of damage to a construct. |
| MH | Transmutation | Slide: | Move subject 5 feet. |
| Planar | Abjuration | Resist Planar Alignment: | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
| Planar | Divination | Locate Touchstone: | find nearest planar touchstone on the plane you currently inhabit. |
| Planar | Evocation | Light of Lunia: | You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. |
| PHBII | Abjuration | Deflect, Lesser: | Gain a deflection bonus of +1/3 levels (max +5) against one attack. |
| PHBII | Conjuration | Kelgore’s Fire Bolt: | 1d6 fire damage/level (max 5d6), partially ignore SR. |
| PHBII | Conjuration | Stand: | Subject stands up from prone. |
| PHBII | Enchantment | Rouse: | Awakens creatures in area. |
| PHBII | Enchantment | Whelm: | Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6). |
| PHBII | Evocation | Bigby’s Tripping Hand: | Hand trips subject. |
| PHBII | Evocation | Kelgore’s Fire Bolt: | 1d6 fire damage/level (max 5d6), partially ignore SR. |
| PHBII | Necromancy | Blade of Blood: | Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. |
| PHBII | Transmutation | Burning Rage: | Subject takes 4 points of damage/round, gains attack bonus and DR. |
| RoD | Divination | Discern Bloodline: | Know the race of one creature/level. |
| RoD | Divination | Locate City: | Find nearest city. |
| RoD | Divination | Scholar’s Touch: | Read books in seconds. |
| RoD | Illusion | Friendly Face: | Gain +5 bonus on Diplomacy and Gather Information checks. |
| RotD | Conjuration | Create Trap: | Creates a CR 1 trap. |
| RotD | Conjuration | Sticky Floor: | Entangles and immobilizes creatures in affected area. |
| RotD | Enchantment | Power Word Fatigue: | Makes one creature with 100 hp or less fatigued. |
| RotD | Enchantment | Power Word Pain: | Deal 1d6 points of damage per round to one creature with 100 hp or less. |
| RotD | Evocation | Ghostly Tail: | Sorceror only. Your tail of force can be used to take advantage of an attack of opportunity. |
| RotD | Evocation | Wings of Bounding: | Sorceror only. Get a +20 circumstance bonus on a Jump check. |
| RotD | Evocation | Wings of Swift Flying: | Sorceror only. Increase your temporary fly speed by 30 ft. |
| RotD | Illusion | Instant Diversion: | Creates illusory doubles of you. |
| RotD | Transmutation | Ghostly Reload: | Automatically pulls crossbow string into catch. |
| RotD | Transmutation | Mighty Wallop: | +1 size category of bludgeoning weapon. |
| Sand | Divination | Locate Water: | Reveals location, size, and quality of water sources. |
| Sand | Necromancy | Parching Touch: | One touch/level deals 1d6 dessication damage and possibly 1 Con damage. |
| Sand | Transmutation | Sunstroke: | Target takes 2d6 nonlethal damage and is fatigued. |
| Storm | Transmutation | Quickswim: | Your swim speed increases by 10 ft. Wave Blessing. Keeps one creature/level from sinking. |
| ToM | Conjuration | Bulwark of Reality: | Bonus to AC equal to half your level (+5 minimum). |
| ToM | Conjuration | Scramble True Position: | You teleport your foes 10 feet in a random direction, knocking them over. |
| ToM | Enchantment | Beckon Person: | Force a humanoid to approach you against its will. |
2ND-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Arcane Lock: | Magically locks a portal or chest. |
| Core | Abjuration | Obscure Object: | Masks object against scrying. |
| Core | Abjuration | Protection from Arrows: | Subject immune to most ranged attacks. |
| Core | Abjuration | Resist Energy: | Ignores first 10 (or more) points of damage/attack from specified energy type. |
| Core | Conjuration | Acid Arrow: | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
| Core | Conjuration | Fog Cloud: | Fog obscures vision. |
| Core | Conjuration | Glitterdust: | Blinds creatures, outlines invisible creatures. |
| Core | Conjuration | Summon Monster II: | Calls extraplanar creature to fight for you. |
| Core | Conjuration | Summon Swarm: | Summons swarm of bats, rats, or spiders. |
| Core | Conjuration | Web: | Fills 20-ft.-radius spread with sticky spiderwebs. |
| Core | Divination | Detect Thoughts: | Allows “listening” to surface thoughts. |
| Core | Divination | Locate Object: | Senses direction toward object (specific or type). |
| Core | Divination | See Invisibility: | Reveals invisible creatures or objects. |
| Core | Enchantment | Daze Monster: | Living creature of 6 HD or less loses next action. |
| Core | Enchantment | Hideous Laughter: | Subject loses actions for 1 round/level. |
| Core | Enchantment | Touch of Idiocy: | Subject takes 1d6 points of Int, Wis, and Cha damage. |
| Core | Evocation | Continual Flame: | Makes a permanent, heatless torch. |
| Core | Evocation | Darkness: | 20-ft. radius of supernatural shadow. |
| Core | Evocation | Flaming Sphere: | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
| Core | Evocation | Gust of Wind: | Blows away or knocks down smaller creatures. |
| Core | Evocation | Scorching Ray: | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
| Core | Evocation | Shatter: | Sonic vibration damages objects or crystalline creatures. |
| Core | Illusion | Blur: | Attacks miss subject 20% of the time. |
| Core | Illusion | Hypnotic Pattern: | Fascinates (2d4 + level) HD of creatures. |
| Core | Illusion | Invisibility: | Subject is invisible for 1 min./level or until it attacks. |
| Core | Illusion | Magic Mouth: | Speaks once when triggered. |
| Core | Illusion | Minor Image: | As silent image, plus some sound. |
| Core | Illusion | Mirror Image: | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
| Core | Illusion | Misdirection: | Misleads Divinations for one creature or object. |
| Core | Illusion | Phantom Trap: | Makes item seem trapped. |
| Core | Necromancy | Blindness/Deafness: | Makes subject blinded or deafened. |
| Core | Necromancy | Command Undead: | Undead creature obeys your commands. |
| Core | Necromancy | False Life: | Gain 1d10 temporary hp +1/level (max +10). |
| Core | Necromancy | Ghoul Touch: | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
| Core | Necromancy | Scare: | Panics creatures of less than 6 HD. |
| Core | Necromancy | Spectral Hand: | Creates disembodied glowing hand to deliver touch attacks. |
| Core | Transmutation | Alter Self: | Assume form of a similar creature. |
| Core | Transmutation | Bear’s Endurance: | Subject gains +4 to Con for 1 min./level. |
| Core | Transmutation | Bull’s Strength: | Subject gains +4 to Str for 1 min./level. |
| Core | Transmutation | Cat’s Grace: | Subject gains +4 to Dex for 1 min./level. |
| Core | Transmutation | Darkvision: | See 60 ft. in total darkness. |
| Core | Transmutation | Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. |
| Core | Transmutation | Fox’s Cunning: | Subject gains +4 Int for 1 min./level. |
| Core | Transmutation | Knock: | Opens locked or magically sealed door. |
| Core | Transmutation | Levitate: | Subject moves up and down at your direction. |
| Core | Transmutation | Owl’s Wisdom: | Subject gains +4 to Wis for 1 min./level. |
| Core | Transmutation | Pyrotechnics: | Turns fire into blinding light or choking smoke. |
| Core | Transmutation | Rope Trick: | As many as eight creatures hide in extradimensional space. |
| Core | Transmutation | Spider Climb: | Grants ability to walk on walls and ceilings. |
| Core | Transmutation | Whispering Wind: | Sends a short message 1 mile/level. |
| BoED | Enchantment | Yoke of Mercy: | Target deals nonlethal damage. |
| BoED | Transmutation | Energize Potion: | Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
| CAd | Abjuration | Daggerspell Stance: | Gain expertise with wielding two daggers |
| CAd | Divination | Balancing lorecall: | Balance on impossible surfaces. |
| CAd | Divination | Listening Lorecall: | Get a bonus to listen, and possibly blindsense/blindsight. |
| CAd | Enchantment | Mindless Rage: | Target does nothing but try to attack you. |
| CAd | Necromancy | Wracking Touch: | Your touch causes agony and can deal sneak attack damage. |
| CAd | Transmutation | Fly, Swift: | You fly for a round. |
| CAd | Transmutation | Sonic Weapon: | Your weapon deals extra sonic damage. |
| CAr | Conjuration | Blades of Fire | Your weapons deal fire damage. |
| CAr | Evocation | Fireburst | Flames explode outward from you. |
| CAr | Illusion | Phantasmal Assailants | Nightmare images assault target. |
| CAr | Illusion | Wall of Gloom | Shadow wall prevents passage. |
| CAr | Transmutation | Earthen Grasp | Arm rises from the ground and grapples your foes. |
| CAr | Transmutation | Repair Moderate Damage | Heal a construct 2d8+1/CL damage. |
| CAr | Transmutation | Swim | Gain a swim speed. |
| CAr | Transmutation | Whirling Blade | Thrown blade hits all creatures in a line. |
| CAr | Universal | Familiar Pocket | Create a hiding place for a familiar. |
| CD | Transmutation | Body of the Sun: | Your body emanates ?re, dealing 1d4+1 damage. |
| CD | Transmutation | Scent: | Grants the scent special ability. |
| CM | Abjuration | Arcane Turmoil: | Targeted dispel magic on one subject, and subject loses one spell. |
| CM | Divination | Allied Footsteps: | Subject knows direction and distance to your location. |
| CM | Enchantment | Torrent of Tears: | Subject is temporarily blinded and emotionally distraught. |
| CM | Evocation | Bigby’s Slapping Hand: | Hand of force distracts creature. |
| CM | Illusion | Luminous Swarm: | Target takes 1d6 damage/round, has 20% miss chance on attacks. |
| CM | Necromancy | Escalating Enfeeblement: | As ray of enfeeblement, but greater effect against already weakened target. |
| CM | Transmutation | Boiling Blood: | Deal 2d6 fire damage per round; second casting sickens target. |
| CM | Transmutation | Heart of Air: | Gain +10 on Jump checks, +10 ft. to fly speed, use feather fall once. |
| CS | Transmutation | Catapult: | Magically propel an object from your hand |
| CS | Transmutation | Enlarge Weapon: | Your weapon grows one size category |
| CS | Transmutation | Lucky Streak: | Subject gains +2 luck bonus on rerolls made with luck feats |
| CS | Transmutation | Spymaster’s Coin: | Hide a scrying sensor in a coin or other Tiny object for later activation |
| CW | Transmutation | Augment Familiar: | Your familiar becomes more powerful. |
| City | Transmutation | False Peacebond: | As peacebond, but subject can draw weapon freely. |
| DotU | Abjuration | Magical Backlash: | Target takes 2 points of damage per spell level affecting it. |
| DotU | Evocation | Shadow Shroud: | Negate light blindness/vulnerability; +5 bonus on Hide checks. |
| DotU | Illusion | Shadow Double: | Shadowy figure attacks enemies. |
| Drac | Abjuration | Scintillating Scales: | You gain an AC deflection bonus equal to your Constitution modifier. |
| Drac | Enchantment | Entice Gift: | Subject gives caster what it’s holding. |
| Drac | Enchantment | Mesmerizing Glare: | Your gaze dazes creatures. |
| Drac | Transmutation | Earthbind: | Subject creature can’t fly. |
| Drac | Transmutation | Razorfangs: | Your bite or claw attack threatens a critical hit on a 19 or 20. |
| Drac | Transmutation | Scale Weakening: | Subject’s natural armor weakens. |
| Drac | Transmutation | Wings of Air: | Target’s flight maneuverability improves by one step. |
| DrM | Transmutation | Magic of the Dragonheart: | Enhance the benefits of your draconic teats. Sorcerer spell only. |
| DrM | Transmutation | Primal Hunter: | Gain a +5 bonus on Climb, Jump, and Swim checks. Sorcerer spell only. |
| DrM | Transmutation | Soul of Anarchy: | Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects. |
| DrM | Transmutation | Soul of Order: | Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects. |
| DrM | Universal | Dragoneye Rune: | Create an invisible draconic mark on an object or creature. |
| FC1 | Illusion | Vision of Entropy: | Confronts target with a vision of the Abyss that causes increasing fear. |
| FC2 | Transmutation | Investiture of the Spined Devil: | Target can launch up to 3 spikes at once. |
| Frost | Abjuration | Icicle: | Magical trap hangs from ceiling, dealing 4d6 damage when triggered. |
| Frost | Conjuration | Ice Darts: | Icicle missiles deal 2d4 damage, half of which is cold. |
| Frost | Conjuration | Obscuring Snow: | Obscures sight in a 30-ft. radius around the caster. |
| Frost | Conjuration | Zone of Glacial Cold: | Deals 1d6 cold damage to all creatures in area. |
| Frost | Evocation | Leomund’s Tiny Igloo: | Creates igloo that lasts for 2 hours/level. |
| Frost | Evocation | Numbing Sphere: | Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
| Frost | Necromancy | Bone Chill: | Corporeal undead are held by a thick layer of frost. |
| Frost | Necromancy | Heat Leech: | Subject takes 1d8 points of cold damage/round. |
| Frost | Transmutation | Brumal Stiffening: | Brittle weapon’s hardness reduced by 5. |
| Frost | Transmutation | Frost Weapon: | Weapon gains frost special ability, +1d6 cold damage. |
| HoB | Abjuration | Aerial Alarm: | Wards an area for 2 hours/level |
