Sorcerer/Wizard Spells


Sorcerer/Wizard Spell List

0-LEVEL SPELLS (CANTRIPS)
Source   School   Spell Name   Brief Description   
CoreAbjurationResistance:Subject gains +1 on saving throws.
CoreConjurationAcid Splash:Orb deals 1d3 acid damage.
CoreDivinationDetect Magic:Detects spells and magic items within 60 ft.
CoreDivinationDetect Poison:Detects poison in one creature or small object.
CoreDivinationRead Magic:Read scrolls and spellbooks.
CoreEnchantmentDaze:Humanoid creature of 4 HD or less loses next action.
CoreEvocationDancing Lights:Creates torches or other lights.
CoreEvocationFlare:Dazzles one creature (–1 on attack rolls).
CoreEvocationLight:Object shines like a torch.
CoreEvocationRay of Frost:Ray deals 1d3 cold damage.
CoreIllusionGhost Sound:Figment sounds.
CoreNecromancyDisrupt Undead:Deals 1d6 damage to one undead.
CoreNecromancyTouch of Fatigue:Touch attack fatigues target.
CoreTransmutationMage Hand:5-pound telekinesis.
CoreTransmutationMending:Makes minor repairs on an object.
CoreTransmutationMessage:Whispered conversation at distance.
CoreTransmutationOpen/Close:Opens or closes small or light things.
CoreUniversalArcane Mark:Inscribes a personal rune (visible or invisible).
CoreUniversalPrestidigitation:Performs minor tricks.
CArTransmutationRepair Minor DamageHeal a construct 1 damage.
MHTransmutationRepair Minor Damage:“Cures” 1 point of damage to a construct.
1ST-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationAlarm:Wards an area for 2 hours/level.
CoreAbjurationEndure Elements:Exist comfortably in hot or cold environments.
CoreAbjurationHold Portal:Holds door shut.
CoreAbjurationProtection from Chaos/Evil/Good/Law:+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
CoreAbjurationShield:Invisible disc gives +4 to AC, blocks magic missiles.
CoreConjurationGrease:Makes 10-ft. square or one object slippery.
CoreConjurationMage Armor:Gives subject +4 armor bonus.
CoreConjurationMount:Summons riding horse for 2 hours/level.
CoreConjurationObscuring Mist:Fog surrounds you.
CoreConjurationSummon Monster I:Calls extraplanar creature to fight for you.
CoreConjurationUnseen Servant:Invisible force obeys your commands.
CoreDivinationComprehend Languages:You understand all spoken and written languages.
CoreDivinationDetect Secret Doors:Reveals hidden doors within 60 ft.
CoreDivinationDetect Undead:Reveals undead within 60 ft.
CoreDivinationIdentify:Determines properties of magic item.
CoreDivinationTrue Strike:+20 on your next attack roll.
CoreEnchantmentCharm Person:Makes one person your friend.
CoreEnchantmentHypnotism:Fascinates 2d4 HD of creatures.
CoreEnchantmentSleep:Puts 4 HD of creatures into magical slumber.
CoreEvocationBurning Hands:1d4/level fire damage (max 5d4).
CoreEvocationFloating Disk:Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
CoreEvocationMagic Missile:1d4+1 damage; +1 missile per two levels above 1st (max 5).
CoreEvocationShocking Grasp:Touch delivers 1d6/level electricity damage (max 5d6).
CoreIllusionColor Spray:Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
CoreIllusionDisguise Self:Changes your appearance.
CoreIllusionMagic Aura:Alters object’s magic aura.
CoreIllusionSilent Image:Creates minor Illusion of your design.
CoreIllusionVentriloquism:Throws voice for 1 min./level.
CoreNecromancyCause Fear:One creature of 5 HD or less flees for 1d4 rounds.
CoreNecromancyChill Touch:One touch/level deals 1d6 damage and possibly 1 Str damage.
CoreNecromancyRay of Enfeeblement:Ray deals 1d6 +1 per two levels Str damage.
CoreTransmutationAnimate Rope:Makes a rope move at your command.
CoreTransmutationEnlarge Person:Humanoid creature doubles in size.
CoreTransmutationErase:Mundane or magical writing vanishes.
CoreTransmutationExpeditious Retreat:Your speed increases by 30 ft.
CoreTransmutationFeather Fall:Objects or creatures fall slowly.
CoreTransmutationJump:Subject gets bonus on Jump checks.
CoreTransmutationMagic Weapon:Weapon gains +1 bonus.
CoreTransmutationReduce Person:Humanoid creature halves in size.
BoEDEvocationLantern Light:Ranged touch attacks deal 1d6 points of damage.
BoEDTransmutationEyes of the Avoral:Subject gets +8 on Spot checks.
CAdAbjurationArrow Mind:Make attacks of opportunity with bows.
CAdDivinationCritical Strike:Become more likely to hit a creature’s vitals.
CAdDivinationGolem Strike:Sneak attack constructs.
CAdDivinationGuided Shot:Your ranged attack takes no range penalty and ignores cover.
CAdDivinationInsightful Feint:Your next feint is particularly effective.
CAdDivinationInstant Locksmith:Make an open lock or disable device check as a free action.
CAdDivinationInstant Search:Make a search check as a free action.
CAdDivinationMaster’s Touch:Become proficient with a held weapon or shield.
CAdDivinationSniper’s Shot:Next attack is a sneak attack regardless of distance.
CAdEnchantmentDistract Assailant:Make one creature flat-footed.
CAdTransmutationAccelerated Movement:Take no speed penalty when using Balance, Climb, or Move Silently.
CAdTransmutationExpeditious Retreat, Swift:You speedily retreat for a round.
CArConjurationOrb of acid, LesserFlying orb does acid damage.
CArConjurationOrb of Cold, LesserFlying orb does cold damage.
CArConjurationOrb of Electricity, LesserFlying orb does electricity damage.
CArConjurationOrb of Fire, LesserFlying orb does fire damage.
CArConjurationOrb of Sound, LesserFlying orb does sonic damage.
CArTransmutationFist of StoneTransform one of your hands into stone for a +6 bonus to strength.
CArTransmutationLow-Light VisionTarget gains lowlight vision.
CArTransmutationRepair Light DamageHeal a construct 1d8+1/CL damage.
CMAbjurationKarmic Aura:Any creature damaging you becomes fatigued for 3 rounds.
CMConjurationResinous Tar:Sticky substance slows movement or renders object difficult to drop.
CMConjurationSummon Component:Create a noncostly spell component.
CMDivinationTrue Casting:+10 on your next spell penetration roll.
CMDivinationVigilant Slumber:Set specific conditions under which you immediately wake up.
CMEvocationDawn Burst:Illuminate all creatures in 10-foot radius; deal damage to light-sensitive creatures.
CMEvocationJet of Steam:30-foot line of steam deals 1d4 fire damage/level (max. 5d4).
CMNecromancyDeath’s Call:Scream deals 1 point of damage/level (more to swarms), fatigues all within 10 feet.
CMNecromancyReaving Aura:All creatures below 0 hit points within 10 feet of you take 1 point of damage.
CSConjurationBlockade:Fill 5-ft square with enormous block of wood
CSTransmutationArmor Lock:Target’s armor becomes restrictive, slowing movement to 10 ft
CSTransmutationMage Burr:Double arcane spell failure chance for target’s armor
CityDivinationDetect Weaponry:Reveals weapons within 60 feet.
CityIllusionSecret Weapon:Makes hidden weapon almost impossible to detect.
CityTransmutationPeacebond:Weapon is impossible to draw.
DotUDivinationCombat Readiness:Target gains +1 per three levels on initiative checks; no bonus from being flanked.
DotUTransmutationSnuff the Light:Extinguish one nonmagical light source.
DotUTransmutationSpider Form, Lesser:You take on the form and abilities of a Medium fiendish monstrous spider.
DracTransmutationBreath Flare:Your breath weapon dazzles targets.
DracTransmutationCheat:Caster rerolls when determining the success of a game of chance.
DrMConjurationRot of Ages:Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.
DrMDivinationDetect Dragonblood:Detect dragons and dragonblooded creatures within 60 ft.
DrMNecromancyRot of Ages:Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.
DrMTransmutationHoard Gullet:Gain a second stomach to store objects in, similar to a bag of holding.
DrMTransmutationPath of Frost:Create a frozen path on the ground that slows movement and deals cold damage.
FrostConjurationGlaze Lock:Jams locks with snow and ice, raising Open Lock DC by 10 and lock’s hardness by 5.
FrostNecromancyShivering Touch, Lesser:Touch deals 1d6 Dex damage.
FrostTransmutationFloat:Subject becomes buoyant.
FrostTransmutationSnowdrift:Forms existing snow into another shape.
HoHConjurationSummon Undead I:Summons undead to fight for you.
HoHTransmutationBestow Wound:Transfer 1 hp/level of wounds to another.
LMAbjurationEctoplasmic Armor:Gain +6 armor bonus against incorporeal touch attacks.
LMConjurationSummon Undead I:Summons undead to fight for you.
LMNecromancyNecrotic Awareness:Sense encysted subjects.
MoIAbjurationProtection from Incarnum:Ward a target from attacks by soulmelds and incarnum creatures.
MoIDivinationDetect Incarnum:Detect soulmelds and essentia within 60 ft.
MHConjurationAcid Orb, Lesser:Ranged touch, 1d8 or more acid damage.
MHConjurationBenign Transposition:Two willing subjects switch places.
MHConjurationCold Orb, Lesser:Ranged touch, 1d8 or more cold damage.
MHConjurationElectric Orb, Lesser:Ranged touch, 1d8 or more electricity damage.
MHConjurationFire Orb, Lesser:Ranged touch, 1d8 or more fire damage.
MHConjurationSonic Orb, Lesser:Ranged touch, 1d6 or more sonic damage.
MHEnchantmentIncite:Subject can’t ready actions or delay.
MHEnchantmentInhibit:Subject delays until next round.
MHEvocationGuiding Light:+1 on ranged attacks against creatures in illuminated area.
MHEvocationMordenkainen’s Buzzing Bee:Bee gives subject –10 penalty on Move Silently and Concentration checks.
MHTransmutationRepair Light Damage:“Cures” 1d8+1/level (max +5) points of damage to a construct.
MHTransmutationSlide:Move subject 5 feet.
PlanarAbjurationResist Planar Alignment:Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
PlanarDivinationLocate Touchstone:find nearest planar touchstone on the plane you currently inhabit.
PlanarEvocationLight of Lunia:You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.
PHBIIAbjurationDeflect, Lesser:Gain a deflection bonus of +1/3 levels (max +5) against one attack.