| HoB | Evocation | Molten Strike: | 5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. |
| HoH | Conjuration | Summon Undead II: | Summons undead to fight for you. |
| LM | Conjuration | Summon Undead II: | Summons undead to fight for you. |
| LM | Evocation | Blade of Pain and Fear: | Creates blade of gnashing teeth. |
| LM | Necromancy | Ghoul Glyph: | Glyph wards area, paralyzes victims. |
| LM | Necromancy | Necrotic Cyst: | Encyst undead sac of tissue in subject. |
| LM | Necromancy | Necrotic Scrying: | Hear or see encysted subject at a distance. |
| LM | Necromancy | Spawn Screen: | You resist being transformed into an undead spawn if slain. |
| LM | Transmutation | Ghost Touch Armor: | Armor works normally against incorporeal attacks. |
| LoM | Divination | Detect Aberration: | Detect the presence of aberrations. |
| LoM | Evocation | Darkbolt: | Deals 1d8 damage/2 levels and stuns 1 round. |
| MoI | Abjuration | Suppress Magic: | Magic item or soulmeld is suppressed for 1 round/level. |
| MoI | Evocation | Incarnum Arc: | Movable line deals 1d6 damage +1d6/ essentia. |
| MoI | Necromancy | Channel the Mishtai: | Draw a random mishtai’s soul into a target creature’s body. |
| MoI | Necromancy | Divest Essentia: | Target’s essentia becomes uninvested. |
| MoI | Necromancy | Soul Blight: | Deal 1d4 + 1 per three caster levels essentia damage to foe. |
| MoI | Necromancy | Soul Boon: | Grant 1 point of essentia per three caster levels to subject. |
| MH | Conjuration | Baleful Transposition: | Two subjects switch places. |
| MH | Conjuration | Blades of fire: | Your melee weapons deal +1d6 fire damage for 1 round (swift). |
| MH | Evocation | Bigby’s Slapping Hand: | Hand makes creature provoke attacks of opportunity. |
| MH | Evocation | Fireburst: | Adjacent subjects take 1d8/level fire damage. |
| MH | Evocation | Veil of Shadow: | Darkness grants you concealment. |
| MH | Necromancy | Curse of Impending Blades: | Subject takes –2 penalty to AC. |
| MH | Transmutation | Repair Moderate Damage: | “Cures” 2d8+1/level (max +10) points of damage to a construct. |
| MH | Transmutation | Slide, Greater: | Move subject 20 feet. |
| MH | Transmutation | Snake’s Swiftness: | Subject immediately makes one attack. |
| MH | Transmutation | Undeniable Gravity: | Flying creature loses flying ability. |
| Planar | Enchantment | Mechanus Mind: | Reformat subject’s mind to be coldly calculating. |
| Planar | Evocation | Light of Mercuria: | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. |
| Planar | Illusion | Cloak Pool: | Hide a color pool on the Astral Plane from view. |
| Planar | Illusion | Discolor Pool: | Change the color of a color pool on the Astral Plane. |
| Planar | Transmutation | Belker Claws: | One touch/level deals 3d4 damage and lingers +1 round/3 levels. |
| PHBII | Abjuration | Deflect: | Gain bonus to AC for one attack. |
| PHBII | Abjuration | Dispelling Touch: | Dispel one magical effect on touched subject. |
| PHBII | Conjuration | Cloud of Knives: | Release one knife/round, 1d6 damage +1/3 levels (max +5). |
| PHBII | Conjuration | Dimension Hop: | Teleport subject short distance. |
| PHBII | Conjuration | Kelgore’s Grave Mist: | 1d6 cold damage/level, cause fatigue, partially ignore SR. |
| PHBII | Divination | Insight of Good Fortune: | Subject rolls twice, takes best result. |
| PHBII | Divination | Master’s Touch: | Subject gains immediate +4 bonus on a skill check. |
| PHBII | Divination | Sure Strike: | Gain +1 bonus/3 levels on next attack. |
| PHBII | Enchantment | Black Karma Curse: | Subject damages self with melee attack. |
| PHBII | Enchantment | Stay the Hand: | Change subject creature’s attitude to helpful for 1 round. |
| PHBII | Enchantment | Whelming Blast: | 15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6). |
| PHBII | Evocation | Bigby’s Striking Fist: | Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
| PHBII | Evocation | Bigby’s Warding Hand: | Hand of force slows opponent. |
| PHBII | Evocation | Electric Vengeance: | 2d8 damage +1/level (max +10) to opponent who damages you in melee. |
| PHBII | Evocation | Seeking Ray: | Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject. |
| PHBII | Illusion | Blinding Color Surge: | Blind subject for 1 round, gain invisibility. |
| PHBII | Illusion | Vertigo: | Subject creature must succeed on a DC 10 Balance check to move each round. |
| PHBII | Necromancy | Kelgore’s Grave Mist: | 1d6 cold damage/level, cause fatigue, partially ignore SR. |
| PHBII | Transmutation | Animalistic Power: | Subject gains +2 bonus to Str, Dex, and Con. |
| PHBII | Transmutation | Celerity, Lesser: | Take a move action immediately, but be dazed for 1 round. |
| PHBII | Transmutation | Energy Surge, Lesser: | One attack deals an extra 1d6 energy damage. |
| PHBII | Transmutation | Increase Virulence: | Poison’s DC increases by 2. |
| PHBII | Transmutation | Share Talents: | Subjects gain +2 bonus on skill checks. |
| PHBII | Transmutation | Stretch Weapon: | Melee weapon gains 5 ft. of reach for one attack. |
| RoD | Enchantment | Proud Arrogance: | Targets gain +4 bonus on saves against charm, compulsion, and fear. |
| RoD | Evocation | City Lights: | Absorb nearby light to release as blinding flare. |
| RotD | Conjuration | Gnome Blight: | Cloud of itchy debilitating pollen sickens living creatures. |
| RotD | Enchantment | Power Word Sicken: | Sickens one creature with 100 hp or less. |
| RotD | Enchantment | Unfettered Grasp: | Grappling creature immediately gains free attempt to escape. |
| RotD | Evocation | Local Tremor: | Light tremor shakes in a 30-ft. line. |
| RotD | Evocation | Tail Slap: | Sorceror only. Attack a foe for 1 round/level and knock him back on the first round. |
| RotD | Evocation | Wings of Cover: | Sorceror only. Grant cover against a specific attack. |
| RotD | Transmutation | Essence of the Dragon: | Sorceror only. Confer the dragon type on touched creature. |
| RotD | Transmutation | Steal Size: | Humanoid creature doubles in size as targeted humanoid halves in size. |
| RotW | Transmutation | Returning Weapon: | Thrown weapon returns to thrower. |
| Sand | Conjuration | Ashstar: | Hovering construct dehydrates a wounded creature. |
| Sand | Evocation | Scimitar of Sand: | Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
| Sand | Necromancy | Desiccate: | Deals 1d6/2 levels dessication damage and dehydrates living creature. |
| Storm | Abjuration | Stormrunner’s Ward: | Add +4 (+1/4 levels) to ship’s checks to weather storms. |
| Storm | Abjuration | Turbidity: | Water surrounding you becomes cloudy, granting concealment. |
| Storm | Evocation | Pressure Sphere: | Water pressure deals 4d6 damage to submerged targets. |
| Storm | Transmutation | Fins to Feet: | Transforms tails, tentacles, or finned extremities into humanoid legs and feet. |
| Storm | Transmutation | Jaws of the Moray: | Subject gains a bite attack. |
| Storm | Transmutation | Kuo-Toa Skin: | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
| Storm | Transmutation | Sink: | Subject loses buoyancy. |
| Storm | Transmutation | Swim: | Subject gains swim speed and +8 bonus on Swim checks. |
| Storm | Transmutation | Tern’s Persistence: | Subject can travel overland 50% longer without fatigue. |
| Storm | Transmutation | Urchin’s Spines: | Target grows spines that damage opponents. |
| ToM | Necromancy | Horror of the Spoken Name: | Frighten creature that hears its own truename. |
| ToM | Transmutation | Augment Truefriend: | Subject gains +2 to Str, Dex, and Con for 1 min./level. |
3RD-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Dispel Magic: | Cancels magical spells and effects. |
| Core | Abjuration | Explosive Runes: | Deals 6d6 damage when read. |
| Core | Abjuration | Magic Circle against Chaos/Evil/Good/Law: | As protection spells, but 10-ft. radius and 10 min./level. |
| Core | Abjuration | Nondetection: | Hides subject from Divination, scrying. |
| Core | Abjuration | Protection from Energy: | Absorb 12 points/level of damage from one kind of energy. |
| Core | Conjuration | Phantom Steed: | Magic horse appears for 1 hour/level. |
| Core | Conjuration | Sepia Snake Sigil: | Creates text symbol that immobilizes reader. |
| Core | Conjuration | Sleet Storm: | Hampers vision and movement. |
| Core | Conjuration | Stinking Cloud: | Nauseating vapors, 1 round/level. |
| Core | Conjuration | Summon Monster III: | Calls extraplanar creature to fight for you. |
| Core | Divination | Arcane Sight: | Magical auras become visible to you. |
| Core | Divination | Clairaudience/Clairvoyance: | Hear or see at a distance for 1 min./level. |
| Core | Divination | Tongues: | Speak any language. |
| Core | Enchantment | Deep Slumber: | Puts 10 HD of creatures to sleep. |
| Core | Enchantment | Heroism: | Gives +2 bonus on attack rolls, saves, skill checks. |
| Core | Enchantment | Hold Person: | Paralyzes one humanoid for 1 round/level. |
| Core | Enchantment | Rage: | Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. |
| Core | Enchantment | Suggestion: | Compels subject to follow stated course of action. |
| Core | Evocation | Daylight: | 60-ft. radius of bright light. |
| Core | Evocation | Fireball: | 1d6 damage per level, 20-ft. radius. |
| Core | Evocation | Lightning Bolt: | Electricity deals 1d6/level damage. |
| Core | Evocation | Tiny Hut: | Creates shelter for ten creatures. |
| Core | Evocation | Wind Wall: | Deflects arrows, smaller creatures, and gases. |
| Core | Illusion | Displacement: | Attacks miss subject 50%. |
| Core | Illusion | Illusory Script: | Only intended reader can decipher. |
| Core | Illusion | Invisibility Sphere: | Makes everyone within 10 ft. invisible. |
| Core | Illusion | Major Image: | As silent image, plus sound, smell and thermal effects. |
| Core | Necromancy | Gentle Repose: | Preserves one corpse. |
| Core | Necromancy | Halt Undead: | Immobilizes undead for 1 round/level. |
| Core | Necromancy | Ray of Exhaustion: | Ray makes subject exhausted. |
| Core | Necromancy | Vampiric Touch: | Touch deals 1d6/two levels damage; caster gains damage as hp. |
| Core | Transmutation | Blink: | You randomly vanish and reappear for 1 round/level. |
| Core | Transmutation | Flame Arrow: | Arrows deal +1d6 fire damage. |
| Core | Transmutation | Fly: | Subject flies at speed of 60 ft. |
| Core | Transmutation | Gaseous Form: | Subject becomes insubstantial and can fly slowly. |
| Core | Transmutation | Haste: | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Core | Transmutation | Keen Edge: | Doubles normal weapon’s threat range. |
| Core | Transmutation | Magic Weapon, Greater: | +1/four levels (max +5). |
| Core | Transmutation | Secret Page: | Changes one page to hide its real content. |
| Core | Transmutation | Shrink Item: | Object shrinks to one-sixteenth size. |
| Core | Transmutation | Slow: | One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. |
| Core | Transmutation | Water Breathing: | Subjects can breathe underwater. |
| CAd | Illusion | Spectral Weapon: | Create a weapon of shadow that bypasses armor. |
| CAr | Conjuration | Bands of Steel | Metal bands immobilize target. |
| CAr | Conjuration | Corpse Candle | Ghostly hand holds a candle that reveals invisible creatures. |
| CAr | Divination | Discern Shapechanger | See the true form of creatures. |
| CAr | Evocation | Mage Armor, Greater | A more protective mage armor. |
| CAr | Evocation | Resonating Bolt | Tremendous bolt of sound deals full damage to objects. |
| CAr | Illusion | Shadow Binding | Ribbons of darkness daze and entangle creatures in the area. |
| CAr | Transmutation | Repair Serious Damage | Heal a construct 3d8+1/CL damage. |
| CAr | Transmutation | Sign of Sealing | Magical sigil prevents door or chest from being opened. |
| CAr | Transmutation | Stony Grasp | Stone arm appears from a surface and grapples your foes. |
| CAr | Universal | Enhance Familiar | Familiar becomes stronger. |
| CD | Divination | Telepathic Bond, Lesser: | Link with subject within 30 ft. for 10 min./level. |
| CM | Abjuration | Karmick Backlash: | Any creature damaging you becomes exhausted for 2 rounds. |
| CM | Abjuration | Repelling Shield: | Invisible disc gives +4 to AC, blocks magic missiles, pushes away attackers. |
| CM | Abjuration | Tenacious Dispelling: | As targeted dispel magic, but second consecutive casting is more potent. |
| CM | Conjuration | Caustic Smoke: | Cloud deals 1d6 acid damage/round, blinds creatures. |
| CM | Conjuration | Incendiary Slime: | Create slippery substance like grease, but highly flammable. |
| CM | Divination | Enduring Scrutiny: | Become aware when target performs designated action. |
| CM | Divination | Spellcaster’s Bane: | Remove increment-based penalties on ranged attacks. |
| CM | Enchantment | Bothersome Babble: | Subject’s speech becomes incoherent; second casting makes speech painful. |
| CM | Evocation | Ghost Lantern: | Generate light that only you and companions can see. |
| CM | Illusion | Deceptive Facade: | Disguise appearance of another creature or object. |