PHBIIConjurationKelgore’s Fire Bolt:1d6 fire damage/level (max 5d6), partially ignore SR.
PHBIIConjurationStand:Subject stands up from prone.
PHBIIEnchantmentRouse:Awakens creatures in area.
PHBIIEnchantmentWhelm:Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).
PHBIIEvocationBigby’s Tripping Hand:Hand trips subject.
PHBIIEvocationKelgore’s Fire Bolt:1d6 fire damage/level (max 5d6), partially ignore SR.
PHBIINecromancyBlade of Blood:Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
PHBIITransmutationBurning Rage:Subject takes 4 points of damage/round, gains attack bonus and DR.
RoDDivinationDiscern Bloodline:Know the race of one creature/level.
RoDDivinationLocate City:Find nearest city.
RoDDivinationScholar’s Touch:Read books in seconds.
RoDIllusionFriendly Face:Gain +5 bonus on Diplomacy and Gather Information checks.
RotDConjurationCreate Trap:Creates a CR 1 trap.
RotDConjurationSticky Floor:Entangles and immobilizes creatures in affected area.
RotDEnchantmentPower Word Fatigue:Makes one creature with 100 hp or less fatigued.
RotDEnchantmentPower Word Pain:Deal 1d6 points of damage per round to one creature with 100 hp or less.
RotDEvocationGhostly Tail:Sorceror only. Your tail of force can be used to take advantage of an attack of opportunity.
RotDEvocationWings of Bounding:Sorceror only. Get a +20 circumstance bonus on a Jump check.
RotDEvocationWings of Swift Flying:Sorceror only. Increase your temporary fly speed by 30 ft.
RotDIllusionInstant Diversion:Creates illusory doubles of you.
RotDTransmutationGhostly Reload:Automatically pulls crossbow string into catch.
RotDTransmutationMighty Wallop:+1 size category of bludgeoning weapon.
SandDivinationLocate Water:Reveals location, size, and quality of water sources.
SandNecromancyParching Touch:One touch/level deals 1d6 dessication damage and possibly 1 Con damage.
SandTransmutationSunstroke:Target takes 2d6 nonlethal damage and is fatigued.
StormTransmutationQuickswim:Your swim speed increases by 10 ft. Wave Blessing. Keeps one creature/level from sinking.
ToMConjurationBulwark of Reality:Bonus to AC equal to half your level (+5 minimum).
ToMConjurationScramble True Position:You teleport your foes 10 feet in a random direction, knocking them over.
ToMEnchantmentBeckon Person:Force a humanoid to approach you against its will.
2ND-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationArcane Lock:Magically locks a portal or chest.
CoreAbjurationObscure Object:Masks object against scrying.
CoreAbjurationProtection from Arrows:Subject immune to most ranged attacks.
CoreAbjurationResist Energy:Ignores first 10 (or more) points of damage/attack from specified energy type.
CoreConjurationAcid Arrow:Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
CoreConjurationFog Cloud:Fog obscures vision.
CoreConjurationGlitterdust:Blinds creatures, outlines invisible creatures.
CoreConjurationSummon Monster II:Calls extraplanar creature to fight for you.
CoreConjurationSummon Swarm:Summons swarm of bats, rats, or spiders.
CoreConjurationWeb:Fills 20-ft.-radius spread with sticky spiderwebs.
CoreDivinationDetect Thoughts:Allows “listening” to surface thoughts.
CoreDivinationLocate Object:Senses direction toward object (specific or type).
CoreDivinationSee Invisibility:Reveals invisible creatures or objects.
CoreEnchantmentDaze Monster:Living creature of 6 HD or less loses next action.
CoreEnchantmentHideous Laughter:Subject loses actions for 1 round/level.
CoreEnchantmentTouch of Idiocy:Subject takes 1d6 points of Int, Wis, and Cha damage.
CoreEvocationContinual Flame:Makes a permanent, heatless torch.
CoreEvocationDarkness:20-ft. radius of supernatural shadow.
CoreEvocationFlaming Sphere:Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
CoreEvocationGust of Wind:Blows away or knocks down smaller creatures.
CoreEvocationScorching Ray:Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
CoreEvocationShatter:Sonic vibration damages objects or crystalline creatures.
CoreIllusionBlur:Attacks miss subject 20% of the time.
CoreIllusionHypnotic Pattern:Fascinates (2d4 + level) HD of creatures.
CoreIllusionInvisibility:Subject is invisible for 1 min./level or until it attacks.
CoreIllusionMagic Mouth:Speaks once when triggered.
CoreIllusionMinor Image:As silent image, plus some sound.
CoreIllusionMirror Image:Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
CoreIllusionMisdirection:Misleads Divinations for one creature or object.
CoreIllusionPhantom Trap:Makes item seem trapped.
CoreNecromancyBlindness/Deafness:Makes subject blinded or deafened.
CoreNecromancyCommand Undead:Undead creature obeys your commands.
CoreNecromancyFalse Life:Gain 1d10 temporary hp +1/level (max +10).
CoreNecromancyGhoul Touch:Paralyzes one subject, which exudes stench that makes those nearby sickened.
CoreNecromancyScare:Panics creatures of less than 6 HD.
CoreNecromancySpectral Hand:Creates disembodied glowing hand to deliver touch attacks.
CoreTransmutationAlter Self:Assume form of a similar creature.
CoreTransmutationBear’s Endurance:Subject gains +4 to Con for 1 min./level.
CoreTransmutationBull’s Strength:Subject gains +4 to Str for 1 min./level.
CoreTransmutationCat’s Grace:Subject gains +4 to Dex for 1 min./level.
CoreTransmutationDarkvision:See 60 ft. in total darkness.
CoreTransmutationEagle’s Splendor:Subject gains +4 to Cha for 1 min./level.
CoreTransmutationFox’s Cunning:Subject gains +4 Int for 1 min./level.
CoreTransmutationKnock:Opens locked or magically sealed door.
CoreTransmutationLevitate:Subject moves up and down at your direction.
CoreTransmutationOwl’s Wisdom:Subject gains +4 to Wis for 1 min./level.
CoreTransmutationPyrotechnics:Turns fire into blinding light or choking smoke.
CoreTransmutationRope Trick:As many as eight creatures hide in extradimensional space.
CoreTransmutationSpider Climb:Grants ability to walk on walls and ceilings.
CoreTransmutationWhispering Wind:Sends a short message 1 mile/level.
BoEDEnchantmentYoke of Mercy:Target deals nonlethal damage.
BoEDTransmutationEnergize Potion:Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.
CAdAbjurationDaggerspell Stance:Gain expertise with wielding two daggers
CAdDivinationBalancing lorecall:Balance on impossible surfaces.
CAdDivinationListening Lorecall:Get a bonus to listen, and possibly blindsense/blindsight.
CAdEnchantmentMindless Rage:Target does nothing but try to attack you.
CAdNecromancyWracking Touch:Your touch causes agony and can deal sneak attack damage.
CAdTransmutationFly, Swift:You fly for a round.
CAdTransmutationSonic Weapon:Your weapon deals extra sonic damage.
CArConjurationBlades of FireYour weapons deal fire damage.
CArEvocationFireburstFlames explode outward from you.
CArIllusionPhantasmal AssailantsNightmare images assault target.
CArIllusionWall of GloomShadow wall prevents passage.
CArTransmutationEarthen GraspArm rises from the ground and grapples your foes.
CArTransmutationRepair Moderate DamageHeal a construct 2d8+1/CL damage.
CArTransmutationSwimGain a swim speed.
CArTransmutationWhirling BladeThrown blade hits all creatures in a line.
CArUniversalFamiliar PocketCreate a hiding place for a familiar.
CDTransmutationBody of the Sun:Your body emanates ?re, dealing 1d4+1 damage.
CDTransmutationScent:Grants the scent special ability.
CMAbjurationArcane Turmoil:Targeted dispel magic on one subject, and subject loses one spell.
CMDivinationAllied Footsteps:Subject knows direction and distance to your location.
CMEnchantmentTorrent of Tears:Subject is temporarily blinded and emotionally distraught.
CMEvocationBigby’s Slapping Hand:Hand of force distracts creature.
CMIllusionLuminous Swarm:Target takes 1d6 damage/round, has 20% miss chance on attacks.
CMNecromancyEscalating Enfeeblement:As ray of enfeeblement, but greater effect against already weakened target.
CMTransmutationBoiling Blood:Deal 2d6 fire damage per round; second casting sickens target.
CMTransmutationHeart of Air:Gain +10 on Jump checks, +10 ft. to fly speed, use feather fall once.
CSTransmutationCatapult:Magically propel an object from your hand
CSTransmutationEnlarge Weapon:Your weapon grows one size category
CSTransmutationLucky Streak:Subject gains +2 luck bonus on rerolls made with luck feats
CSTransmutationSpymaster’s Coin:Hide a scrying sensor in a coin or other Tiny object for later activation
CWTransmutationAugment Familiar:Your familiar becomes more powerful.
CityTransmutationFalse Peacebond:As peacebond, but subject can draw weapon freely.
DotUAbjurationMagical Backlash:Target takes 2 points of damage per spell level affecting it.
DotUEvocationShadow Shroud:Negate light blindness/vulnerability; +5 bonus on Hide checks.
DotUIllusionShadow Double:Shadowy figure attacks enemies.
DracAbjurationScintillating Scales:You gain an AC deflection bonus equal to your Constitution modifier.
DracEnchantmentEntice Gift:Subject gives caster what it’s holding.
DracEnchantmentMesmerizing Glare:Your gaze dazes creatures.
DracTransmutationEarthbind:Subject creature can’t fly.
DracTransmutationRazorfangs:Your bite or claw attack threatens a critical hit on a 19 or 20.
DracTransmutationScale Weakening:Subject’s natural armor weakens.
DracTransmutationWings of Air:Target’s flight maneuverability improves by one step.
DrMTransmutationMagic of the Dragonheart:Enhance the benefits of your draconic teats. Sorcerer spell only.
DrMTransmutationPrimal Hunter:Gain a +5 bonus on Climb, Jump, and Swim checks. Sorcerer spell only.
DrMTransmutationSoul of Anarchy:Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects.
DrMTransmutationSoul of Order:Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects.
DrMUniversalDragoneye Rune:Create an invisible draconic mark on an object or creature.
FC1IllusionVision of Entropy:Confronts target with a vision of the Abyss that causes increasing fear.
FC2TransmutationInvestiture of the Spined Devil:Target can launch up to 3 spikes at once.
FrostAbjurationIcicle:Magical trap hangs from ceiling, dealing 4d6 damage when triggered.
FrostConjurationIce Darts:Icicle missiles deal 2d4 damage, half of which is cold.
FrostConjurationObscuring Snow:Obscures sight in a 30-ft. radius around the caster.
FrostConjurationZone of Glacial Cold:Deals 1d6 cold damage to all creatures in area.
FrostEvocationLeomund’s Tiny Igloo:Creates igloo that lasts for 2 hours/level.
FrostEvocationNumbing Sphere:Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level.
FrostNecromancyBone Chill:Corporeal undead are held by a thick layer of frost.
FrostNecromancyHeat Leech:Subject takes 1d8 points of cold damage/round.
FrostTransmutationBrumal Stiffening:Brittle weapon’s hardness reduced by 5.
FrostTransmutationFrost Weapon:Weapon gains frost special ability, +1d6 cold damage.
HoBAbjurationAerial Alarm:Wards an area for 2 hours/level
HoBEvocationMolten Strike:5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.
HoHConjurationSummon Undead II:Summons undead to fight for you.
LMConjurationSummon Undead II:Summons undead to fight for you.
LMEvocationBlade of Pain and Fear:Creates blade of gnashing teeth.
LMNecromancyGhoul Glyph:Glyph wards area, paralyzes victims.
LMNecromancyNecrotic Cyst:Encyst undead sac of tissue in subject.
LMNecromancyNecrotic Scrying:Hear or see encysted subject at a distance.
LMNecromancySpawn Screen:You resist being transformed into an undead spawn if slain.
LMTransmutationGhost Touch Armor:Armor works normally against incorporeal attacks.
LoMDivinationDetect Aberration:Detect the presence of aberrations.
LoMEvocationDarkbolt:Deals 1d8 damage/2 levels and stuns 1 round.
MoIAbjurationSuppress Magic:Magic item or soulmeld is suppressed for 1 round/level.
MoIEvocationIncarnum Arc:Movable line deals 1d6 damage +1d6/ essentia.
MoINecromancyChannel the Mishtai:Draw a random mishtai’s soul into a target creature’s body.
MoINecromancyDivest Essentia:Target’s essentia becomes uninvested.
MoINecromancySoul Blight:Deal 1d4 + 1 per three caster levels essentia damage to foe.
MoINecromancySoul Boon:Grant 1 point of essentia per three caster levels to subject.
MHConjurationBaleful Transposition:Two subjects switch places.
MHConjurationBlades of fire:Your melee weapons deal +1d6 fire damage for 1 round (swift).
MHEvocationBigby’s Slapping Hand:Hand makes creature provoke attacks of opportunity.
MHEvocationFireburst:Adjacent subjects take 1d8/level fire damage.
MHEvocationVeil of Shadow:Darkness grants you concealment.
MHNecromancyCurse of Impending Blades:Subject takes –2 penalty to AC.
MHTransmutationRepair Moderate Damage:“Cures” 2d8+1/level (max +10) points of damage to a construct.
MHTransmutationSlide, Greater:Move subject 20 feet.
MHTransmutationSnake’s Swiftness:Subject immediately makes one attack.
MHTransmutationUndeniable Gravity:Flying creature loses flying ability.
PlanarEnchantmentMechanus Mind:Reformat subject’s mind to be coldly calculating.
PlanarEvocationLight of Mercuria:You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.
PlanarIllusionCloak Pool:Hide a color pool on the Astral Plane from view.
PlanarIllusionDiscolor Pool:Change the color of a color pool on the Astral Plane.
PlanarTransmutationBelker Claws:One touch/level deals 3d4 damage and lingers +1 round/3 levels.
PHBIIAbjurationDeflect:Gain bonus to AC for one attack.
PHBIIAbjurationDispelling Touch:Dispel one magical effect on touched subject.
PHBIIConjurationCloud of Knives:Release one knife/round, 1d6 damage +1/3 levels (max +5).
PHBIIConjurationDimension Hop:Teleport subject short distance.
PHBIIConjurationKelgore’s Grave Mist:1d6 cold damage/level, cause fatigue, partially ignore SR.
PHBIIDivinationInsight of Good Fortune:Subject rolls twice, takes best result.
PHBIIDivinationMaster’s Touch:Subject gains immediate +4 bonus on a skill check.
PHBIIDivinationSure Strike:Gain +1 bonus/3 levels on next attack.
PHBIIEnchantmentBlack Karma Curse:Subject damages self with melee attack.
PHBIIEnchantmentStay the Hand:Change subject creature’s attitude to helpful for 1 round.
PHBIIEnchantmentWhelming Blast:15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6).
PHBIIEvocationBigby’s Striking Fist:Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.
PHBIIEvocationBigby’s Warding Hand:Hand of force slows opponent.
PHBIIEvocationElectric Vengeance:2d8 damage +1/level (max +10) to opponent who damages you in melee.
PHBIIEvocationSeeking Ray:Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.
PHBIIIllusionBlinding Color Surge:Blind subject for 1 round, gain invisibility.
PHBIIIllusionVertigo:Subject creature must succeed on a DC 10 Balance check to move each round.
PHBIINecromancyKelgore’s Grave Mist:1d6 cold damage/level, cause fatigue, partially ignore SR.
PHBIITransmutationAnimalistic Power:Subject gains +2 bonus to Str, Dex, and Con.
PHBIITransmutationCelerity, Lesser:Take a move action immediately, but be dazed for 1 round.
PHBIITransmutationEnergy Surge, Lesser:One attack deals an extra 1d6 energy damage.
PHBIITransmutationIncrease Virulence:Poison’s DC increases by 2.
PHBIITransmutationShare Talents:Subjects gain +2 bonus on skill checks.
PHBIITransmutationStretch Weapon:Melee weapon gains 5 ft. of reach for one attack.
RoDEnchantmentProud Arrogance:Targets gain +4 bonus on saves against charm, compulsion, and fear.
RoDEvocationCity Lights:Absorb nearby light to release as blinding flare.
RotDConjurationGnome Blight:Cloud of itchy debilitating pollen sickens living creatures.
RotDEnchantmentPower Word Sicken:Sickens one creature with 100 hp or less.
RotDEnchantmentUnfettered Grasp:Grappling creature immediately gains free attempt to escape.
RotDEvocationLocal Tremor:Light tremor shakes in a 30-ft. line.
RotDEvocationTail Slap:Sorceror only. Attack a foe for 1 round/level and knock him back on the first round.
RotDEvocationWings of Cover:Sorceror only. Grant cover against a specific attack.
RotDTransmutationEssence of the Dragon:Sorceror only. Confer the dragon type on touched creature.
RotDTransmutationSteal Size:Humanoid creature doubles in size as targeted humanoid halves in size.
RotWTransmutationReturning Weapon:Thrown weapon returns to thrower.
SandConjurationAshstar:Hovering construct dehydrates a wounded creature.
SandEvocationScimitar of Sand:Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated.
SandNecromancyDesiccate:Deals 1d6/2 levels dessication damage and dehydrates living creature.
StormAbjurationStormrunner’s Ward:Add +4 (+1/4 levels) to ship’s checks to weather storms.
StormAbjurationTurbidity:Water surrounding you becomes cloudy, granting concealment.
StormEvocationPressure Sphere:Water pressure deals 4d6 damage to submerged targets.
StormTransmutationFins to Feet:Transforms tails, tentacles, or finned extremities into humanoid legs and feet.
StormTransmutationJaws of the Moray:Subject gains a bite attack.
StormTransmutationKuo-Toa Skin:Subject gains +8 on Escape Artist checks and cannot be snared by webs.
StormTransmutationSink:Subject loses buoyancy.
StormTransmutationSwim:Subject gains swim speed and +8 bonus on Swim checks.
StormTransmutationTern’s Persistence:Subject can travel overland 50% longer without fatigue.
StormTransmutationUrchin’s Spines:Target grows spines that damage opponents.
ToMNecromancyHorror of the Spoken Name:Frighten creature that hears its own truename.
ToMTransmutationAugment Truefriend:Subject gains +2 to Str, Dex, and Con for 1 min./level.
3RD-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationDispel Magic:Cancels magical spells and effects.
CoreAbjurationExplosive Runes:Deals 6d6 damage when read.
CoreAbjurationMagic Circle against Chaos/Evil/Good/Law:As protection spells, but 10-ft. radius and 10 min./level.
CoreAbjurationNondetection:Hides subject from Divination, scrying.
CoreAbjurationProtection from Energy:Absorb 12 points/level of damage from one kind of energy.
CoreConjurationPhantom Steed:Magic horse appears for 1 hour/level.
CoreConjurationSepia Snake Sigil:Creates text symbol that immobilizes reader.
CoreConjurationSleet Storm:Hampers vision and movement.
CoreConjurationStinking Cloud:Nauseating vapors, 1 round/level.
CoreConjurationSummon Monster III:Calls extraplanar creature to fight for you.
CoreDivinationArcane Sight:Magical auras become visible to you.
CoreDivinationClairaudience/Clairvoyance:Hear or see at a distance for 1 min./level.
CoreDivinationTongues:Speak any language.
CoreEnchantmentDeep Slumber:Puts 10 HD of creatures to sleep.
CoreEnchantmentHeroism:Gives +2 bonus on attack rolls, saves, skill checks.
CoreEnchantmentHold Person:Paralyzes one humanoid for 1 round/level.
CoreEnchantmentRage:Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
CoreEnchantmentSuggestion:Compels subject to follow stated course of action.
CoreEvocationDaylight:60-ft. radius of bright light.
CoreEvocationFireball:1d6 damage per level, 20-ft. radius.
CoreEvocationLightning Bolt:Electricity deals 1d6/level damage.
CoreEvocationTiny Hut:Creates shelter for ten creatures.
CoreEvocationWind Wall:Deflects arrows, smaller creatures, and gases.
CoreIllusionDisplacement:Attacks miss subject 50%.
CoreIllusionIllusory Script:Only intended reader can decipher.
CoreIllusionInvisibility Sphere:Makes everyone within 10 ft. invisible.
CoreIllusionMajor Image:As silent image, plus sound, smell and thermal effects.
CoreNecromancyGentle Repose:Preserves one corpse.
CoreNecromancyHalt Undead:Immobilizes undead for 1 round/level.
CoreNecromancyRay of Exhaustion:Ray makes subject exhausted.
CoreNecromancyVampiric Touch:Touch deals 1d6/two levels damage; caster gains damage as hp.
CoreTransmutationBlink:You randomly vanish and reappear for 1 round/level.
CoreTransmutationFlame Arrow:Arrows deal +1d6 fire damage.
CoreTransmutationFly:Subject flies at speed of 60 ft.
CoreTransmutationGaseous Form:Subject becomes insubstantial and can fly slowly.
CoreTransmutationHaste:One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
CoreTransmutationKeen Edge:Doubles normal weapon’s threat range.