| CM | Illusion | Hood of the Cobra: | You appear serpentine to target,and can deliver illusory poison bites. |
| CM | Illusion | Mask of the Ideal: | Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures. |
| CM | Illusion | Pall of Twilight: | Veil of shadow impedes sight and sound. |
| CM | Illusion | Phantasmal Strangler: | Nightmare grapples and strangles one foe. |
| CM | Illusion | Prickling Torment: | Target is sickened, takes damage whenever it acts. |
| CM | Transmutation | Animate Weapon: | A weapon animates and fights for you. |
| CM | Transmutation | Crystalline Memories: | Read subject’s surface thoughts, deal hit point and Int damage. |
| CM | Transmutation | Heart of Water: | Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once. |
| CM | Transmutation | Shape of the Hellspawned Stalker: | You take the form of a hell hound. |
| CM | Transmutation | Unicorn Horn: | You grow a horn that functions as a natural weapon. |
| CS | Abjuration | Disobedience: | Subject is shielded from mind control. |
| CS | Conjuration | Grasping Wall: | Wall sprouts hands that entangle enemies, help allies climb. |
| CS | Evocation | Fatal Flame: | Target’s body bursts into fame upon its death |
| CS | Transmutation | Siphon: | Drain 5 or more charges from wand or staff to replace one or more cast spells |
| CS | Transmutation | Wand Modulation: | Temporarily change wand to cast another, weaker spell |
| DotU | Conjuration | Engulfing Terror: | Create a single gelatinous cube. |
| DotU | Transmutation | Spider Form: | You take on the form and abilities of a Large fiendish monstrous spider. |
| Drac | Enchantment | Miser’s Envy: | Subject jealously covets nearby object. |
| Drac | Enchantment | Suppress Breath Weapon: | Subject can’t use its breath weapon. |
| Drac | Transmutation | Blinding Breath: | Your breath weapon blinds targets. |
| Drac | Transmutation | Dragon Breath: | You gain a dragon’s breath weapon for 1 hour. |
| Drac | Transmutation | Dragonskin: | You gain +4 enhancement to natural armor, energy resistance 10. |
| DrM | Divination | Ferocity of Sanguine Rage: | Gain bonus on melee damage rolls and one use of true strike. |
| DrM | Divination | Vision of the Omniscient Eye: | Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
| DrM | Enchantment | Adoration of the Frightful: | Make fearful creatures friendly to you. |
| DrM | Evocation | Vision of the Omniscient Eye: | Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
| DrM | Evocation | Wingblast: | Create wings that can transform into a gust of wind or obscuring mist. |
| DrM | Evocation | Wreath of Flames: | Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. |
| DrM | Transmutation | Ferocity of Sanguine Rage: | Gain bonus on melee damage rolls and one use of true strike. |
| DrM | Transmutation | Least Dragonshape: | Take the form of a pseudodragon. |
| DrM | Transmutation | Primal Instinct: | Gain a +5 bonus on initiative checks and Survival checks. Sorcerer spell only. |
| DrM | Transmutation | Wingblast: | Create wings that can transform into a gust of wind or obscuring mist. |
| FC2 | Transmutation | Devil’s Eye: | See through magical darkness up to 30 ft. |
| FC2 | Transmutation | Investiture of the Bearded Devil: | Target deals extra melee damage each round that it hits a foe. |
| FC2 | Transmutation | Investiture of the Chain Devil: | Target gains +5-ft. reach and extra attack of opportunity. |
| Frost | Abjuration | Glacial Globe of Invulnerability: | Stops 1st- through 3rd-level concealment. |
| Frost | Conjuration | Arctic Haze: | Fog obscures vision and deals 4 cold damage/round. |
| Frost | Evocation | Crack Ice: | Shatters ice structures or ice creatures. |
| Frost | Necromancy | Blood Snow: | Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
| Frost | Necromancy | Shivering Touch: | Touch deals 3d6 Dex damage. |
| Frost | Necromancy | Thin Air: | Creatures suffer from altitude sickness. |
| Frost | Transmutation | Control Temperature: | Raise or lower temperature by one band/5 levels. |
| HoB | Divination | Battlemagic Perception: | Sense and counter spellcasting within 100 feet. |
| HoH | Abjuration | Resist Taint: | Bestows +4 bonus on saves against taint. |
| HoH | Conjuration | Summon Undead III: | Summons undead to fight for you. |
| LM | Abjuration | Ectoplasmic Feedback: | Incorporeal attackers take 1d6 damage. |
| LM | Conjuration | Summon Undead III: | Summons undead to fight for you. |
| LM | Necromancy | Incorporeal Enhancement: | Grant bonuses to incorporeal undead. |
| LM | Necromancy | Necrotic Bloat: | Encysted subject takes 1d6 damage/level. |
| LoM | Evocation | Invoke the Cerulean Sign: | Aberrations become sickened, nauseated, dazed, or stunned. |
| LoM | Transmutation | Arms of Plenty: | Grow two additional arms. |
| LoM | Transmutation | Undulant Innards: | Gain immunity to extra damage from critical hits and sneak attacks. |
| PHBII | Abjuration | Energy Aegis: | Subject gains resistance 20 against one energy type for one attack. |
| PHBII | Abjuration | Energy Vulnerability: | Subjects gain vulnerability to the specified energy. |
| PHBII | Conjuration | Dimension Step: | Allies can immediately teleport a distance equal to their speed. |
| PHBII | Conjuration | Luminous Assassin, Lesser: | Summons an assassin to attack the subject. |
| PHBII | Conjuration | Melf’s Unicorn Arrow: | 1d8+8 damage and bull rush; +1 unicorn arrow/3 levels beyond 5th. |
| PHBII | Conjuration | Regroup: | Teleports nearby allies to your side. |
| PHBII | Conjuration | Scattering Trap: | Imbue one 5-ft. square/2 levels with teleport trap. |
| PHBII | Divination | Alter Fortune: | Cause one creature to reroll any die roll. |
| PHBII | Divination | Crown of Clarity: | +2 to Listen and Spot, discharge spell to gain +8. |
| PHBII | Enchantment | Hesitate: | Force subject to lose actions. |
| PHBII | Enchantment | Inevitable Defeat: | Subject takes 3d6 nonlethal damage/round. |
| PHBII | Evocation | Bigby’s Disrupting Hand: | Hand disrupts opponent’s spellcasting. |
| PHBII | Evocation | Prismatic Mist: | Multicolored mist has random effect. |
| PHBII | Evocation | Ray of the Python: | Creature can only attack once per round, cannot make attacks of opportunity,–10 ft. penalty to speed. |
| PHBII | Illusion | Legion of Sentinels: | Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5). |
| PHBII | Illusion | Vertigo Field: | Creatures have 20% miss chance and possibly become nauseated. |
| PHBII | Necromancy | Crown of the Grave: | Command undead, discharge to gain +4 on turn or rebuke. |
| PHBII | Transmutation | Crown of Might: | Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
| PHBII | Transmutation | Crown of Protection: | +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
| PHBII | Transmutation | Curse of Arrow Attraction: | Subject takes –5 penalty to AC against ranged attacks. |
| PHBII | Transmutation | Energy Surge: | As lesser energy surge, but 2d6 damage. |
| PHBII | Transmutation | Evard’s Menacing Tentacles: | Grow two tentacles with 10-ft. reach that deal 1d8 damage each. |
| PHBII | Transmutation | Halt: | Subject’s feet become stuck to ground. |
| RoD | Illusion | Phantom Guardians: | Create illusion of group of guards. |
| RoS | Transmutation | Walk the Mountain’s Path | Creature gains +10 bonus on jump and balance checks, climb speed, and is not hindered by slopes. |
| RotD | Enchantment | Power Word Deafen: | Deafens one creature with 100 hp or less. |
| RotD | Enchantment | Power Word Maladroit: | Deals 2 points Dex damage to one creature with 75 hp or less. |
| RotD | Enchantment | Power Word Weaken: | Deals 2 points Str damage to one creature with 75 hp or less. |
| RotD | Transmutation | Mighty Wallop, Greater: | +1 size category of bludgeoning weapon/four levels (maximum 5). |
| RotD | Transmutation | Sense of the Dragon: | Nonvisual senses out to 30 ft. that pinpoints creatures. |
| Sand | Abjuration | Protection from Dessication: | Absorb 10 points/level of dessication damage. |
| Sand | Conjuration | Haboob: | Cloud of dust obscures sight and abrades those passing through it. |
| Sand | Enchantment | Tormenting Thirst: | Subject is overwhelmed by thirst. |
| Sand | Evocation | Body Blaze: | You are surrounded by fire and leave a wall-like trail of flame in your wake. |
| Sand | Evocation | Storm Mote: | Dust devil of flensing sand. |
| Sand | Transmutation | Whispering Sand: | Sand delivers your message. |
| Storm | Divination | Detect Ship: | Detect and identify ships. |
| Storm | Evocation | Favorable Wind: | Produces a strong wind that lasts 10 min./level. |
| Storm | Transmutation | Air Breathing: | Subject breathes air as easily as water. |
| Storm | Transmutation | Water to Acid: | Transforms 1 cu. ft./level of water into acid. |
| BoED | Enchantment | Dolorous Motes: | Creates clouds of flickering light (110-ft. cube/level) that dazes creatures. |
| BoED | Enchantment | Elation: | Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
| BoED | Enchantment | Warcry: | Creatures within 30-foot cone cower for 1d4 rounds. |
| BoED | Evocation | Stars of Arvandor: | Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 lethal damage to evil creatures. |
| BoED | Necromancy | Healing Touch: | You take up to 1d6 points of damage/2 levels and heal target that amount. |
| BoED | Transmutation | Distilled Joy: | Creates ambrosia. |
| MoI | Divination | Adept Spirit: | Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
| MoI | Conjuration | Wall of Incarnum: | Creates wall of incarnum that deals essentia or Wis damage to those attempting to pass through. |
| Planar | Abjuration | Avoid Planar Effects: | Provides temporary protection against overtly damaging planar traits. |
| Planar | Divination | Analyze Portal: | find a nearby portal and discover its properties. |
| Planar | Divination | Analyze Touchstone: | find a nearby planar touchstone and discover its properties. |
| Planar | Evocation | Light of Venya: | You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage. |
| Planar | Transmutation | Babau Slime: | Secrete a body-covering acid that damages foes’ weapons. |
| Planar | Transmutation | Devil Blight: | Damage and confuse baatezu; damage other lawful and evil creatures. |
| Planar | Transmutation | Hamatula Barbs: | Subjects grow barbs, which damage foes that attack subject in melee. |
| Planar | Transmutation | Spell Vulnerability: | Target takes penalty on spell resistance equal to caster level. |
| ToM | Abjuration | Bane of the Archrival: | +4 to AC and saves, counter mind control, and keep specific truenamed enemy away. |
| WoL | Transmutation | Revitalize Legacy, Least: | Get extra use of chosen least legacy ability. |
| MH | Necromancy | Curse of Impending Blades, Legion’s: | Enemies take –2 penalty to AC. |
| MH | Transmutation | Repair Serious Damage: | “Cures” 3d8+1/level (max +15) points of damage to a construct. |
| MH | Transmutation | Snake’s Swiftness, Legion’s: | Allies each immediately make one attack. |
4TH-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Dimensional Anchor: | Bars extradimensional movement. |
| Core | Abjuration | Fire Trap: | Opened object deals 1d4 damage +1/level. |
| Core | Abjuration | Globe of Invulnerability, Lesser: | Stops 1st- through 3rd-level spell effects. |
| Core | Abjuration | Remove Curse: | Frees object or person from curse. |
| Core | Abjuration | Stoneskin: | Ignore 10 points of damage per attack. |
| Core | Conjuration | Black Tentacles: | Tentacles grapple all within 20 ft. spread. |
| Core | Conjuration | Dimension Door: | Teleports you short distance. |
| Core | Conjuration | Minor Creation: | Creates one cloth or wood object. |
| Core | Conjuration | Secure Shelter: | Creates sturdy cottage. |
| Core | Conjuration | Solid Fog: | Blocks vision and slows movement. |
| Core | Conjuration | Summon Monster IV: | Calls extraplanar creature to fight for you. |
| Core | Divination | Arcane Eye: | Invisible floating eye moves 30 ft./round. |
| Core | Divination | Detect Scrying: | Alerts you of magical eavesdropping. |
| Core | Divination | Locate Creature: | Indicates direction to familiar creature. |
| Core | Divination | Scrying: | Spies on subject from a distance. |
| Core | Enchantment | Charm Monster: | Makes monster believe it is your ally. |
| Core | Enchantment | Confusion: | Subjects behave oddly for 1 round/level. |
| Core | Enchantment | Crushing Despair: | Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
| Core | Enchantment | Geas, Lesser: | Commands subject of 7 HD or less. |
| Core | Evocation | Fire Shield: | Creatures attacking you take fire damage; you’re protected from heat or cold. |
| Core | Evocation | Ice Storm: | Hail deals 5d6 damage in cylinder 40 ft. across. |
| Core | Evocation | Resilient Sphere: | Force globe protects but traps one subject. |
| Core | Evocation | Shout: | Deafens all within cone and deals 5d6 sonic damage. |
| Core | Evocation | Wall of Fire: | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
| Core | Evocation | Wall of Ice: | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
| Core | Illusion | Hallucinatory Terrain: | Makes one type of terrain appear like another (field into forest, or the like). |
| Core | Illusion | Illusory Wall: | Wall, floor, or ceiling looks real, but anything can pass through. |
| Core | Illusion | Invisibility, Greater: | As invisibility, but subject can attack and stay invisible. |
| Core | Illusion | Phantasmal Killer: | Fearsome Illusion kills subject or deals 3d6 damage. |
| Core | Illusion | Rainbow Pattern: | Lights fascinate 24 HD of creatures. |
| Core | Illusion | Shadow Conjuration: | Mimics Conjuration below 4th level, but only 20% real. |
| Core | Necromancy | Animate Dead: | Creates undead skeletons and zombies. |
| Core | Necromancy | Bestow Curse: | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Core | Necromancy | Contagion: | Infects subject with chosen disease. |
| Core | Necromancy | Enervation: | Subject gains 1d4 negative levels. |
| Core | Necromancy | Fear: | Subjects within cone flee for 1 round/level. |
| Core | Transmutation | Enlarge Person, Mass: | Enlarges several creatures. |
| Core | Transmutation | Mnemonic Enhancer: | Wizard only. Prepares extra spells or retains one just cast. |
| Core | Transmutation | Polymorph: | Gives one willing subject a new form. |
| Core | Transmutation | Reduce Person, Mass: | Reduces several creatures. |
| Core | Transmutation | Stone Shape: | Sculpts stone into any shape. |
| CAd | Transmutation | Entangling Staff: | Your quarterstaff grows vines that can grapple. |
| CAr | Abjuration | Anticipate Teleportation | Know when a creature tries to teleport near you, and delay its arrival. |
| CAr | Abjuration | Otiluke’s Dispelling Screen | Magic that passes through the wall may be dispelled. |
| CAr | Abjuration | Resist Energy, Mass | As resist energy, except that it affects all targeted creatures. |
| CAr | Conjuration | Blast of Flame | Flames fill the area. |
| CAr | Conjuration | Orb of Acid | Flying orb does acid damage and may sicken. |
| CAr | Conjuration | Orb of Cold | Flying orb does cold damage and may blind. |
| CAr | Conjuration | Orb of Electricity | Flying orb does electricity damage and may entangle. |
| CAr | Conjuration | Orb of Fire | Flying orb does fire damage and may daze. |
| CAr | Conjuration | Orb of Force | Flying orb does force damage. |
| CAr | Conjuration | Orb of Sound | Flying orb does sonic damage and may deafen. |
| CAr | Divination | Assay Resistance | Divine the vulnerabilities of a creature’s magical defenses, giving a +10 bonus to attempts to overcome spell resistance. |
| CAr | Divination | Unluck | Negatively influence fortune for a creature. |
| CAr | Evocation | Blistering Radiance | Ball of light dazzles and burns nearby cratures. |
| CAr | Evocation | Defenestrating Sphere | Sphere throws enemies into the sky. |
| CAr | Transmutation | Burning Blood | Replace creature’s blood with fire and acid. |
| CAr | Transmutation | Darkvision, Mass | Targeted creatures gain darkvision. |
| CAr | Transmutation | Fortify Familiar | Familiar becomes tougher. |
| CAr | Transmutation | Repair Critical Damage | Heal a construct 4d8+1/CL damage. |
| CD | Necromancy | Wrack: | Renders creature helpless with pain. |
| CM | Abjuration | Attentive Alarm: | As alarm, plus learn type and number of creatures that triggered alarm. |
| CM | Abjuration | Otiluke’s Impressing Field: | Spells of a designated school or subtype are suppressed. |
| CM | Conjuration | Caustic Mire: | Acidic sludge slows progress, deals damage. |
| CM | Conjuration | Incendiary Slime: | Create slippery substance like grease, but highly flammable. |
| CM | Enchantment | Melf’s Slumber Arrows: | Your arrows cause the subject to fall asleep for 1 hour. |
| CM | Enchantment | Vecna’s Malevolent Whisper: | Reduces living creature with 10 hp or lower to –9 hp. |
| CM | Evocation | Incendiary Surge: | Cone of fire deals 1d6/level damage, 1d8/level damage on consecutive casting. |
| CM | Illusion | Nightmare Terrain: | Create patch of illusory terrain that hinders foes and allows you to hide. |
| CM | Necromancy | Finger of Agony: | Deals 3d6 damage per round and nauseates or sickens target. |
| CM | Necromancy | Horrid Sickness: | Subjects are nauseated or sickened. |
| CM | Necromancy | Seed of Undeath: | Subject that dies before spell expires rises as a zombie under your command. |
| CM | Necromancy | Touch of Years: | Target loses 3 points of Str, Dex, and Con; second casting blinds and deafens. |
| CM | Transmutation | Aspect of the Icy Hunter: | You take the form of a winter wolf. |
| CM | Transmutation | Crystalline Memories: | Read subject’s surface thoughts, deal hit point and Int damage. |
| CM | Transmutation | Heart of Earth: | Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once. |
| CM | Transmutation | Rebirth of Iron: | Completely restores any metal item destroyed by rust, even if reduced to powder. |
| CM | Transmutation | Rusted Blade: | Touched weapon delivers filth fever. |
| CS | Conjuration | Create Fetch: | Craft a temporary duplicate of yourself that follows telepathic orders |
| CS | Evocation | Fatal Flame: | Target’s body bursts into fame upon its death |
| City | Conjuration | Leomund’s Spacious Carriage: | Summons carriage and horses to pull it. |
| City | Conjuration | Summon Pest Swarm: | Summons swarm of urban animals and vermin. |
| Drac | Abjuration | Antidragon Aura: | Allies gain bonus to AC and saves against dragons. |
| Drac | Abjuration | Dispelling Breath: | Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
| Drac | Abjuration | Lower Spell Resistance: | Subject’s spell resistance reduced. |
| Drac | Abjuration | Voice of the Dragon: | +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
| Drac | Evocation | Wingbind: | A net of force entangles the target, preventing it from charging, running, or flying. |
| Drac | Necromancy | Rebuking Breath: | Your breath weapon rebukes undead. |
| Drac | Transmutation | Breath Weapon Substitution: | Your breath weapon deals a different kind of damage than normal. |
| Drac | Transmutation | Sharptooth: | One of your natural weapons deals damage as if you were one size larger. |
| Drac | Transmutation | Stunning Breath: | Your breath weapon also stuns creatures for 1 round. |
| DrM | Conjuration | Firestride Exhalation: | Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area. |
| DrM | Enchantment | Trance of the Verdant Domain: | Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities. |
| DrM | Evocation | Firestride Exhalation: | Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area. |
| DrM | Evocation | Passage of the Shifting Sands: | Become a swirling sand cloud; gain one use of gust of wind. |
| DrM | Necromancy | Curse of the Elemental Lords: | Bestow a curse on enemies, making them more susceptible to your energy damage. |
| DrM | Transmutation | Mark of the Enlightened Soul: | Spells gain the good descriptor and deal extra damage to evil creatures. |
| DrM | Transmutation | Passage of the Shifting Sands: | Become a swirling sand cloud; gain one use of gust of wind. |
| DrM | Transmutation | Primal Senses: | Gain low-light vision and a +5 bonus on Listen and Spot checks. Sorcerer spell only. |
| DrM | Transmutation | Touch of the Blackened Soul: | Spells gain the evil descriptor and deal extra damage to good creatures. |
| FC2 | Transmutation | Investiture of the Amnizu: | Target can deal 1d4 Int damage with a touch. |
| FC2 | Transmutation | Investiture of the Erinyes: | Target can force foes to move closer and take no action. |
| FC2 | Transmutation | Investiture of the Harvester Devil: | Target can deal lingering wounds with melee attacks. |
| FC2 | Transmutation | Investiture of the Steel Devil: | Target gains profane bonus on attacks and to AC. |
| Frost | Abjuration | Glacial Ward: | Subject gains SR 18 against fire spells and effects. |
| Frost | Abjuration | Ice Shield: | Subject gains damage reduction 15/—. |
| Frost | Conjuration | Column of Ice: | Column of ice erupts from ground, lifting anything in its area into the air. |
| Frost | Conjuration | Ice Ship: | Creates ice runner or ice galleon. |
| Frost | Conjuration | Ice Web: | Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round. |
| Frost | Evocation | Wall of Coldfire: | Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
| Frost | Necromancy | Mindfrost: | Deals 5d6 cold damage, 1d4 Int damage. |
| HoB | Conjuration | Boiling Oil: | 10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels. |
| HoB | Evocation | Early Twilight: | Reduce light in 80-ft.-radius cylinder. |
| HoB | Transmutation | Battlefield Fortification: | Create trench or berm. |
| HoH | Conjuration | Summon Undead IV: | Summons undead to fight for you. |
| LM | Conjuration | Bloodstar: | Hovering construct wounds foe each time foe is damaged. |
| LM | Conjuration | Summon Undead IV: | Summons undead to fight for you. |
| LM | Necromancy | Necrotic Domination: | Completely control encysted subject. |
| LoM | Evocation | Damning Darkness: | Darkness deals either 2d6 or 1d6 damage per round. |
| PHBII | Abjuration | Condemnation: | Lowers subject outsider’s SR and stuns for 1 round. |
| PHBII | Abjuration | Slashing Dispel: | As dispel magic, but creatures take damage for spells dispelled. |
| PHBII | Abjuration | Stifle Spell: | Subject must concentrate or botch spell. |
| PHBII | Conjuration | Bright Worms: | Fiery worms damage enemies within 20-ft. spread. |
| PHBII | Conjuration | Doom Scarabs: | Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
| PHBII | Conjuration | Explosive Rune Field: | Area is covered with runes that explode on contact with creatures. |
| PHBII | Enchantment | Whelm, Mass: | 1d6 nonlethal damage/level (max 10d6) to 1 creature/level. |
| PHBII | Evocation | Bleakness: | 1d6 damage/round to living creatures, grants undead turn resistance and fast healing. |
| PHBII | Evocation | Channeled Pyroburst: | Deal fire damage, amount and radius based on casting time. |
| PHBII | Evocation | Crushing Grip: | Subject takes –2 on attacks, checks, saves, and AC and –20 ft. penalty to speed, might be paralyzed. |
| PHBII | Evocation | Slashing Dispel: | As dispel magic, but creatures take damage for spells dispelled. |
| PHBII | Illusion | Crown of Veils: | Gain +2 to Disguise and Hide, discharge to gain +8. |
| PHBII | Illusion | Mirror Image, Greater: | As mirror image, but gain an additional image each round. |
| PHBII | Illusion | Phantom Battle: | Illusion of battle flanks creatures and denies attacks of opportunity. |
| PHBII | Necromancy | Doom Scarabs: | Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
| PHBII | Transmutation | Baleful Blink: | Subject has 50% chance of failure on attacks and spells. |
| PHBII | Transmutation | Call of Stone: | Slowly turn subject to stone. |
| PHBII | Transmutation | Celerity: | Take a standard action immediately, but be dazed for a round. |
| PHBII | Transmutation | Trollshape: | You take on the form and abilities of a troll. |
| PHBII | Universal | Mystic Surge: | Ally’s spell gains +2 DC and +1 caster level. |
| RoD | Conjuration | Unseen Servant, Mass: | As unseen servant except creates one servant/level. |
| RotD | Conjuration | Hoard Life: | Sorceror only. Store some of your life force for later healing. |
| RotD | Conjuration | Wall of Scales: | Sorceror only. Create a barrier of dragonhide. |
| RotD | Enchantment | Power Word Distract: | Makes one creature with 150 hp or less flat-footed. |
| RotD | Evocation | Tail Sweep: | Sorceror only. Your tail of force can attack a group of foes within 10 ft. |
| RotD | Evocation | Wings of Flurry: | Sorceror only. Your wings of force can attack all foes within 30 ft. |
| RotW | Transmutation | Aerial Alacrity: | +30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category. |
| RotW | Transmutation | Enduring Flight: | Carry medium loads at full fly speed; flight duration doubles. |
| Sand | Conjuration | Blast of Sand: | Cone deals 1d6 damage/level. |
| Sand | Conjuration | Desert Diversion: | Those attempting planar travel are diverted to a random wasteland. |
| Sand | Conjuration | Wall of Salt: | Wall of salt that can be shaped. |
| Sand | Conjuration | Wall of Sand: | Wall impedes movement, obscures vision, and blocks some attacks. |
| Sand | Conjuration | Wall of Water: | Wall impedes movement and can drown creatures |
| Sand | Evocation | Parboil: | Flash-heats air dealing fire and Intelligence damage to one or more creatures. |
| Sand | Evocation | Searing Exposure: | Target suffers hours of wasteland exposure in a moment. |
| Sand | Necromancy | Wither: | Deals 1d6/level dessication damage and dehydrates living creature. |
| Sand | Transmutation | Fuse Sand: | Hardens sand and may trap creatures. |
| Sand | Transmutation | Sandform: | You become an oozelike being of sand. |
| Storm | Enchantment | Siren’s Call: | Compel one creature/2 levels to submerse itself. |
| Storm | Illusion | Disguise Ship: | Disguises a ship. |
| Storm | Necromancy | Aboleth Curse: | Subject’s skin undergoes a horrible transformaton. |