CoreTransmutationMagic Weapon, Greater:+1/four levels (max +5).
CoreTransmutationSecret Page:Changes one page to hide its real content.
CoreTransmutationShrink Item:Object shrinks to one-sixteenth size.
CoreTransmutationSlow:One subject/level takes only one action/round, –2 to AC, –2 on attack rolls.
CoreTransmutationWater Breathing:Subjects can breathe underwater.
CAdIllusionSpectral Weapon:Create a weapon of shadow that bypasses armor.
CArConjurationBands of SteelMetal bands immobilize target.
CArConjurationCorpse CandleGhostly hand holds a candle that reveals invisible creatures.
CArDivinationDiscern ShapechangerSee the true form of creatures.
CArEvocationMage Armor, GreaterA more protective mage armor.
CArEvocationResonating BoltTremendous bolt of sound deals full damage to objects.
CArIllusionShadow BindingRibbons of darkness daze and entangle creatures in the area.
CArTransmutationRepair Serious DamageHeal a construct 3d8+1/CL damage.
CArTransmutationSign of SealingMagical sigil prevents door or chest from being opened.
CArTransmutationStony GraspStone arm appears from a surface and grapples your foes.
CArUniversalEnhance FamiliarFamiliar becomes stronger.
CDDivinationTelepathic Bond, Lesser:Link with subject within 30 ft. for 10 min./level.
CMAbjurationKarmick Backlash:Any creature damaging you becomes exhausted for 2 rounds.
CMAbjurationRepelling Shield:Invisible disc gives +4 to AC, blocks magic missiles, pushes away attackers.
CMAbjurationTenacious Dispelling:As targeted dispel magic, but second consecutive casting is more potent.
CMConjurationCaustic Smoke:Cloud deals 1d6 acid damage/round, blinds creatures.
CMConjurationIncendiary Slime:Create slippery substance like grease, but highly flammable.
CMDivinationEnduring Scrutiny:Become aware when target performs designated action.
CMDivinationSpellcaster’s Bane:Remove increment-based penalties on ranged attacks.
CMEnchantmentBothersome Babble:Subject’s speech becomes incoherent; second casting makes speech painful.
CMEvocationGhost Lantern:Generate light that only you and companions can see.
CMIllusionDeceptive Facade:Disguise appearance of another creature or object.
CMIllusionHood of the Cobra:You appear serpentine to target,and can deliver illusory poison bites.
CMIllusionMask of the Ideal:Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures.
CMIllusionPall of Twilight:Veil of shadow impedes sight and sound.
CMIllusionPhantasmal Strangler:Nightmare grapples and strangles one foe.
CMIllusionPrickling Torment:Target is sickened, takes damage whenever it acts.
CMTransmutationAnimate Weapon:A weapon animates and fights for you.
CMTransmutationCrystalline Memories:Read subject’s surface thoughts, deal hit point and Int damage.
CMTransmutationHeart of Water:Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once.
CMTransmutationShape of the Hellspawned Stalker:You take the form of a hell hound.
CMTransmutationUnicorn Horn:You grow a horn that functions as a natural weapon.
CSAbjurationDisobedience:Subject is shielded from mind control.
CSConjurationGrasping Wall:Wall sprouts hands that entangle enemies, help allies climb.
CSEvocationFatal Flame:Target’s body bursts into fame upon its death
CSTransmutationSiphon:Drain 5 or more charges from wand or staff to replace one or more cast spells
CSTransmutationWand Modulation:Temporarily change wand to cast another, weaker spell
DotUConjurationEngulfing Terror:Create a single gelatinous cube.
DotUTransmutationSpider Form:You take on the form and abilities of a Large fiendish monstrous spider.
DracEnchantmentMiser’s Envy:Subject jealously covets nearby object.
DracEnchantmentSuppress Breath Weapon:Subject can’t use its breath weapon.
DracTransmutationBlinding Breath:Your breath weapon blinds targets.
DracTransmutationDragon Breath:You gain a dragon’s breath weapon for 1 hour.
DracTransmutationDragonskin:You gain +4 enhancement to natural armor, energy resistance 10.
DrMDivinationFerocity of Sanguine Rage:Gain bonus on melee damage rolls and one use of true strike.
DrMDivinationVision of the Omniscient Eye:Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
DrMEnchantmentAdoration of the Frightful:Make fearful creatures friendly to you.
DrMEvocationVision of the Omniscient Eye:Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
DrMEvocationWingblast:Create wings that can transform into a gust of wind or obscuring mist.
DrMEvocationWreath of Flames:Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage.
DrMTransmutationFerocity of Sanguine Rage:Gain bonus on melee damage rolls and one use of true strike.
DrMTransmutationLeast Dragonshape:Take the form of a pseudodragon.
DrMTransmutationPrimal Instinct:Gain a +5 bonus on initiative checks and Survival checks. Sorcerer spell only.
DrMTransmutationWingblast:Create wings that can transform into a gust of wind or obscuring mist.
FC2TransmutationDevil’s Eye:See through magical darkness up to 30 ft.
FC2TransmutationInvestiture of the Bearded Devil:Target deals extra melee damage each round that it hits a foe.
FC2TransmutationInvestiture of the Chain Devil:Target gains +5-ft. reach and extra attack of opportunity.
FrostAbjurationGlacial Globe of Invulnerability:Stops 1st- through 3rd-level concealment.
FrostConjurationArctic Haze:Fog obscures vision and deals 4 cold damage/round.
FrostEvocationCrack Ice:Shatters ice structures or ice creatures.
FrostNecromancyBlood Snow:Area of fallen snow drains 1d2 points of Con/round and causes nausea.
FrostNecromancyShivering Touch:Touch deals 3d6 Dex damage.
FrostNecromancyThin Air:Creatures suffer from altitude sickness.
FrostTransmutationControl Temperature:Raise or lower temperature by one band/5 levels.
HoBDivinationBattlemagic Perception:Sense and counter spellcasting within 100 feet.
HoHAbjurationResist Taint:Bestows +4 bonus on saves against taint.
HoHConjurationSummon Undead III:Summons undead to fight for you.
LMAbjurationEctoplasmic Feedback:Incorporeal attackers take 1d6 damage.
LMConjurationSummon Undead III:Summons undead to fight for you.
LMNecromancyIncorporeal Enhancement:Grant bonuses to incorporeal undead.
LMNecromancyNecrotic Bloat:Encysted subject takes 1d6 damage/level.
LoMEvocationInvoke the Cerulean Sign:Aberrations become sickened, nauseated, dazed, or stunned.
LoMTransmutationArms of Plenty:Grow two additional arms.
LoMTransmutationUndulant Innards:Gain immunity to extra damage from critical hits and sneak attacks.
PHBIIAbjurationEnergy Aegis:Subject gains resistance 20 against one energy type for one attack.
PHBIIAbjurationEnergy Vulnerability:Subjects gain vulnerability to the specified energy.
PHBIIConjurationDimension Step:Allies can immediately teleport a distance equal to their speed.
PHBIIConjurationLuminous Assassin, Lesser:Summons an assassin to attack the subject.
PHBIIConjurationMelf’s Unicorn Arrow:1d8+8 damage and bull rush; +1 unicorn arrow/3 levels beyond 5th.
PHBIIConjurationRegroup:Teleports nearby allies to your side.
PHBIIConjurationScattering Trap:Imbue one 5-ft. square/2 levels with teleport trap.
PHBIIDivinationAlter Fortune:Cause one creature to reroll any die roll.
PHBIIDivinationCrown of Clarity:+2 to Listen and Spot, discharge spell to gain +8.
PHBIIEnchantmentHesitate:Force subject to lose actions.
PHBIIEnchantmentInevitable Defeat:Subject takes 3d6 nonlethal damage/round.
PHBIIEvocationBigby’s Disrupting Hand:Hand disrupts opponent’s spellcasting.
PHBIIEvocationPrismatic Mist:Multicolored mist has random effect.
PHBIIEvocationRay of the Python:Creature can only attack once per round, cannot make attacks of opportunity,–10 ft. penalty to speed.
PHBIIIllusionLegion of Sentinels:Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).
PHBIIIllusionVertigo Field:Creatures have 20% miss chance and possibly become nauseated.
PHBIINecromancyCrown of the Grave:Command undead, discharge to gain +4 on turn or rebuke.
PHBIITransmutationCrown of Might:Gain +2 Strength, discharge to gain +8 bonus for 1 round.
PHBIITransmutationCrown of Protection:+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.
PHBIITransmutationCurse of Arrow Attraction:Subject takes –5 penalty to AC against ranged attacks.
PHBIITransmutationEnergy Surge:As lesser energy surge, but 2d6 damage.
PHBIITransmutationEvard’s Menacing Tentacles:Grow two tentacles with 10-ft. reach that deal 1d8 damage each.
PHBIITransmutationHalt:Subject’s feet become stuck to ground.
RoDIllusionPhantom Guardians:Create illusion of group of guards.
RoSTransmutationWalk the Mountain’s PathCreature gains +10 bonus on jump and balance checks, climb speed, and is not hindered by slopes.
RotDEnchantmentPower Word Deafen:Deafens one creature with 100 hp or less.
RotDEnchantmentPower Word Maladroit:Deals 2 points Dex damage to one creature with 75 hp or less.
RotDEnchantmentPower Word Weaken:Deals 2 points Str damage to one creature with 75 hp or less.
RotDTransmutationMighty Wallop, Greater:+1 size category of bludgeoning weapon/four levels (maximum 5).
RotDTransmutationSense of the Dragon:Nonvisual senses out to 30 ft. that pinpoints creatures.
SandAbjurationProtection from Dessication:Absorb 10 points/level of dessication damage.
SandConjurationHaboob:Cloud of dust obscures sight and abrades those passing through it.
SandEnchantmentTormenting Thirst:Subject is overwhelmed by thirst.
SandEvocationBody Blaze:You are surrounded by fire and leave a wall-like trail of flame in your wake.
SandEvocationStorm Mote:Dust devil of flensing sand.
SandTransmutationWhispering Sand:Sand delivers your message.
StormDivinationDetect Ship:Detect and identify ships.
StormEvocationFavorable Wind:Produces a strong wind that lasts 10 min./level.
StormTransmutationAir Breathing:Subject breathes air as easily as water.
StormTransmutationWater to Acid:Transforms 1 cu. ft./level of water into acid.
BoEDEnchantmentDolorous Motes:Creates clouds of flickering light (110-ft. cube/level) that dazes creatures.
BoEDEnchantmentElation:Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
BoEDEnchantmentWarcry:Creatures within 30-foot cone cower for 1d4 rounds.
BoEDEvocationStars of Arvandor:Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 lethal damage to evil creatures.