| BoED | Conjuration | Radiant Fog: | As solid fog, but dazzles or blinds creatures within. |
| BoED | Evocation | Celestial Brilliance: | Object sheds brilliant light to 120 feet, hurts undead and evil outsiders. |
| BoED | Evocation | Dancing Web | Energy strands deal 1d6/level nonlethal damage plus entangles evil creatures for 1d6 rounds. |
| BoED | Evocation | Radiant Shield: | Creatures attacking you take electricity damage; you’re protected from electricity. |
| BoED | Necromancy | Affliction: | Infects evil subject with chosen affliction. |
| BoED | Transmutation | Perfect Summons: | Creates area where only good creatures can be summoned. |
| MoI | Abjuration | Essentia Lock: | Target can’t reallocate essentia. |
| MoI | Abjuration | Unshape Soulmeld: | One of target’s soulmelds is destroyed. |
| MoI | Conjuration | Conjure Lesser Midnight Construct: | Shape a construct from incarnum to fight for you. |
| MoI | Divination | Guardian Spirit: | Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. |
| MoI | Necromancy | Rend Essentia: | Deal Charisma damage or essentia damage to foe; gain essentia. |
| MoI | Necromancy | Unbind Chakra: | Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed. |
| MoI | Transmutation | Open Least Chakra: | Allow target to bind to its crown, feet, or hands chakra. |
| Planar | Necromancy | Evil Glare: | Paralyze creature with your glare. |
| Planar | Transmutation | Attune Form: | Grant target creature temporary protection against overtly damaging planar traits. |
| Planar | Transmutation | Balor Nimbus: | Your ? aming body damages foes in grapple. |
| Planar | Transmutation | Corporeal Instability: | Transform a target creature into an amorphous mass. |
| Planar | Transmutation | Demon Dirge: | Demons are stunned and take 3d6 damage/round for 1d4 rounds. |
| Planar | Transmutation | False Gravity: | Travel on a solid surface as if that surface had its own gravity. |
| Planar | Transmutation | Infernal Wound: | Weapon inflicts persistent, bleeding wounds. |
| Planar | Transmutation | Perinarch: | Gain greater control over Limbo’s morphic essence. |
| Planar | Transmutation | Touchstone Lightning: | Use your planar touchstone-granted higher-order abilities to fuel damaging rays. |
| ToM | Enchantment | Beckon Monster: | Force a creature to approach you against its will. |
| ToM | Transmutation | Warp Truename: | Gives foe a temporary form that’s grotesque and useless. |
| MH | Conjuration | Blast of Flame: | 60-ft. cone of fire (1d6/level damage). |
| MH | Transmutation | Repair Critical Damage: | “Cures” 4d8+1/level (max +20) points of damage to a construct. |
| MH | Transmutation | Undeniable Gravity, Legion’s: | Flying creatures lose flying ability. |
5TH-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Break Enchantment: | Frees subjects from Enchantments, alterations, curses, and petrification. |
| Core | Abjuration | Dismissal: | Forces a creature to return to native plane. |
| Core | Abjuration | Mage’s Private Sanctum: | Prevents anyone from viewing or scrying an area for 24 hours. |
| Core | Conjuration | Cloudkill: | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
| Core | Conjuration | Mage’s Faithful Hound: | Phantom dog can guard, attack. |
| Core | Conjuration | Major Creation: | As minor creation, plus stone and metal. |
| Core | Conjuration | Planar Binding, Lesser: | Traps extraplanar creature of 6 HD or less until it performs a task. |
| Core | Conjuration | Secret Chest: | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Core | Conjuration | Summon Monster V: | Calls extraplanar creature to fight for you. |
| Core | Conjuration | Teleport: | Instantly transports you as far as 100 miles/level. |
| Core | Conjuration | Wall of Stone: | Creates a stone wall that can be shaped. |
| Core | Divination | Contact Other Plane: | Lets you ask question of extraplanar entity. |
| Core | Divination | Prying Eyes: | 1d4 +1/level floating eyes scout for you. |
| Core | Divination | Telepathic Bond: | Link lets allies communicate. |
| Core | Enchantment | Dominate Person: | Controls humanoid telepathically. |
| Core | Enchantment | Feeblemind: | Subject’s Int and Cha drop to 1. |
| Core | Enchantment | Hold Monster: | As hold person, but any creature. |
| Core | Enchantment | Interposing Hand: | Hand provides cover against one opponent. |
| Core | Enchantment | Mind Fog: | Subjects in fog get –10 to Wis and Will checks. |
| Core | Enchantment | Sending: | Delivers short message anywhere, instantly. |
| Core | Enchantment | Symbol of Sleep: | Triggered rune puts nearby creatures into catatonic slumber. |
| Core | Enchantment | Wall of Force: | Wall is immune to damage. |
| Core | Evocation | Cone of Cold: | 1d6/level cold damage. |
| Core | Illusion | Dream: | Sends message to anyone sleeping. |
| Core | Illusion | False Vision: | Fools scrying with an Illusion. |
| Core | Illusion | Mirage Arcana: | As hallucinatory terrain, plus structures. |
| Core | Illusion | Nightmare: | Sends vision dealing 1d10 damage, fatigue. |
| Core | Illusion | Persistent Image: | As major image, but no concentration required. |
| Core | Illusion | Seeming: | Changes appearance of one person per two levels. |
| Core | Illusion | Shadow Evocation: | Mimics Evocation below 5th level, but only 20% real. |
| Core | Necromancy | Blight: | Withers one plant or deals 1d6/level damage to plant creature. |
| Core | Necromancy | Magic Jar: | Enables possession of another creature. |
| Core | Necromancy | Symbol of Pain: | Triggered rune wracks nearby creatures with pain. |
| Core | Necromancy | Waves of Fatigue: | Several targets become fatigued. |
| Core | Transmutation | Animal Growth: | One animal/two levels doubles in size. |
| Core | Transmutation | Baleful Polymorph: | Transforms subject into harmless animal. |
| Core | Transmutation | Fabricate: | Transforms raw materials into finished items. |
| Core | Transmutation | Overland Flight: | You fly at a speed of 40 ft. and can hustle over long distances. |
| Core | Transmutation | Passwall: | Creates passage through wood or stone wall. |
| Core | Transmutation | Telekinesis: | Moves object, attacks creature, or hurls object or creature. |
| Core | Transmutation | Transmute Mud to Rock: | Transforms two 10-ft. cubes per level. |
| Core | Transmutation | Transmute Rock to Mud: | Transforms two 10-ft. cubes per level. |
| Core | Universal | Permanency: | Makes certain spells permanent. |
| CAd | Illusion | Shadow Form: | Wrap yourself in darkness for concealment, and the ability to pass through barriers. |
| CAd | Transmutation | Nightstalker’s Transformation: | You gain the skills of an assassin but cannot cast spells for the duration. |
| CAr | Abjuration | Duelward | You can immediately counterspell and identify spells better. |
| CAr | Abjuration | Reciprocal Gyre | Target takes damage for each spell that currently affects it. |
| CAr | Abjuration | Refusal | Creates an area the blocks the passage of spellcasters. |
| CAr | Conjuration | Arc of Lightning | Bolt of lightning arcs from one creature to another. |
| CAr | Conjuration | Corpse Candle | Ghostly hand holds a candle that reveals invisible creatures. |
| CAr | Conjuration | Freezing Fog | Freezing mist does cold damage to everything within it. |
| CAr | Conjuration | Leomund’s Hidden Lodge | Camouflaged secure shelter. |
| CAr | Conjuration | Servant Horde | You create several unseen servants. |
| CAr | Conjuration | Vitriolic Sphere | Emerald sphere drenches area with acid. |
| CAr | Divination | Aiming at the Target | Become more able to maintain concentration on spells |
| CAr | Evocation | Fire Shield, Mass | As fire shield, but with multiple recipients. |
| CAr | Evocation | Fireburst, Greater | Flames explode outward from you. |
| CAr | Evocation | Prismatic Ray | Ray does a random effect. |
| CAr | Evocation | Sword of Deception | Blade attacks your enemies and curses them. |
| CAr | Necromancy | Spiritwall | Ghostly wall scares away creatures and damages those that pass it. |
| CAr | Transmutation | Blink, Greater | As blink, with more control. |
| CAr | Transmutation | Fly, Mass | As fly, but with multiple target. |
| CD | Evocation | Dragon Breath: | You choose a dragon type and mimic its breath weapon. |
| CD | Transmutation | Blink, Improved: | As blink, but safer and with more control. |
| CM | Conjuration | Fire and Brimstone: | Subject takes fire damage, might be sickened. |
| CM | Evocation | Channeled Sound Blast: | Deal sonic damage in cone; area and damage increase based on casting time. |
| CM | Evocation | Coat of Arms: | Surround yourself with blades of force. |
| CM | Evocation | Resounding Thunder: | Lasting sound deals 4d6 sonic damage per round, deafens creatures within area. |
| CM | Illusion | Fever Dream: | Illusory vision fatigues or exhausts target, makes spellcasting difficult. |
| CM | Illusion | Retributive Image: | Created Illusion deals damage to those who disbelieve it. |
| CM | Necromancy | Channeled Lifetheft: | Fatigue, exhaust, and deal damage to target, depending on casting time. |
| CM | Necromancy | Cryptwarden’s Grasp: | Bestow mummy rot with your touch. |
| CM | Necromancy | Touch of Vecna: | Deal negative energy damage and paralysis with your touch. |
| CM | Transmutation | Dimension Jumper: | Teleport up to 30 feet 1/round. |
| CM | Transmutation | Flaying Tendrils: | You grow mind flayer tentacles, which you can use to attack your foes. |
| CM | Transmutation | Form of the Threefold Beast: | You take the form of a chimera. |
| CM | Transmutation | Heart of Fire: | Gain +10 ft. to land speed, resistance to fire 10, use fire shield once. |
| CM | Transmutation | Lighting Leap: | Transform into bolt of lightning, damaging foes and transporting yourself. |
| CM | Transmutation | Unicorn Blood: | Gain immunity to poison, compulsion, charm effects; bestow temporary hp once. |
| CM | Universal | Arcane Fusion:: | Arcane Fusion: Cast two spells you know without expending additional slots. (Sorcerer only.) |
| CS | Abjuration | Spell Theft: | Dispel spells on target and gain their benefit for yourself |
| CS | Conjuration | Evacuation Rune: | Create invisible rune that you can teleport to as swift action. |
| City | Transmutation | Zone of Peace: | As peacebond, but affects all weapons in area. |
| DotU | Transmutation | Dridershape: | You take on the form and abilities of a drider. |
| DotU | Transmutation | Spider Form, Greater: | You take on the form and abilities of a Huge fiendish monstrous spider. |
| Drac | Abjuration | Contingent Energy Resistance: | Energy damagetriggers a resist energy spell. |
| Drac | Conjuration | Lesser Dragon Ally: | Exchange services with a 9HD dragon. |
| Drac | Transmutation | Burning Blood: | Your blood deals energy damage to nearby creatures when you are struck. |
| Drac | Transmutation | Draconic Might: | Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
| Drac | Transmutation | Draconic Polymorph: | You change into a dragon’s form. |
| Drac | Transmutation | Dragonsight: | Gain low-light vision, darkvision, and blindsense. |
| Drac | Transmutation | Ethereal Breath: | Your breath weapon manifests on the Ethereal Plane. |
| Drac | Transmutation | Flight of the Dragon: | You grow dragon wings. |
| Drac | Transmutation | Greater Wings of Air: | Target’s flight maneuverability improves by two steps. |
| Drac | Transmutation | Superior Magic Fang: | Your natural weapons gain +1 enhancement bonus per four levels. |
| Drac | Transmutation | Vulnerability: | Reduces an opponent’s damage reduction. |
| DrM | Conjuration | Undying Vigor of the Dragonlords: | Heal yourself of 5d6 or more points of damage. Sorcerer spell only. |
| DrM | Evocation | Lord of the Sky: | Gain flight and one use of lightning bolt; slow airborne creatures. |
| DrM | Transmutation | Form of the Desert Hunter: | Take the form of a dragonne. |
| DrM | Transmutation | Lord of the Sky: | Gain flight and one use of lightning bolt; slow airborne creatures. |
| FC1 | Necromancy | Extract Gift: | Extracts essence from a willing or trapped demon to grant subject a lasting enhancement. |
| FC2 | Transmutation | Investiture of the Narzugon: | Target gains a paralyzing gaze attack. |
| FC2 | Transmutation | Investiture of the Orthon: | Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers. |
| Frost | Abjuration | Anticold Sphere: | Mobile energy field provides immunity to cold. |
| Frost | Evocation | Boreal Wind: | Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
| Frost | Necromancy | Gelid Blood: | Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components. |
| Frost | Transmutation | Flesh to Ice: | Turns subject into statue of ice. |
| Frost | Transmutation | Ice Shape: | Sculpts ice into any shape. |
| Frost | Transmutation | Ice to Flesh: | Restores frozen creature. |
| HoB | Conjuration | Acid Rain: | 20-ft.-radius cylinder deals 7d6 acid damage |
| HoB | Conjuration | Leomund’s Billet: | Creates sturdy barracks. |
| HoB | Evocation | Shrieking Blast: | 40-ft. radius burst deafens and deals 8d6 sonic damage. |
| HoB | Necromancy | Animate Legion: | Creates skeletons or zombies. |
| HoH | Conjuration | Summon Undead V: | Summons undead to fight for you. |
| HoH | Necromancy | Oath of Blood: | Extends a geas beyond death that compels the target to animate and continue her quest as undead. |
| LM | Conjuration | Summon Undead V: | Summons undead to fight for you. |
| LM | Necromancy | Haunt Shift: | Turn corporeal and incorporeal undead into haunting presences. |
| LM | Necromancy | Kiss of the Vampire: | You gain vampirelike supernatural abilities, but are vulnerable to attacks that harm undead. |
| LM | Necromancy | Necrotic Burst: | Encysted subject killed, cyst begins to roam. |
| LM | Necromancy | Night’s Caress: | Touched foe take 1d6 points of damage per level plus 1d6+2 Con damage. |
| PHBII | Abjuration | Field of Resistance: | Zone provides SR 11 + caster level. |
| PHBII | Abjuration | Mana Flux: | Magic in area has 20% failure chance. |
| PHBII | Conjuration | Dimension Shuffle: | Teleport multiple creatures short distances within line of sight. |
| PHBII | Conjuration | Luminous Assassin: | As lesser luminous assassin, but the assassin is more powerful. |
| PHBII | Conjuration | Toxic Weapon: | Coats weapon with poison. |
| PHBII | Enchantment | Incite Riot: | Subjects attack nearest creature. |
| PHBII | Evocation | Electric Vengeance, Greater: | As electric vengeance, but 5d8 damage +1/level (max +15) and daze subject. |
| PHBII | Evocation | Radiance: | Creates daylight that dazzles undead. |
| PHBII | Evocation | Sonic Shield: | +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. |
| PHBII | Illusion | Friend to Foe: | Make subject creature believe its allies are its enemies. |
| PHBII | Transmutation | Dance of Blades: | A weapon attacks on its own. |
| PHBII | Transmutation | Etherealness, Swift: | Subject momentarily becomes ethereal. |
| RoD | Enchantment | Charm Person, Mass: | As charm person, but all within 30 feet. |
| RoD | Illusion | Shadow Guardians: | Create group of shadowy warriors. |
| RotD | Conjuration | Manifest Dragon Heritage: | Sorceror only. Conjures a wyvern. |
| RotD | Enchantment | Power Word Disable: | Reduces living creature with 50 hp or less to 0 hp. |
| Sand | Abjuration | Antifire Sphere: | Creatures within sphere gain immunity to fire damage. |
| Sand | Abjuration | Dispel Water: | Cancels water spells and effects or dismisses water creatures. |
| Sand | Conjuration | Wall of Magma: | Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
| Sand | Enchantment | Sleep Mote: | Dust devil of magic sand puts foes to sleep. |
| Sand | Evocation | Flaywind Burst: | Blows away and knocks down smaller creatures and deals 1d6 damage/level. |
| Sand | Necromancy | Choking Sands: | Touched creature begins to suffocate on sand. |
| Sand | Transmutation | Flesh to Salt: | Turns creature into a statue of salt. |
| Sand | Transmutation | Transmute Sand to Glass: | Transforms two 10-ft. cubes per level. |
| Sand | Transmutation | Transmute Sand to Stone: | Transforms two 10-ft. cubes per level. |
| Sand | Transmutation | Transmute Stone to Sand: | Transforms two 10-ft. cubes per level. |
| Sand | Transmutation | Unearthly Heat: | Target is subjected to unearthly heat for 1 round/level. |
| Storm | Conjuration | Blackwater Tentacle: | Create blackwater tentacle that attacks your foe. |
| Storm | Divination | Flowsight: | You can scry creatures in contact with a body of water. |
| Storm | Necromancy | Thalassemia: | Turns blood to seawater, dealing 1d6/level damage. |
| Storm | Transmutation | Airy Water: | Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
| Storm | Transmutation | Transformation of the Deeps: | Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
| BoED | Abjuration | Telepathy Block: | Blocks all telepathic communication within 80-ft. radius. |
| BoED | Abjuration | Vanishing Weapon: | Weapons’ touch dispels summoned or quasi-real creatures. |
| BoED | Conjuration | Call Faithful Servants: | Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. |
| BoED | Evocation | Emerald Burst: | 20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds. |
| BoED | Transmutation | Touch of Adamantine: | Weapon gains the properties of an adamantine weapon. |
| Planar | Abjuration | Planar Tolerance: | Provides long-term protection against overtly damaging planar traits. |
| Planar | Conjuration | Call Zelekhut: | A zelekhut aids you in hunting a fugitive. |
| Planar | Conjuration | Precipitate Breach: | You can force planar boundaries to rip, creating a planar breach. |
| Planar | Necromancy | Death Throes: | Your body explodes when you die. |
| Planar | Necromancy | Opalescent Glare: | Kill evil creatures with a look, or make them very afraid. |
| ToM | Abjuration | Spurn the Supernatural: | Suppresses one or more of a foe’s supernatural abilities. |
| ToM | Conjuration | Truename Binding, Lesser: | Enslaves extraplanar creature of CR 6 or less with the power of its truename. |
| WoL | Necromancy | Suppress Legacy: | Target temporarily loses all legacy abilities of one item. |
| WoL | Transmutation | Revitalize Legacy, Lesser: | Get extra use of chosen lesser legacy ability. |
| MH | Conjuration | Arc of Lightning: | Line of electricity between two creatures (1d6/level damage). |
| MH | Evocation | Fire Shield, Legion’s: | Creatures attacking allies take damage; allies are protected from fire or cold. |
| MH | Evocation | Fireburst, Greater: | Subjects within 10 ft. take 1d8/level fire damage. |
6TH-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Antimagic Field: | Negates magic within 10 ft. |
| Core | Abjuration | Dispel Magic, Greater: | As dispel magic, but +20 on check. |
| Core | Abjuration | Globe of Invulnerability: | As lesser globe of invulnerability, plus 4th-level spell effects. |
| Core | Abjuration | Guards and Wards: | Array of magic effects protect area. |
| Core | Abjuration | Repulsion: | Creatures can’t approach you. |
| Core | Conjuration | Acid Fog: | Fog deals acid damage. |
| Core | Conjuration | Planar Binding: | As lesser planar binding, but up to 12 HD. |
| Core | Conjuration | Summon Monster VI: | Calls extraplanar creature to fight for you. |
| Core | Conjuration | Wall of Iron: | 30 hp/four levels; can topple onto foes. |
| Core | Divination | Analyze Dweomer: | Reveals magical aspects of subject. |
| Core | Divination | Legend Lore: | Lets you learn tales about a person, place, or thing. |
| Core | Divination | True Seeing: | Lets you see all things as they really are. |
| Core | Enchantment | Geas/Quest: | As lesser geas, plus it affects any creature. |
| Core | Enchantment | Heroism, Greater: | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| Core | Enchantment | Suggestion, Mass: | As suggestion, plus one subject/level. |
| Core | Enchantment | Symbol of Persuasion: | Triggered rune charms nearby creatures. |
| Core | Evocation | Chain Lightning: | 1d6/level damage; 1 secondary bolt/level each deals half damage. |
| Core | Evocation | Contingency: | Sets trigger condition for another spell. |
| Core | Evocation | Forceful Hand: | Hand pushes creatures away. |
| Core | Evocation | Freezing Sphere: | Freezes water or deals cold damage. |
| Core | Illusion | Mislead: | Turns you invisible and creates illusory double. |
| Core | Illusion | Permanent Image: | Includes sight, sound, and smell. |
| Core | Illusion | Programmed Image: | As major image, plus triggered by event. |
| Core | Illusion | Shadow Walk: | Step into shadow to travel rapidly. |
| Core | Illusion | Veil: | Changes appearance of group of creatures. |
| Core | Necromancy | Circle of Death: | Kills 1d4/level HD of creatures. |
| Core | Necromancy | Create Undead: | Creates ghouls, ghasts, mummies, or mohrgs. |
| Core | Necromancy | Eyebite: | Target becomes panicked, sickened, and comatose. |
| Core | Necromancy | Symbol of Fear: | Triggered rune panics nearby creatures. |
| Core | Necromancy | Undeath to Death: | Destroys 1d4/level HD of undead (max 20d4). |
| Core | Transmutation | Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/level. |
| Core | Transmutation | Bull’s Strength, Mass: | As bull’s strength, affects one subject/ level. |
| Core | Transmutation | Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. |
| Core | Transmutation | Control Water: | Raises or lowers bodies of water. |
| Core | Transmutation | Disintegrate: | Makes one creature or object vanish. |
| Core | Transmutation | Eagle’s Splendor, Mass: | As eagle’s splendor, affects one subject/level. |
| Core | Transmutation | Flesh to Stone: | Turns subject creature into statue. |
| Core | Transmutation | Fox’s Cunning, Mass: | As fox’s cunning, affects one subject/ level. |
| Core | Transmutation | Mage’s Lucubration: | Wizard only. Recalls spell of 5th level or lower. |
| Core | Transmutation | Move Earth: | Digs trenches and build hills. |
| Core | Transmutation | Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/ level. |
| Core | Transmutation | Stone to Flesh: | Restores petrified creature. |
| Core | Transmutation | Transformation: | You gain combat bonuses. |
| CAd | Transmutation | Cloak of the Sea: | Gain several benefits while underwater. |
| CAr | Abjuration | Sign of Sealing, Greater | As Sign of Sealing, but can be used to seal on open space. |
| CAr | Enchantment | Transfix | Paralyze humanoids until they meet a condition. |
| CAr | Illusion | Illusory Pit | Creates an illusory pit that convinces foes they are falling. |
| CAr | Necromancy | Arrow of Bone | Enchants a projectile to slay those it strikes. |
| CAr | Transmutation | Brilliant Blade | Weapon becomes a weapon of brilliant energy. |
| CAr | Transmutation | Fiendform | Take the form of a demon or devil. |
| CAr | Universal | Imbue Familiar With Spell Ability | Give some of your spells to familiar. |
| CD | Divination | Probe Thoughts: | Read subject’s memories, one question/round. |
| CD | Evocation | Fires of Purity: | Target bursts into magical ?ame, becoming a dangerous weapon. |
| CD | Transmutation | Subvert Planar Essence: | Reduces target’s DR and SR. |
| CM | Abjuration | Karmic Retribution: | Any creature damaging you becomes stunned for 1 round. |
| CM | Abjuration | Prismatic Aura: | Shield of colors offers concealment and damages your attackers. |
| CM | Conjuration | Familiar Refuge: | Safely teleport self to familiar or familiar to self as a swift action. |
| CM | Conjuration | Mordenkainen’s Trusted Bloodhound: | Create a ferocious hound that tracks and attacks foes. |
| CM | Conjuration | Steal Summoning: | Take control of another caster’s summoned monster. |
| CM | Conjuration | Tactical Teleportation: | Teleport one creature/3 levels a short distance. |
| CM | Enchantment | Endless Slumber: | Subject falls asleep and is not easily roused. |
| CM | Evocation | Lingering Flames: | Eruption of fire deals 1d6 damage per caster level each round for 3 rounds. |
| CM | Evocation | Storm of Fire and Ice: | Storm provides concealment, slows movement, deals cold and fire damage. |
| CM | Transmutation | Smoky Confinement: | Subject is imprisoned within a Tiny receptacle. |
| CM | Universal | Rary’s Arcane Conversion:: | Rary’s Arcane Conversion: Instantly lose a prepared wizard spell and replace it with another spell from your spellbook. (Wizard only.) |
| CS | Divination | Scry Location: | Spy on a distant location |
| Drac | Abjuration | Aura of Evasion: All within 10 ft: | gain evasion against breath weapons. |
| Drac | Necromancy | Aura of Terror: | You gain an aura of fear, or your frightful presence becomes more effective. |
| Drac | Necromancy | Imperious Glare: | You cause targets to cower in fear. |
| DrM | Conjuration | Call of the Twilight Defender: | Summon a twilight guardian to fight for you. |
| DrM | Divination | Eyes of the Oracle: | Gain +2 bonus to AC and on Reflex saves; ready one extra action. |
| DrM | Evocation | Haze of Smoldering Stone: | Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone. |
| DrM | Transmutation | Lesser Dragonshape: | Take the form of a Large red dragon. |
| DrM | Transmutation | Primal Speed: | Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. Sorcerer spell only. |
| FC1 | Transmutation | Oozepuppet: | You can telekinetically control target ooze. |
| FC2 | Transmutation | Investiture of the Barbed Devil: | Target can deal extra damage when grappling. |
| FC2 | Transmutation | Investiture of the Malebranche: | Target gains powerful charge ability. |
| Frost | Enchantment | Freezing Glance: | Gaze freezes subjects in place. |
| Frost | Evocation | Entomb: | Captures subjects in blocks of ice, suffocating them. |
| Frost | Evocation | Ice Rift: | Intense quake shakes 40-ft. radius spread of ice. |
| Frost | Necromancy | Heartfreeze: | Subject exhausted, dies in 1d3+2 rounds. |
| Frost | Necromancy | Waves of Cold: | Fire creatures become shaken and cold creatures lose immunity to cold. |
| Frost | Transmutation | Move Snow and Ice: | Digs trenches and builds hills in ice and snow. |
| Frost | Transmutation | Suppress Flame: | Reduces damage and illumination from fire. |