BoEDNecromancyHealing Touch:You take up to 1d6 points of damage/2 levels and heal target that amount.
BoEDTransmutationDistilled Joy:Creates ambrosia.
MoIDivinationAdept Spirit:Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.
MoIConjurationWall of Incarnum:Creates wall of incarnum that deals essentia or Wis damage to those attempting to pass through.
PlanarAbjurationAvoid Planar Effects:Provides temporary protection against overtly damaging planar traits.
PlanarDivinationAnalyze Portal:find a nearby portal and discover its properties.
PlanarDivinationAnalyze Touchstone:find a nearby planar touchstone and discover its properties.
PlanarEvocationLight of Venya:You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage.
PlanarTransmutationBabau Slime:Secrete a body-covering acid that damages foes’ weapons.
PlanarTransmutationDevil Blight:Damage and confuse baatezu; damage other lawful and evil creatures.
PlanarTransmutationHamatula Barbs:Subjects grow barbs, which damage foes that attack subject in melee.
PlanarTransmutationSpell Vulnerability:Target takes penalty on spell resistance equal to caster level.
ToMAbjurationBane of the Archrival:+4 to AC and saves, counter mind control, and keep specific truenamed enemy away.
WoLTransmutationRevitalize Legacy, Least:Get extra use of chosen least legacy ability.
MHNecromancyCurse of Impending Blades, Legion’s:Enemies take –2 penalty to AC.
MHTransmutationRepair Serious Damage:“Cures” 3d8+1/level (max +15) points of damage to a construct.
MHTransmutationSnake’s Swiftness, Legion’s:Allies each immediately make one attack.
4TH-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationDimensional Anchor:Bars extradimensional movement.
CoreAbjurationFire Trap:Opened object deals 1d4 damage +1/level.
CoreAbjurationGlobe of Invulnerability, Lesser:Stops 1st- through 3rd-level spell effects.
CoreAbjurationRemove Curse:Frees object or person from curse.
CoreAbjurationStoneskin:Ignore 10 points of damage per attack.
CoreConjurationBlack Tentacles:Tentacles grapple all within 20 ft. spread.
CoreConjurationDimension Door:Teleports you short distance.
CoreConjurationMinor Creation:Creates one cloth or wood object.
CoreConjurationSecure Shelter:Creates sturdy cottage.
CoreConjurationSolid Fog:Blocks vision and slows movement.
CoreConjurationSummon Monster IV:Calls extraplanar creature to fight for you.
CoreDivinationArcane Eye:Invisible floating eye moves 30 ft./round.
CoreDivinationDetect Scrying:Alerts you of magical eavesdropping.
CoreDivinationLocate Creature:Indicates direction to familiar creature.
CoreDivinationScrying:Spies on subject from a distance.
CoreEnchantmentCharm Monster:Makes monster believe it is your ally.
CoreEnchantmentConfusion:Subjects behave oddly for 1 round/level.
CoreEnchantmentCrushing Despair:Subjects take –2 on attack rolls, damage rolls, saves, and checks.
CoreEnchantmentGeas, Lesser:Commands subject of 7 HD or less.
CoreEvocationFire Shield:Creatures attacking you take fire damage; you’re protected from heat or cold.
CoreEvocationIce Storm:Hail deals 5d6 damage in cylinder 40 ft. across.
CoreEvocationResilient Sphere:Force globe protects but traps one subject.
CoreEvocationShout:Deafens all within cone and deals 5d6 sonic damage.
CoreEvocationWall of Fire:Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
CoreEvocationWall of Ice:Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
CoreIllusionHallucinatory Terrain:Makes one type of terrain appear like another (field into forest, or the like).
CoreIllusionIllusory Wall:Wall, floor, or ceiling looks real, but anything can pass through.
CoreIllusionInvisibility, Greater:As invisibility, but subject can attack and stay invisible.
CoreIllusionPhantasmal Killer:Fearsome Illusion kills subject or deals 3d6 damage.
CoreIllusionRainbow Pattern:Lights fascinate 24 HD of creatures.
CoreIllusionShadow Conjuration:Mimics Conjuration below 4th level, but only 20% real.
CoreNecromancyAnimate Dead:Creates undead skeletons and zombies.
CoreNecromancyBestow Curse:–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
CoreNecromancyContagion:Infects subject with chosen disease.
CoreNecromancyEnervation:Subject gains 1d4 negative levels.
CoreNecromancyFear:Subjects within cone flee for 1 round/level.
CoreTransmutationEnlarge Person, Mass:Enlarges several creatures.
CoreTransmutationMnemonic Enhancer:Wizard only. Prepares extra spells or retains one just cast.
CoreTransmutationPolymorph:Gives one willing subject a new form.
CoreTransmutationReduce Person, Mass:Reduces several creatures.
CoreTransmutationStone Shape:Sculpts stone into any shape.
CAdTransmutationEntangling Staff:Your quarterstaff grows vines that can grapple.
CArAbjurationAnticipate TeleportationKnow when a creature tries to teleport near you, and delay its arrival.
CArAbjurationOtiluke’s Dispelling ScreenMagic that passes through the wall may be dispelled.
CArAbjurationResist Energy, MassAs resist energy, except that it affects all targeted creatures.
CArConjurationBlast of FlameFlames fill the area.
CArConjurationOrb of AcidFlying orb does acid damage and may sicken.
CArConjurationOrb of ColdFlying orb does cold damage and may blind.
CArConjurationOrb of ElectricityFlying orb does electricity damage and may entangle.
CArConjurationOrb of FireFlying orb does fire damage and may daze.
CArConjurationOrb of ForceFlying orb does force damage.
CArConjurationOrb of SoundFlying orb does sonic damage and may deafen.
CArDivinationAssay ResistanceDivine the vulnerabilities of a creature’s magical defenses, giving a +10 bonus to attempts to overcome spell resistance.
CArDivinationUnluckNegatively influence fortune for a creature.
CArEvocationBlistering RadianceBall of light dazzles and burns nearby cratures.
CArEvocationDefenestrating SphereSphere throws enemies into the sky.
CArTransmutationBurning BloodReplace creature’s blood with fire and acid.
CArTransmutationDarkvision, MassTargeted creatures gain darkvision.
CArTransmutationFortify FamiliarFamiliar becomes tougher.
CArTransmutationRepair Critical DamageHeal a construct 4d8+1/CL damage.
CDNecromancyWrack:Renders creature helpless with pain.
CMAbjurationAttentive Alarm:As alarm, plus learn type and number of creatures that triggered alarm.
CMAbjurationOtiluke’s Impressing Field:Spells of a designated school or subtype are suppressed.
CMConjurationCaustic Mire:Acidic sludge slows progress, deals damage.
CMConjurationIncendiary Slime:Create slippery substance like grease, but highly flammable.
CMEnchantmentMelf’s Slumber Arrows:Your arrows cause the subject to fall asleep for 1 hour.
CMEnchantmentVecna’s Malevolent Whisper:Reduces living creature with 10 hp or lower to –9 hp.
CMEvocationIncendiary Surge:Cone of fire deals 1d6/level damage, 1d8/level damage on consecutive casting.
CMIllusionNightmare Terrain:Create patch of illusory terrain that hinders foes and allows you to hide.
CMNecromancyFinger of Agony:Deals 3d6 damage per round and nauseates or sickens target.
CMNecromancyHorrid Sickness:Subjects are nauseated or sickened.
CMNecromancySeed of Undeath:Subject that dies before spell expires rises as a zombie under your command.
CMNecromancyTouch of Years:Target loses 3 points of Str, Dex, and Con; second casting blinds and deafens.
CMTransmutationAspect of the Icy Hunter:You take the form of a winter wolf.
CMTransmutationCrystalline Memories:Read subject’s surface thoughts, deal hit point and Int damage.
CMTransmutationHeart of Earth:Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once.
CMTransmutationRebirth of Iron:Completely restores any metal item destroyed by rust, even if reduced to powder.
CMTransmutationRusted Blade:Touched weapon delivers filth fever.
CSConjurationCreate Fetch:Craft a temporary duplicate of yourself that follows telepathic orders
CSEvocationFatal Flame:Target’s body bursts into fame upon its death
CityConjurationLeomund’s Spacious Carriage:Summons carriage and horses to pull it.
CityConjurationSummon Pest Swarm:Summons swarm of urban animals and vermin.
DracAbjurationAntidragon Aura:Allies gain bonus to AC and saves against dragons.
DracAbjurationDispelling Breath:Your breath weapon acts as a targeted dispel magic to all creatures in its area.
DracAbjurationLower Spell Resistance:Subject’s spell resistance reduced.
DracAbjurationVoice of the Dragon:+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.
DracEvocationWingbind:A net of force entangles the target, preventing it from charging, running, or flying.
DracNecromancyRebuking Breath:Your breath weapon rebukes undead.
DracTransmutationBreath Weapon Substitution:Your breath weapon deals a different kind of damage than normal.
DracTransmutationSharptooth:One of your natural weapons deals damage as if you were one size larger.
DracTransmutationStunning Breath:Your breath weapon also stuns creatures for 1 round.
DrMConjurationFirestride Exhalation:Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area.
DrMEnchantmentTrance of the Verdant Domain:Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities.
DrMEvocationFirestride Exhalation:Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area.
DrMEvocationPassage of the Shifting Sands:Become a swirling sand cloud; gain one use of gust of wind.
DrMNecromancyCurse of the Elemental Lords:Bestow a curse on enemies, making them more susceptible to your energy damage.
DrMTransmutationMark of the Enlightened Soul:Spells gain the good descriptor and deal extra damage to evil creatures.
DrMTransmutationPassage of the Shifting Sands:Become a swirling sand cloud; gain one use of gust of wind.
DrMTransmutationPrimal Senses:Gain low-light vision and a +5 bonus on Listen and Spot checks. Sorcerer spell only.
DrMTransmutationTouch of the Blackened Soul:Spells gain the evil descriptor and deal extra damage to good creatures.
FC2TransmutationInvestiture of the Amnizu:Target can deal 1d4 Int damage with a touch.
FC2TransmutationInvestiture of the Erinyes:Target can force foes to move closer and take no action.
FC2TransmutationInvestiture of the Harvester Devil:Target can deal lingering wounds with melee attacks.
FC2TransmutationInvestiture of the Steel Devil:Target gains profane bonus on attacks and to AC.
FrostAbjurationGlacial Ward:Subject gains SR 18 against fire spells and effects.
FrostAbjurationIce Shield:Subject gains damage reduction 15/—.
FrostConjurationColumn of Ice:Column of ice erupts from ground, lifting anything in its area into the air.
FrostConjurationIce Ship:Creates ice runner or ice galleon.
FrostConjurationIce Web:Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.
FrostEvocationWall of Coldfire:Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.
FrostNecromancyMindfrost:Deals 5d6 cold damage, 1d4 Int damage.
HoBConjurationBoiling Oil:10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.
HoBEvocationEarly Twilight:Reduce light in 80-ft.-radius cylinder.
HoBTransmutationBattlefield Fortification:Create trench or berm.
HoHConjurationSummon Undead IV:Summons undead to fight for you.
LMConjurationBloodstar:Hovering construct wounds foe each time foe is damaged.
LMConjurationSummon Undead IV:Summons undead to fight for you.
LMNecromancyNecrotic Domination:Completely control encysted subject.
LoMEvocationDamning Darkness:Darkness deals either 2d6 or 1d6 damage per round.
PHBIIAbjurationCondemnation:Lowers subject outsider’s SR and stuns for 1 round.
PHBIIAbjurationSlashing Dispel:As dispel magic, but creatures take damage for spells dispelled.
PHBIIAbjurationStifle Spell:Subject must concentrate or botch spell.
PHBIIConjurationBright Worms:Fiery worms damage enemies within 20-ft. spread.
PHBIIConjurationDoom Scarabs:Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
PHBIIConjurationExplosive Rune Field:Area is covered with runes that explode on contact with creatures.
PHBIIEnchantmentWhelm, Mass:1d6 nonlethal damage/level (max 10d6) to 1 creature/level.
PHBIIEvocationBleakness:1d6 damage/round to living creatures, grants undead turn resistance and fast healing.
PHBIIEvocationChanneled Pyroburst:Deal fire damage, amount and radius based on casting time.
PHBIIEvocationCrushing Grip:Subject takes –2 on attacks, checks, saves, and AC and –20 ft. penalty to speed, might be paralyzed.
PHBIIEvocationSlashing Dispel:As dispel magic, but creatures take damage for spells dispelled.
PHBIIIllusionCrown of Veils:Gain +2 to Disguise and Hide, discharge to gain +8.
PHBIIIllusionMirror Image, Greater:As mirror image, but gain an additional image each round.
PHBIIIllusionPhantom Battle:Illusion of battle flanks creatures and denies attacks of opportunity.
PHBIINecromancyDoom Scarabs:Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
PHBIITransmutationBaleful Blink:Subject has 50% chance of failure on attacks and spells.
PHBIITransmutationCall of Stone:Slowly turn subject to stone.
PHBIITransmutationCelerity:Take a standard action immediately, but be dazed for a round.
PHBIITransmutationTrollshape:You take on the form and abilities of a troll.
PHBIIUniversalMystic Surge:Ally’s spell gains +2 DC and +1 caster level.
RoDConjurationUnseen Servant, Mass:As unseen servant except creates one servant/level.
RotDConjurationHoard Life:Sorceror only. Store some of your life force for later healing.
RotDConjurationWall of Scales:Sorceror only. Create a barrier of dragonhide.
RotDEnchantmentPower Word Distract:Makes one creature with 150 hp or less flat-footed.
RotDEvocationTail Sweep:Sorceror only. Your tail of force can attack a group of foes within 10 ft.
RotDEvocationWings of Flurry:Sorceror only. Your wings of force can attack all foes within 30 ft.
RotWTransmutationAerial Alacrity:+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.
RotWTransmutationEnduring Flight:Carry medium loads at full fly speed; flight duration doubles.
SandConjurationBlast of Sand:Cone deals 1d6 damage/level.
SandConjurationDesert Diversion:Those attempting planar travel are diverted to a random wasteland.
SandConjurationWall of Salt:Wall of salt that can be shaped.
SandConjurationWall of Sand:Wall impedes movement, obscures vision, and blocks some attacks.
SandConjurationWall of Water:Wall impedes movement and can drown creatures
SandEvocationParboil:Flash-heats air dealing fire and Intelligence damage to one or more creatures.
SandEvocationSearing Exposure:Target suffers hours of wasteland exposure in a moment.
SandNecromancyWither:Deals 1d6/level dessication damage and dehydrates living creature.
SandTransmutationFuse Sand:Hardens sand and may trap creatures.
SandTransmutationSandform:You become an oozelike being of sand.
StormEnchantmentSiren’s Call:Compel one creature/2 levels to submerse itself.
StormIllusionDisguise Ship:Disguises a ship.
StormNecromancyAboleth Curse:Subject’s skin undergoes a horrible transformaton.
BoEDConjurationRadiant Fog:As solid fog, but dazzles or blinds creatures within.
BoEDEvocationCelestial Brilliance:Object sheds brilliant light to 120 feet, hurts undead and evil outsiders.
BoEDEvocationDancing WebEnergy strands deal 1d6/level nonlethal damage plus entangles evil creatures for 1d6 rounds.
BoEDEvocationRadiant Shield:Creatures attacking you take electricity damage; you’re protected from electricity.
BoEDNecromancyAffliction:Infects evil subject with chosen affliction.
BoEDTransmutationPerfect Summons:Creates area where only good creatures can be summoned.
MoIAbjurationEssentia Lock:Target can’t reallocate essentia.
MoIAbjurationUnshape Soulmeld:One of target’s soulmelds is destroyed.
MoIConjurationConjure Lesser Midnight Construct:Shape a construct from incarnum to fight for you.
MoIDivinationGuardian Spirit:Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute.
MoINecromancyRend Essentia:Deal Charisma damage or essentia damage to foe; gain essentia.
MoINecromancyUnbind Chakra:Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed.
MoITransmutationOpen Least Chakra:Allow target to bind to its crown, feet, or hands chakra.
PlanarNecromancyEvil Glare:Paralyze creature with your glare.
PlanarTransmutationAttune Form:Grant target creature temporary protection against overtly damaging planar traits.
PlanarTransmutationBalor Nimbus:Your ? aming body damages foes in grapple.
PlanarTransmutationCorporeal Instability:Transform a target creature into an amorphous mass.
PlanarTransmutationDemon Dirge:Demons are stunned and take 3d6 damage/round for 1d4 rounds.
PlanarTransmutationFalse Gravity:Travel on a solid surface as if that surface had its own gravity.
PlanarTransmutationInfernal Wound:Weapon inflicts persistent, bleeding wounds.
PlanarTransmutationPerinarch:Gain greater control over Limbo’s morphic essence.
PlanarTransmutationTouchstone Lightning:Use your planar touchstone-granted higher-order abilities to fuel damaging rays.
ToMEnchantmentBeckon Monster:Force a creature to approach you against its will.
ToMTransmutationWarp Truename:Gives foe a temporary form that’s grotesque and useless.
MHConjurationBlast of Flame:60-ft. cone of fire (1d6/level damage).
MHTransmutationRepair Critical Damage:“Cures” 4d8+1/level (max +20) points of damage to a construct.
MHTransmutationUndeniable Gravity, Legion’s:Flying creatures lose flying ability.
5TH-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationBreak Enchantment:Frees subjects from Enchantments, alterations, curses, and petrification.
CoreAbjurationDismissal:Forces a creature to return to native plane.
CoreAbjurationMage’s Private Sanctum:Prevents anyone from viewing or scrying an area for 24 hours.
CoreConjurationCloudkill:Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
CoreConjurationMage’s Faithful Hound:Phantom dog can guard, attack.
CoreConjurationMajor Creation:As minor creation, plus stone and metal.
CoreConjurationPlanar Binding, Lesser:Traps extraplanar creature of 6 HD or less until it performs a task.
CoreConjurationSecret Chest:Hides expensive chest on Ethereal Plane; you retrieve it at will.
CoreConjurationSummon Monster V:Calls extraplanar creature to fight for you.
CoreConjurationTeleport:Instantly transports you as far as 100 miles/level.
CoreConjurationWall of Stone:Creates a stone wall that can be shaped.
CoreDivinationContact Other Plane:Lets you ask question of extraplanar entity.
CoreDivinationPrying Eyes:1d4 +1/level floating eyes scout for you.
CoreDivinationTelepathic Bond:Link lets allies communicate.
CoreEnchantmentDominate Person:Controls humanoid telepathically.
CoreEnchantmentFeeblemind:Subject’s Int and Cha drop to 1.
CoreEnchantmentHold Monster:As hold person, but any creature.
CoreEnchantmentInterposing Hand:Hand provides cover against one opponent.
CoreEnchantmentMind Fog:Subjects in fog get –10 to Wis and Will checks.
CoreEnchantmentSending:Delivers short message anywhere, instantly.
CoreEnchantmentSymbol of Sleep:Triggered rune puts nearby creatures into catatonic slumber.
CoreEnchantmentWall of Force:Wall is immune to damage.
CoreEvocationCone of Cold:1d6/level cold damage.
CoreIllusionDream:Sends message to anyone sleeping.
CoreIllusionFalse Vision:Fools scrying with an Illusion.
CoreIllusionMirage Arcana:As hallucinatory terrain, plus structures.
CoreIllusionNightmare:Sends vision dealing 1d10 damage, fatigue.
CoreIllusionPersistent Image:As major image, but no concentration required.
CoreIllusionSeeming:Changes appearance of one person per two levels.
CoreIllusionShadow Evocation:Mimics Evocation below 5th level, but only 20% real.
CoreNecromancyBlight:Withers one plant or deals 1d6/level damage to plant creature.
CoreNecromancyMagic Jar:Enables possession of another creature.
CoreNecromancySymbol of Pain:Triggered rune wracks nearby creatures with pain.
CoreNecromancyWaves of Fatigue:Several targets become fatigued.
CoreTransmutationAnimal Growth:One animal/two levels doubles in size.
CoreTransmutationBaleful Polymorph:Transforms subject into harmless animal.
CoreTransmutationFabricate:Transforms raw materials into finished items.
CoreTransmutationOverland Flight:You fly at a speed of 40 ft. and can hustle over long distances.
CoreTransmutationPasswall:Creates passage through wood or stone wall.
CoreTransmutationTelekinesis:Moves object, attacks creature, or hurls object or creature.
CoreTransmutationTransmute Mud to Rock:Transforms two 10-ft. cubes per level.
CoreTransmutationTransmute Rock to Mud:Transforms two 10-ft. cubes per level.
CoreUniversalPermanency:Makes certain spells permanent.
CAdIllusionShadow Form:Wrap yourself in darkness for concealment, and the ability to pass through barriers.
CAdTransmutationNightstalker’s Transformation:You gain the skills of an assassin but cannot cast spells for the duration.
CArAbjurationDuelwardYou can immediately counterspell and identify spells better.
CArAbjurationReciprocal GyreTarget takes damage for each spell that currently affects it.
CArAbjurationRefusalCreates an area the blocks the passage of spellcasters.