| HoH | Enchantment | Cloak of Hate: | Target provokes hostile reactions, takes –10 penalty on Diplomacy checks. |
| LM | Necromancy | Ghoul Gauntlet: | Convert victim to a ghoul under your control. |
| LM | Necromancy | Incorporeal Nova: | Destroy incorporeal undead. |
| LM | Necromancy | Necrotic Eruption: | Encysted subject killed, those nearby damaged and possibly encysted. |
| LM | Necromancy | Revive Undead: | Restores undeath to undead that was destroyed up to 1 day/level ago. |
| LM | Necromancy | Spectral Touch: | Your touch bestows one negative level per round. |
| LoM | Divination | Probe Thoughts: | Read subject’s memories, one question/round. |
| PHBII | Enchantment | Overwhelm: | Nonlethal damage knocks out subject. |
| PHBII | Evocation | Thunder Field: | Creatures in area take 1d8 sonic damage/round, knocked prone. |
| PHBII | Transmutation | Chasing Perfection: | Subject gains +4 to all abilities. |
| PHBII | Transmutation | Energy Surge, Greater: | As energy surge, but 3d6 damage. |
| RotD | Enchantment | Power Word Nauseate: | Makes one creature with 150 hp or less nauseated. |
| RoS | Divination | Eye of Stone | As Arcane Eye, but sensor can move through stone. |
| Sand | Enchantment | Symbol of Thirst: | Triggered rune overwhelms nearby creatures with thirst. |
| Sand | Necromancy | Ashen Union: | Drains moisture from a creature, possibly killing it and destroying its body. |
| Sand | Necromancy | Desiccate, Mass: | Desiccates several creatures. |
| Sand | Necromancy | Mummify: | Touched living creature dies and is mummified. |
| Sand | Transmutation | Scalding Mud: | Transmute rock or earth into boiling muck. |
| Storm | Conjuration | Mudslide: | Landslide buries, mires creatures within a 40-ft. radius. |
| Storm | Necromancy | Blackwater Taint: | Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
| BoED | Abjuration | Starmantle: | Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. |
| BoED | Enchantment | Wages of Sin: | Evil creatures attack other evil creatures. |
| BoED | Transmutation | Quickshift: | Caster can use teleport or greater teleport spell-like ability as a free action for 1 round/level. |
| MoI | Conjuration | Conjure Midnight Construct: | Shape a construct from incarnum to fight for you. |
| MoI | Necromancy | Greater Channel the Mishtai: | Draw a chosen mishtai’s soul into a target creature’s body. |
| MoI | Necromancy | Wrathful Doom: | Target is dazed and takes damage each round equal to his essentia pool. |
| Planar | Abjuration | Seal Portal: | Seal an interplanar portal or gate. |
| Planar | Conjuration | Wall of Gears: | Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft. |
| Planar | Divination | Rary’s Interplanar Telepathic Bond: | Link lets allies communicate across planes. |
| ToM | Abjuration | Hidden Truename: | Subject’s personal truename is hard to discover through research. |
7TH-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Banishment: | Banishes 2 HD/level of extraplanar creatures. |
| Core | Abjuration | Sequester: | Subject is invisible to sight and scrying; renders creature comatose. |
| Core | Abjuration | Spell Turning: | Reflect 1d4+6 spell levels back at caster. |
| Core | Conjuration | Instant Summons: | Prepared object appears in your hand. |
| Core | Conjuration | Mage’s Magnificent Mansion: | Door leads to extradimensional mansion. |
| Core | Conjuration | Phase Door: | Creates an invisible passage through wood or stone. |
| Core | Conjuration | Plane Shift: | As many as eight subjects travel to another plane. |
| Core | Conjuration | Summon Monster VII: | Calls extraplanar creature to fight for you. |
| Core | Conjuration | Teleport Object: | As teleport, but affects a touched object. |
| Core | Conjuration | Teleport, Greater: | As teleport, but no range limit and no off-target arrival. |
| Core | Divination | Arcane Sight, Greater: | As arcane sight, but also reveals magic effects on creatures and objects. |
| Core | Divination | Scrying, Greater: | As scrying, but faster and longer. |
| Core | Divination | Vision: | As legend lore, but quicker and strenuous. |
| Core | Enchantment | Hold Person, Mass: | As hold person, but all within 30 ft. |
| Core | Enchantment | Insanity: | Subject suffers continuous confusion. |
| Core | Enchantment | Power Word Blind: | Blinds creature with 200 hp or less. |
| Core | Enchantment | Symbol of Stunning: | Triggered rune stuns nearby creatures. |
| Core | Evocation | Delayed Blast Fireball: | 1d6/level fire damage; you can postpone blast for 5 rounds. |
| Core | Evocation | Forcecage: | Cube or cage of force imprisons all inside. |
| Core | Evocation | Grasping Hand: | Hand provides cover, pushes, or grapples. |
| Core | Evocation | Mage’s Sword: | Floating magic blade strikes opponents. |
| Core | Evocation | Prismatic Spray: | Rays hit subjects with variety of effects. |
| Core | Illusion | Invisibility, Mass: | As invisibility, but affects all in range. |
| Core | Illusion | Project Image: | Illusory double can talk and cast spells. |
| Core | Illusion | Shadow Conjuration, Greater: | As shadow Conjuration, but up to 6th level and 60% real. |
| Core | Illusion | Simulacrum: | Creates partially real double of a creature. |
| Core | Necromancy | Control Undead: | Undead don’t attack you while under your command. |
| Core | Necromancy | Finger of Death: | Kills one subject. |
| Core | Necromancy | Symbol of Weakness: | Triggered rune weakens nearby creatures. |
| Core | Necromancy | Waves of Exhaustion: | Several targets become exhausted. |
| Core | Transmutation | Control Weather: | Changes weather in local area. |
| Core | Transmutation | Ethereal Jaunt: | You become ethereal for 1 round/level. |
| Core | Transmutation | Reverse Gravity: | Objects and creatures fall upward. |
| Core | Transmutation | Statue: | Subject can become a statue at will. |
| Core | Universal | Limited Wish: | Alters reality—within spell limits. |
| CAr | Abjuration | Energy Immunity | Creature touched becomes immune to a type of energy. |
| CAr | Abjuration | Otiluke’s Greater Dispelling Screen | Magic that passes through the wall may be dispelled. |
| CAr | Evocation | Emerald Flame Fist | Your hands become sheathed in emerald flames that burn your foes and light them on fire. |
| CAr | Necromancy | Sword of Darkness | Sword of negative energy bestows negative levels. |
| CM | Abjuration | Energy Absorption: | Target gains resistance 10 to energy; can turn one energy attack into healing. |
| CM | Conjuration | Choking Cobwebs: | Cobwebs provide concealment,slow movement, sicken creatures. |
| CM | Necromancy | Necrotic Curse: | Cure spells in area deal damage, living beings don’t heal with rest. |
| CM | Necromancy | Retributive Enervation: | Any living creature that strikes you in melee gains a negative level. |
| CM | Necromancy | Seed of Undeath, Greater: | As seed of undeath, but affects an area. |
| CM | Transmutation | Adamantine Wings: | Wings grant fly 60 ft., provide natural attacks. |
| CM | Transmutation | Unicorn Heart: | Gain speed 60, +4 on Str-, Dex-, and Con-based checks; use dimension door once. |
| Drac | Abjuration | Antimagic Ray: | Target loses all magical powers. |
| Drac | Abjuration | Energy Immunity: | Subject hss immunity to damage from one kind of energy. |
| Drac | Abjuration | Hide from Dragons: | Dragons can’t perceive one subject/two levels. |
| Drac | Conjuration | Dragon Ally: | As lesser dragon ally, but up to 18 HD. |
| Drac | Enchantment | Hiss of Sleep: | You induce comatose slumber in targets. |
| Drac | Transmutation | Animate Breath: | Your breath weapon becomes a construct. |
| Drac | Transmutation | Greater Stunning Breath: | Your breath weapon also stuns creatures for 2d4 rounds. |
| DrM | Abjuration | Abj Justice of the Wyrm King: | Create a field of arcane force that deals 4d6 damage to melee attackers. |
| DrM | Abjuration | Kiss of Draconic Defiance: | Hinder nearby spellcasters; counter one spell automatically. |
| DrM | Evocation | Glorious Master of the Elements: | Channel acid, cold, electricity, or fire damage into ranged touch attacks. |
| DrM | Transmutation | Aspect of the Platinum Dragon: | Take the form of an aspect of Bahamut. Sorcerer spell only. |
| DrM | Universal | Arcane Spellsurge: | Reduce the casting time of your arcane spells. |
| FC1 | Divination | Fiendish Clarity: | Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good. |
| FC1 | Necromancy | Soul Link: | Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments. |
| FC2 | Transmutation | Investiture of the Ice Devil: | Target deals +1d6 cold damage and slows foes with successful melee attacks. |
| Frost | Abjuration | Glacial Ward, Greater: | Area around you provides SR 25 against fire spells and effects. |
| Frost | Conjuration | Ice Castle: | Creates castle of snow and ice with an array of magical effects. |
| LM | Abjuration | Ghost Trap: | Incorporeal creatures turn corporeal. |
| LM | Necromancy | Avasculate: | Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels. |
| LM | Necromancy | Awaken Undead: | Grant sentience to otherwise mindless undead. |
| LM | Necromancy | Energy Ebb: | Give subject one negative level/round for 1 round/level. |
| LM | Necromancy | Necrotic Tumor: | Permanently control encysted subject. |
| PHBII | Conjuration | Luminous Assassin, Greater: | As luminous assassin, but the assassin is more powerful. |
| PHBII | Necromancy | Pulse of Hate: | Nearby enemies take 2d6 damage/round. |
| PHBII | Transmutation | Animalistic Power, Mass: | As animalistic power, but multiple subjects. |
| PHBII | Transmutation | As the Frost: | Transform into a creature of cold. |
| RotD | Conjuration | Summon Aspect of Bahamut: | Summons an aspect of Bahamut. |
| Sand | Transmutation | Flesh to Salt, Mass: | Turns several creatures into statues of salt. |
| Sand | Transmutation | Vitrify: | Melts sand into glass. |
| Storm | Conjuration | Waterspout: | Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in. |
| BoED | Evocation | Amber Sarcophagus: | Target is trapped in stasis inside amber. |
| BoED | Necromancy | Righteous Glare: | Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
| BoED | Transmutation | Eladrin Form: | You become an incorporeal globe. |
| BoED | Transmutation | Tomb of Light: | Entraps and harms evil extraplanar creatures. |
| MoI | Conjuration | Incarnum Bladestorm: | Storm of blades deals Wis damage to living creatures within. |
| MoI | Divination | Adept Spirit, Mass: | One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
| MoI | Transmutation | Open Lesser Chakra: | Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra. |
| Planar | Abjuration | Planar Bubble: | Create bubble around target creature that emulates target’s native planar environment. |
| Planar | Conjuration | Call Kolyarut: | A kolyarut aids you in punishing an oath-breaker. |
| Planar | Necromancy | Barghest’s Feast: | Destroy target corpse, potentially preventing its return to life. |
| Planar | Necromancy | Miasma of Entropy: | Rot all natural materials in 30-ft. cone-shaped burst. |
| ToM | Conjuration | Truename Binding: | Enslaves extraplanar creature of CR 10 or less with the power of its truename. |
8TH-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Dimensional Lock: | Teleportation and interplanar travel blocked for one day/level. |
| Core | Abjuration | Mind Blank: | Subject is immune to mental/emotional magic and scrying. |
| Core | Abjuration | Prismatic Wall: | Wall’s colors have array of effects. |
| Core | Abjuration | Protection from Spells: | Confers +8 resistance bonus. |
| Core | Conjuration | Incendiary Cloud: | Cloud deals 4d6 fire damage/round. |
| Core | Conjuration | Maze: | Traps subject in extradimensional maze. |
| Core | Conjuration | Planar Binding, Greater: | As lesser planar binding, but up to 18 HD. |
| Core | Conjuration | Summon Monster VIII: | Calls extraplanar creature to fight for you. |
| Core | Conjuration | Trap the Soul: | Imprisons subject within gem. |
| Core | Divination | Discern Location: | Reveals exact location of creature or object. |
| Core | Divination | Moment of Prescience: | You gain insight bonus on single attack roll, check, or save. |
| Core | Divination | Prying Eyes, Greater: | As prying eyes, but eyes have true seeing. |
| Core | Enchantment | Antipathy: | Object or location affected by spell repels certain creatures. |
| Core | Enchantment | Binding: | Utilizes an array of techniques to imprison a creature. |
| Core | Enchantment | Charm Monster, Mass: | As charm monster, but all within 30 ft. |
| Core | Enchantment | Demand: | As sending, plus you can send suggestion. |
| Core | Enchantment | Irresistible Dance: | Forces subject to dance. |
| Core | Enchantment | Power Word Stun: | Stuns creature with 150 hp or less. |
| Core | Enchantment | Symbol of Insanity: | Triggered rune renders nearby creatures insane. |
| Core | Enchantment | Sympathy: | Object or location attracts certain creatures. |
| Core | Evocation | Clenched Fist: | Large hand provides cover, pushes, or attacks your foes. |
| Core | Evocation | Polar Ray: | Ranged touch attack deals 1d6/level cold damage. |
| Core | Evocation | Shout, Greater: | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
| Core | Evocation | Sunburst: | Blinds all within 10 ft., deals 6d6 damage. |
| Core | Evocation | Telekinetic Sphere: | As resilient sphere, but you move sphere telekinetically. |
| Core | Illusion | Scintillating Pattern: | Twisting colors confuse, stun, or render unconscious. |
| Core | Illusion | Screen: | Illusion hides area from vision, scrying. |
| Core | Illusion | Shadow Evocation, Greater: | As shadow Evocation, but up to 7th level and 60% real. |
| Core | Necromancy | Clone: | Duplicate awakens when original dies. |
| Core | Necromancy | Create Greater Undead: | Create shadows, wraiths, spectres, or devourers. |
| Core | Necromancy | Horrid Wilting: | Deals 1d6/level damage within 30 ft. |
| Core | Necromancy | Symbol of Death: | Triggered rune slays nearby creatures. |
| Core | Transmutation | Iron Body: | Your body becomes living iron. |
| Core | Transmutation | Polymorph Any Object: | Changes any subject into anything else. |
| Core | Transmutation | Temporal Stasis: | Puts subject into suspended animation. |
| CAr | Abjuration | Anticipate Teleportation, Greater | Know when a creature tries to teleport near you, and delay its arrival. |
| CAr | Necromancy | Blackfire | Ray causes living creature to erupt in negative energy fire. |
| CAr | Necromancy | Heart of Stone | Replace your heart with stone, granting damage reduction. |
| CAr | Transmutation | Flensing | Strip away a creature’s skin. |
| CAr | Transmutation | Ghostform | Become intangible like a manifesting ghost. |
| CD | Transmutation | Bestow Curse, Greater: | As bestow curse, but more severe penalties. |
| CM | Abjuration | Deadly Lahar: | Create a wave of molten volcanic rock that sticks to creatures. |
| CM | Abjuration | Mysterious Redirection: | Attacks against you have 50% chance to strike adjacent target instead. |
| CM | Evocation | Prismatic Bow: | Creates bow that allows seven attacks, each with a different prismatic effect. |
| CM | Necromancy | Touch of the Graveborn: | Melee touch attack deals 10d6 damage or controls undead creature. |
| CM | Transmutation | Dreaded Form of the Eye Tyrant: | You take the form of a beholder. |
| CM | Transmutation | Unyielding Form of Inevitable Death: | You take the form of a marut. |
| CM | Universal | Arcane Fusion, Greater:: | Cast two spells without expending additional slots. (Sorcerer only.) |
| Drac | Conjuration | Phantasmal Thief: | Creates an unseen force that steals from others. |
| Drac | Enchantment | Maddening Whispers: | You induce confusion and madness in targets. |
| Drac | Necromancy | Enervating Breath: | Your breath weapon also bestows 2d4 negative levels. |
| Drac | Transmutation | Breath Weapon Admixture: | Your breath weapon also deals a second type of damage. |
| DrM | Enchantment | Mind of the Labyrinth: | Confuse enemies who try to affect your mind; dominate one such attacker. |
| DrM | Transmutation | Aspect of the Chromatic Dragon: | Take the form of an aspect of Tiamat. Sorcerer spell only. |
| FC1 | Abjuration | Shun the Dark Chaos: | Exchanges one of target’s Abyssal heritor feats for another kind of feat. |
| FC1 | Transmutation | Embrace the Dark Chaos: | Exchanges one of target’s feats for an Abyssal heritor feat. |
| FC2 | Transmutation | Investiture of the Horned Devil: | Target stuns foes with successful melee attack. |
| Frost | Transmutation | Fimbulwinter: | Creates winter weather for miles around you that lasts for months. |
| HoH | Enchantment | Familial Geas: | Commands subject to undertake a task, which passes to his nearest kin if he dies. |
| LM | Necromancy | Avascular Mass: | Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim. |
| LM | Necromancy | Necrotic Empowerment: | Draw personal vigor from mother cyst. |
| LM | Necromancy | Veil of Undeath: | You gain undead traits. |
| LM | Transmutation | Ghostform: | You assume incorporeal form and gain some incorporeal traits and bonuses. |
| PHBII | Abjuration | Chain Dispel: | Dispel multiple magical effects in multiple creatures. |
| PHBII | Necromancy | Plague: | One creature/level contracts quickly terminal disease. |
| PHBII | Transmutation | Celerity, Greater: | Take a full-round action immediately, but be dazed for a round. |
| RoD | Transmutation | Bestow Curse, Greater: | As bestow curse, but more severe penalties. |
| RoS | Transmutation | Earth Glide | Creature can swim through earth and stone. |
| RotD | Conjuration | Manifest Dragon Heritage, Greater: | Sorceror only. Conjures a dragon turtle. |
| RotD | Enchantment | Power Word Petrify: | Petrifies one creature with 100 hp or less. |
| Sand | Abjuration | Transcribe Symbol: | Safely moves an untriggered magical symbol to another location. |
| Sand | Enchantment | Desert Binding: | Imprisons creature as sand in an hourglass or wind in the waste |
| Storm | Conjuration | Mordenkainen’s Capable Caravel: | Creates magical ship with extradimensional staterooms. |
| Storm | Conjuration | Stormwalk: | Teleport yourself and one creature/2 levels from a storm. |
| Storm | Evocation | Depthsurge: | Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
| BoED | Necromancy | Last Judgment: | Evil creatures are struck dead and sent to Lower Planes. |
| BoED | Transmutation | Axiomatic Creature: | Transforms creature into an axiomatic creature. |
| MoI | Abjuration | Soulbanned Zone: | Create an immobile area that blocks all incarnum effects for 10 min./level. |
| MoI | Conjuration | Conjure Greater Midnight Construct: | Shape a construct from incarnum to fight for you. |
| MoI | Divination | Guardian Spirit, Mass: | One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. |
| Planar | Conjuration | Fierce Pride of the Beastlands: | Summon celestial lions and celestial dire lions to follow your commands. |
| Planar | Conjuration | Plane Shift, Greater: | Plane shift accurately to your desired destination. |
| ToM | Abjuration | Expunge the Supernatural: | Permanently eliminates a foe’s supernatural ability. |
| ToM | Abjuration | Truename Dispel: | Cancels spells and magical effects on a creature whose personal truename you know. |
| ToM | Transmutation | Ritual of Renaming: | You give a creature a new personal truename, expunging the old one. |
| WoL | Necromancy | Sever Legacy: | Target permanently loses all legacy abilities. |
9TH-LEVEL SPELLS
| Source | School | Spell Name | Brief Description |
|---|---|---|---|
| Core | Abjuration | Freedom: | Releases creature from imprisonment. |
| Core | Abjuration | Imprisonment: | Entombs subject beneath the earth. |
| Core | Abjuration | Mage’s Disjunction: | Dispels magic, disenchants magic items. |
| Core | Abjuration | Prismatic Sphere: | As prismatic wall, but surrounds on all sides. |
| Core | Conjuration | Gate: | Connects two planes for travel or summoning. |
| Core | Conjuration | Refuge: | Alters item to transport its possessor to you. |
| Core | Conjuration | Summon Monster IX: | Calls extraplanar creature to fight for you. |
| Core | Conjuration | Teleportation Circle: | Circle teleports any creature inside to designated spot. |
| Core | Divination | Foresight: | “Sixth sense” warns of impending danger. |
| Core | Enchantment | Dominate Monster: | As dominate person, but any creature. |
| Core | Enchantment | Hold Monster, Mass: | As hold monster, but all within 30 ft. |
| Core | Enchantment | Power Word Kill: | Kills one creature with 100 hp or less. |
| Core | Evocation | Crushing Hand: | Large hand provides cover, pushes, or crushes your foes. |
| Core | Evocation | Meteor Swarm: | Four exploding spheres each deal 6d6 fire damage. |
| Core | Illusion | Shades: | As shadow Conjuration, but up to 8th level and 80% real. |
| Core | Illusion | Weird: | As phantasmal killer, but affects all within 30 ft. |
| Core | Necromancy | Astral Projection: | Projects you and companions onto Astral Plane. |
| Core | Necromancy | Energy Drain: | Subject gains 2d4 negative levels. |
| Core | Necromancy | Soul Bind: | Traps newly dead soul to prevent resurrection. |
| Core | Necromancy | Wail of the Banshee: | Kills one creature/level. |
| Core | Transmutation | Etherealness: | Travel to Ethereal Plane with companions. |
| Core | Transmutation | Shapechange: | Transforms you into any creature, and change forms once per round. |
| Core | Transmutation | Time Stop: | You act freely for 1d4+1 rounds. |
| Core | Universal | Wish: | As limited wish, but with fewer limits. |
| CAd | Divination | Hindsight: | Look into the past. |
| CAr | Abjuration | Absorption | Absorb spells targeted at you, and use the energy to cast your own. |
| CAr | Abjuration | Reaving Dispel | Steal the benefits of dispelled magic. |
| CAr | Conjuration | Sphere of Ultimate Destruction | Sphere of nothing destroys all it touches. |
| CAr | Conjuration | Summon Elemental Monolith | You summon a tremendously powerful elemental. |
| CAr | Enchantment | Programmed Amnesia | Selectively destroy, alter, or implant memories in the target. |
| CAr | Illusion | Superior Invisibility | Creature is invisible to all senses. |
| CAr | Transmutation | Transmute Rock to Lava | Rock of any sort becomes molten. |
| CD | Abjuration | Unbinding: | Frees everyone in range from spells that constrain or bind. |
| CM | Conjuration | Dimension Jumper, Greater: | Teleport yourself up to 60 feet once per round. |
| CM | Conjuration | Genius Loci: | Create a guardian spirit for a specific location. |
| CM | Conjuration | Towering Thunderhead: | Clouds provide concealment, block ranged attacks, empower sonic or electricity spells. |
| CM | Evocation | Deadly Sunstroke: | Creatures take 1d6 fire damage/level and become fatigued. |
| CM | Evocation | Lash of Force: | Whip of force strikes for 5d6 damage; can become a 15d6 line attack. |
| CM | Evocation | Prismatic Deluge: | Call down a prismatic effect over a wide area. |
| Drac | Conjuration | Greater Dragon Ally: | As lesser dragon ally, but up to 27 HD |
| Drac | Transmutation | Deafening Breath: | Your breath weapon also deals sonic damage and deafens. |
| DrM | Evocation | Burst of Glacial Wrath: | Freeze nearby creatures, turning them into solid blocks of ice. |
| DrM | Transmutation | Burst of Glacial Wrath: | Freeze nearby creatures, turning them into solid blocks of ice. |
| FC1 | Conjuration | Abyssal Rift: | Opens a rift in the ground, damaging creatures and structures. |
| FC2 | Transmutation | Investiture of the Hellfire Engine: | Target gains iron body and 8d10 breath weapon of hellfire. |
| FC2 | Transmutation | Investiture of the Pit fiend: | Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror. |
| Frost | Evocation | Iceberg: | Block of ice falls from sky, dealing 20d6 damage and burying subjects. |
| Frost | Illusion | Ice Assassin: | Creates duplicate of creature with sole purpose to slay original. |
| Frost | Transmutation | Frostfell: | Intense cold turns all subjects in area into ice. |
| HoH | Conjuration | Vile Death: | Undead creature gains fiendish template. |
| HoH | Necromancy | Plague of Undead: | Animates horde of undead. |
| LM | Necromancy | Necrotic Termination: | Permanently eliminates encysted subject. |
| LM | Necromancy | Plague of Undead: | Animates horde of undead. |
| LoM | Conjuration | Utterdark: | 100-ft./level radius of darkness that evil creatures can see through. |
| LoM | Evocation | Invoke Magic: | Momentarily negate antimagic effects. |
| PHBII | Conjuration | Summon Golem: | Summon a clay, flesh, iron, or stone golem from a small amount of like material. |
| PHBII | Evocation | Detonate: | Slays subject and creates 20-ft.-radius explosion that deals 1d6 damage/level (max 20d6). |
| PHBII | Transmutation | Dragonshape: | You take on the form and abilities of a Huge red dragon. |
| Storm | Conjuration | Planar Navigation: | Send a whole ship to another plane. |
| BoED | Conjuration | Blinding Glory: | 100-ft./level radius of light that blinds evil creatures. |
| MoI | Abjuration | Soulmeld Disjunction: | One or more of target’s soulmelds are destroyed. |
| MoI | Transmutation | Open Greater Chakra: | Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra. |
| Planar | Conjuration | Abyssal Army: | Summons demons to fight for you. |
| Planar | Conjuration | Call Marut: | A marut aids you in pursuing one seeking to cheat time. |
| Planar | Conjuration | Heavenly Host: | Summons archons to fight for you. |
| Planar | Conjuration | Hellish Horde: | Summons devils to fight for you. |
| Planar | Conjuration | Precipitate Complete Breach: | You rip wide the boundary between two planes. |
| Planar | Transmutation | Perinarch, Planar: | Gain control over a small area of any divinely morphic plane. |
| ToM | Conjuration | Truename Binding, Greater: | Enslaves extraplanar creature of CR 14 or less with the power of its truename. |
| ToM | Necromancy | Unname: | Erase a creature from reality. |
| WoL | Transmutation | Revitalize Legacy, Greater: | Get extra use of chosen greater legacy ability. |