CArConjurationArc of LightningBolt of lightning arcs from one creature to another.
CArConjurationCorpse CandleGhostly hand holds a candle that reveals invisible creatures.
CArConjurationFreezing FogFreezing mist does cold damage to everything within it.
CArConjurationLeomund’s Hidden LodgeCamouflaged secure shelter.
CArConjurationServant HordeYou create several unseen servants.
CArConjurationVitriolic SphereEmerald sphere drenches area with acid.
CArDivinationAiming at the TargetBecome more able to maintain concentration on spells
CArEvocationFire Shield, MassAs fire shield, but with multiple recipients.
CArEvocationFireburst, GreaterFlames explode outward from you.
CArEvocationPrismatic RayRay does a random effect.
CArEvocationSword of DeceptionBlade attacks your enemies and curses them.
CArNecromancySpiritwallGhostly wall scares away creatures and damages those that pass it.
CArTransmutationBlink, GreaterAs blink, with more control.
CArTransmutationFly, MassAs fly, but with multiple target.
CDEvocationDragon Breath:You choose a dragon type and mimic its breath weapon.
CDTransmutationBlink, Improved:As blink, but safer and with more control.
CMConjurationFire and Brimstone:Subject takes fire damage, might be sickened.
CMEvocationChanneled Sound Blast:Deal sonic damage in cone; area and damage increase based on casting time.
CMEvocationCoat of Arms:Surround yourself with blades of force.
CMEvocationResounding Thunder:Lasting sound deals 4d6 sonic damage per round, deafens creatures within area.
CMIllusionFever Dream:Illusory vision fatigues or exhausts target, makes spellcasting difficult.
CMIllusionRetributive Image:Created Illusion deals damage to those who disbelieve it.
CMNecromancyChanneled Lifetheft:Fatigue, exhaust, and deal damage to target, depending on casting time.
CMNecromancyCryptwarden’s Grasp:Bestow mummy rot with your touch.
CMNecromancyTouch of Vecna:Deal negative energy damage and paralysis with your touch.
CMTransmutationDimension Jumper:Teleport up to 30 feet 1/round.
CMTransmutationFlaying Tendrils:You grow mind flayer tentacles, which you can use to attack your foes.
CMTransmutationForm of the Threefold Beast:You take the form of a chimera.
CMTransmutationHeart of Fire:Gain +10 ft. to land speed, resistance to fire 10, use fire shield once.
CMTransmutationLighting Leap:Transform into bolt of lightning, damaging foes and transporting yourself.
CMTransmutationUnicorn Blood:Gain immunity to poison, compulsion, charm effects; bestow temporary hp once.
CMUniversalArcane Fusion::Arcane Fusion: Cast two spells you know without expending additional slots. (Sorcerer only.)
CSAbjurationSpell Theft:Dispel spells on target and gain their benefit for yourself
CSConjurationEvacuation Rune:Create invisible rune that you can teleport to as swift action.
CityTransmutationZone of Peace:As peacebond, but affects all weapons in area.
DotUTransmutationDridershape:You take on the form and abilities of a drider.
DotUTransmutationSpider Form, Greater:You take on the form and abilities of a Huge fiendish monstrous spider.
DracAbjurationContingent Energy Resistance:Energy damagetriggers a resist energy spell.
DracConjurationLesser Dragon Ally:Exchange services with a 9HD dragon.
DracTransmutationBurning Blood:Your blood deals energy damage to nearby creatures when you are struck.
DracTransmutationDraconic Might:Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.
DracTransmutationDraconic Polymorph:You change into a dragon’s form.
DracTransmutationDragonsight:Gain low-light vision, darkvision, and blindsense.
DracTransmutationEthereal Breath:Your breath weapon manifests on the Ethereal Plane.
DracTransmutationFlight of the Dragon:You grow dragon wings.
DracTransmutationGreater Wings of Air:Target’s flight maneuverability improves by two steps.
DracTransmutationSuperior Magic Fang:Your natural weapons gain +1 enhancement bonus per four levels.
DracTransmutationVulnerability:Reduces an opponent’s damage reduction.
DrMConjurationUndying Vigor of the Dragonlords:Heal yourself of 5d6 or more points of damage. Sorcerer spell only.
DrMEvocationLord of the Sky:Gain flight and one use of lightning bolt; slow airborne creatures.
DrMTransmutationForm of the Desert Hunter:Take the form of a dragonne.
DrMTransmutationLord of the Sky:Gain flight and one use of lightning bolt; slow airborne creatures.
FC1NecromancyExtract Gift:Extracts essence from a willing or trapped demon to grant subject a lasting enhancement.
FC2TransmutationInvestiture of the Narzugon:Target gains a paralyzing gaze attack.
FC2TransmutationInvestiture of the Orthon:Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers.
FrostAbjurationAnticold Sphere:Mobile energy field provides immunity to cold.
FrostEvocationBoreal Wind:Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
FrostNecromancyGelid Blood:Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.
FrostTransmutationFlesh to Ice:Turns subject into statue of ice.
FrostTransmutationIce Shape:Sculpts ice into any shape.
FrostTransmutationIce to Flesh:Restores frozen creature.
HoBConjurationAcid Rain:20-ft.-radius cylinder deals 7d6 acid damage
HoBConjurationLeomund’s Billet:Creates sturdy barracks.
HoBEvocationShrieking Blast:40-ft. radius burst deafens and deals 8d6 sonic damage.
HoBNecromancyAnimate Legion:Creates skeletons or zombies.
HoHConjurationSummon Undead V:Summons undead to fight for you.
HoHNecromancyOath of Blood:Extends a geas beyond death that compels the target to animate and continue her quest as undead.
LMConjurationSummon Undead V:Summons undead to fight for you.
LMNecromancyHaunt Shift:Turn corporeal and incorporeal undead into haunting presences.
LMNecromancyKiss of the Vampire:You gain vampirelike supernatural abilities, but are vulnerable to attacks that harm undead.
LMNecromancyNecrotic Burst:Encysted subject killed, cyst begins to roam.
LMNecromancyNight’s Caress:Touched foe take 1d6 points of damage per level plus 1d6+2 Con damage.
PHBIIAbjurationField of Resistance:Zone provides SR 11 + caster level.
PHBIIAbjurationMana Flux:Magic in area has 20% failure chance.
PHBIIConjurationDimension Shuffle:Teleport multiple creatures short distances within line of sight.
PHBIIConjurationLuminous Assassin:As lesser luminous assassin, but the assassin is more powerful.
PHBIIConjurationToxic Weapon:Coats weapon with poison.
PHBIIEnchantmentIncite Riot:Subjects attack nearest creature.
PHBIIEvocationElectric Vengeance, Greater:As electric vengeance, but 5d8 damage +1/level (max +15) and daze subject.
PHBIIEvocationRadiance:Creates daylight that dazzles undead.
PHBIIEvocationSonic Shield:+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
PHBIIIllusionFriend to Foe:Make subject creature believe its allies are its enemies.
PHBIITransmutationDance of Blades:A weapon attacks on its own.
PHBIITransmutationEtherealness, Swift:Subject momentarily becomes ethereal.
RoDEnchantmentCharm Person, Mass:As charm person, but all within 30 feet.
RoDIllusionShadow Guardians:Create group of shadowy warriors.
RotDConjurationManifest Dragon Heritage:Sorceror only. Conjures a wyvern.
RotDEnchantmentPower Word Disable:Reduces living creature with 50 hp or less to 0 hp.
SandAbjurationAntifire Sphere:Creatures within sphere gain immunity to fire damage.
SandAbjurationDispel Water:Cancels water spells and effects or dismisses water creatures.
SandConjurationWall of Magma:Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.
SandEnchantmentSleep Mote:Dust devil of magic sand puts foes to sleep.
SandEvocationFlaywind Burst:Blows away and knocks down smaller creatures and deals 1d6 damage/level.
SandNecromancyChoking Sands:Touched creature begins to suffocate on sand.
SandTransmutationFlesh to Salt:Turns creature into a statue of salt.
SandTransmutationTransmute Sand to Glass:Transforms two 10-ft. cubes per level.
SandTransmutationTransmute Sand to Stone:Transforms two 10-ft. cubes per level.
SandTransmutationTransmute Stone to Sand:Transforms two 10-ft. cubes per level.
SandTransmutationUnearthly Heat:Target is subjected to unearthly heat for 1 round/level.
StormConjurationBlackwater Tentacle:Create blackwater tentacle that attacks your foe.
StormDivinationFlowsight:You can scry creatures in contact with a body of water.
StormNecromancyThalassemia:Turns blood to seawater, dealing 1d6/level damage.
StormTransmutationAiry Water:Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.
StormTransmutationTransformation of the Deeps:Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.
BoEDAbjurationTelepathy Block:Blocks all telepathic communication within 80-ft. radius.
BoEDAbjurationVanishing Weapon:Weapons’ touch dispels summoned or quasi-real creatures.
BoEDConjurationCall Faithful Servants:Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.
BoEDEvocationEmerald Burst:20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.
BoEDTransmutationTouch of Adamantine:Weapon gains the properties of an adamantine weapon.
PlanarAbjurationPlanar Tolerance:Provides long-term protection against overtly damaging planar traits.
PlanarConjurationCall Zelekhut:A zelekhut aids you in hunting a fugitive.
PlanarConjurationPrecipitate Breach:You can force planar boundaries to rip, creating a planar breach.
PlanarNecromancyDeath Throes:Your body explodes when you die.
PlanarNecromancyOpalescent Glare:Kill evil creatures with a look, or make them very afraid.
ToMAbjurationSpurn the Supernatural:Suppresses one or more of a foe’s supernatural abilities.
ToMConjurationTruename Binding, Lesser:Enslaves extraplanar creature of CR 6 or less with the power of its truename.
WoLNecromancySuppress Legacy:Target temporarily loses all legacy abilities of one item.
WoLTransmutationRevitalize Legacy, Lesser:Get extra use of chosen lesser legacy ability.
MHConjurationArc of Lightning:Line of electricity between two creatures (1d6/level damage).
MHEvocationFire Shield, Legion’s:Creatures attacking allies take damage; allies are protected from fire or cold.
MHEvocationFireburst, Greater:Subjects within 10 ft. take 1d8/level fire damage.
6TH-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationAntimagic Field:Negates magic within 10 ft.
CoreAbjurationDispel Magic, Greater:As dispel magic, but +20 on check.
CoreAbjurationGlobe of Invulnerability:As lesser globe of invulnerability, plus 4th-level spell effects.
CoreAbjurationGuards and Wards:Array of magic effects protect area.
CoreAbjurationRepulsion:Creatures can’t approach you.
CoreConjurationAcid Fog:Fog deals acid damage.
CoreConjurationPlanar Binding:As lesser planar binding, but up to 12 HD.
CoreConjurationSummon Monster VI:Calls extraplanar creature to fight for you.
CoreConjurationWall of Iron:30 hp/four levels; can topple onto foes.
CoreDivinationAnalyze Dweomer:Reveals magical aspects of subject.
CoreDivinationLegend Lore:Lets you learn tales about a person, place, or thing.
CoreDivinationTrue Seeing:Lets you see all things as they really are.
CoreEnchantmentGeas/Quest:As lesser geas, plus it affects any creature.
CoreEnchantmentHeroism, Greater:Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
CoreEnchantmentSuggestion, Mass:As suggestion, plus one subject/level.
CoreEnchantmentSymbol of Persuasion:Triggered rune charms nearby creatures.
CoreEvocationChain Lightning:1d6/level damage; 1 secondary bolt/level each deals half damage.
CoreEvocationContingency:Sets trigger condition for another spell.
CoreEvocationForceful Hand:Hand pushes creatures away.
CoreEvocationFreezing Sphere:Freezes water or deals cold damage.
CoreIllusionMislead:Turns you invisible and creates illusory double.
CoreIllusionPermanent Image:Includes sight, sound, and smell.
CoreIllusionProgrammed Image:As major image, plus triggered by event.
CoreIllusionShadow Walk:Step into shadow to travel rapidly.
CoreIllusionVeil:Changes appearance of group of creatures.
CoreNecromancyCircle of Death:Kills 1d4/level HD of creatures.
CoreNecromancyCreate Undead:Creates ghouls, ghasts, mummies, or mohrgs.
CoreNecromancyEyebite:Target becomes panicked, sickened, and comatose.
CoreNecromancySymbol of Fear:Triggered rune panics nearby creatures.
CoreNecromancyUndeath to Death:Destroys 1d4/level HD of undead (max 20d4).
CoreTransmutationBear’s Endurance, Mass:As bear’s endurance, affects one subject/level.
CoreTransmutationBull’s Strength, Mass:As bull’s strength, affects one subject/ level.
CoreTransmutationCat’s Grace, Mass:As cat’s grace, affects one subject/level.
CoreTransmutationControl Water:Raises or lowers bodies of water.
CoreTransmutationDisintegrate:Makes one creature or object vanish.
CoreTransmutationEagle’s Splendor, Mass:As eagle’s splendor, affects one subject/level.
CoreTransmutationFlesh to Stone:Turns subject creature into statue.
CoreTransmutationFox’s Cunning, Mass:As fox’s cunning, affects one subject/ level.
CoreTransmutationMage’s Lucubration:Wizard only. Recalls spell of 5th level or lower.
CoreTransmutationMove Earth:Digs trenches and build hills.
CoreTransmutationOwl’s Wisdom, Mass:As owl’s wisdom, affects one subject/ level.
CoreTransmutationStone to Flesh:Restores petrified creature.
CoreTransmutationTransformation:You gain combat bonuses.
CAdTransmutationCloak of the Sea:Gain several benefits while underwater.
CArAbjurationSign of Sealing, GreaterAs Sign of Sealing, but can be used to seal on open space.
CArEnchantmentTransfixParalyze humanoids until they meet a condition.
CArIllusionIllusory PitCreates an illusory pit that convinces foes they are falling.
CArNecromancyArrow of BoneEnchants a projectile to slay those it strikes.
CArTransmutationBrilliant BladeWeapon becomes a weapon of brilliant energy.
CArTransmutationFiendformTake the form of a demon or devil.
CArUniversalImbue Familiar With Spell AbilityGive some of your spells to familiar.
CDDivinationProbe Thoughts:Read subject’s memories, one question/round.
CDEvocationFires of Purity:Target bursts into magical ?ame, becoming a dangerous weapon.
CDTransmutationSubvert Planar Essence:Reduces target’s DR and SR.
CMAbjurationKarmic Retribution:Any creature damaging you becomes stunned for 1 round.
CMAbjurationPrismatic Aura:Shield of colors offers concealment and damages your attackers.
CMConjurationFamiliar Refuge:Safely teleport self to familiar or familiar to self as a swift action.
CMConjurationMordenkainen’s Trusted Bloodhound:Create a ferocious hound that tracks and attacks foes.
CMConjurationSteal Summoning:Take control of another caster’s summoned monster.
CMConjurationTactical Teleportation:Teleport one creature/3 levels a short distance.
CMEnchantmentEndless Slumber:Subject falls asleep and is not easily roused.
CMEvocationLingering Flames:Eruption of fire deals 1d6 damage per caster level each round for 3 rounds.
CMEvocationStorm of Fire and Ice:Storm provides concealment, slows movement, deals cold and fire damage.
CMTransmutationSmoky Confinement:Subject is imprisoned within a Tiny receptacle.
CMUniversalRary’s Arcane Conversion::Rary’s Arcane Conversion: Instantly lose a prepared wizard spell and replace it with another spell from your spellbook. (Wizard only.)
CSDivinationScry Location:Spy on a distant location
DracAbjurationAura of Evasion: All within 10 ft:gain evasion against breath weapons.
DracNecromancyAura of Terror:You gain an aura of fear, or your frightful presence becomes more effective.
DracNecromancyImperious Glare:You cause targets to cower in fear.
DrMConjurationCall of the Twilight Defender:Summon a twilight guardian to fight for you.
DrMDivinationEyes of the Oracle:Gain +2 bonus to AC and on Reflex saves; ready one extra action.
DrMEvocationHaze of Smoldering Stone:Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone.
DrMTransmutationLesser Dragonshape:Take the form of a Large red dragon.
DrMTransmutationPrimal Speed:Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. Sorcerer spell only.
FC1TransmutationOozepuppet:You can telekinetically control target ooze.
FC2TransmutationInvestiture of the Barbed Devil:Target can deal extra damage when grappling.
FC2TransmutationInvestiture of the Malebranche:Target gains powerful charge ability.
FrostEnchantmentFreezing Glance:Gaze freezes subjects in place.
FrostEvocationEntomb:Captures subjects in blocks of ice, suffocating them.
FrostEvocationIce Rift:Intense quake shakes 40-ft. radius spread of ice.
FrostNecromancyHeartfreeze:Subject exhausted, dies in 1d3+2 rounds.
FrostNecromancyWaves of Cold:Fire creatures become shaken and cold creatures lose immunity to cold.
FrostTransmutationMove Snow and Ice:Digs trenches and builds hills in ice and snow.
FrostTransmutationSuppress Flame:Reduces damage and illumination from fire.
HoHEnchantmentCloak of Hate:Target provokes hostile reactions, takes –10 penalty on Diplomacy checks.
LMNecromancyGhoul Gauntlet:Convert victim to a ghoul under your control.
LMNecromancyIncorporeal Nova:Destroy incorporeal undead.
LMNecromancyNecrotic Eruption:Encysted subject killed, those nearby damaged and possibly encysted.
LMNecromancyRevive Undead:Restores undeath to undead that was destroyed up to 1 day/level ago.
LMNecromancySpectral Touch:Your touch bestows one negative level per round.
LoMDivinationProbe Thoughts:Read subject’s memories, one question/round.
PHBIIEnchantmentOverwhelm:Nonlethal damage knocks out subject.
PHBIIEvocationThunder Field:Creatures in area take 1d8 sonic damage/round, knocked prone.
PHBIITransmutationChasing Perfection:Subject gains +4 to all abilities.
PHBIITransmutationEnergy Surge, Greater:As energy surge, but 3d6 damage.
RotDEnchantmentPower Word Nauseate:Makes one creature with 150 hp or less nauseated.
RoSDivinationEye of StoneAs Arcane Eye, but sensor can move through stone.
SandEnchantmentSymbol of Thirst:Triggered rune overwhelms nearby creatures with thirst.
SandNecromancyAshen Union:Drains moisture from a creature, possibly killing it and destroying its body.
SandNecromancyDesiccate, Mass:Desiccates several creatures.
SandNecromancyMummify:Touched living creature dies and is mummified.
SandTransmutationScalding Mud:Transmute rock or earth into boiling muck.
StormConjurationMudslide:Landslide buries, mires creatures within a 40-ft. radius.
StormNecromancyBlackwater Taint:Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.
BoEDAbjurationStarmantle:Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.
BoEDEnchantmentWages of Sin:Evil creatures attack other evil creatures.
BoEDTransmutationQuickshift:Caster can use teleport or greater teleport spell-like ability as a free action for 1 round/level.
MoIConjurationConjure Midnight Construct:Shape a construct from incarnum to fight for you.
MoINecromancyGreater Channel the Mishtai:Draw a chosen mishtai’s soul into a target creature’s body.
MoINecromancyWrathful Doom:Target is dazed and takes damage each round equal to his essentia pool.
PlanarAbjurationSeal Portal:Seal an interplanar portal or gate.
PlanarConjurationWall of Gears:Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft.
PlanarDivinationRary’s Interplanar Telepathic Bond:Link lets allies communicate across planes.
ToMAbjurationHidden Truename:Subject’s personal truename is hard to discover through research.
7TH-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationBanishment:Banishes 2 HD/level of extraplanar creatures.
CoreAbjurationSequester:Subject is invisible to sight and scrying; renders creature comatose.
CoreAbjurationSpell Turning:Reflect 1d4+6 spell levels back at caster.
CoreConjurationInstant Summons:Prepared object appears in your hand.
CoreConjurationMage’s Magnificent Mansion:Door leads to extradimensional mansion.
CoreConjurationPhase Door:Creates an invisible passage through wood or stone.
CoreConjurationPlane Shift:As many as eight subjects travel to another plane.
CoreConjurationSummon Monster VII:Calls extraplanar creature to fight for you.
CoreConjurationTeleport Object:As teleport, but affects a touched object.
CoreConjurationTeleport, Greater:As teleport, but no range limit and no off-target arrival.
CoreDivinationArcane Sight, Greater:As arcane sight, but also reveals magic effects on creatures and objects.
CoreDivinationScrying, Greater:As scrying, but faster and longer.
CoreDivinationVision:As legend lore, but quicker and strenuous.
CoreEnchantmentHold Person, Mass:As hold person, but all within 30 ft.
CoreEnchantmentInsanity:Subject suffers continuous confusion.
CoreEnchantmentPower Word Blind:Blinds creature with 200 hp or less.
CoreEnchantmentSymbol of Stunning:Triggered rune stuns nearby creatures.
CoreEvocationDelayed Blast Fireball:1d6/level fire damage; you can postpone blast for 5 rounds.
CoreEvocationForcecage:Cube or cage of force imprisons all inside.
CoreEvocationGrasping Hand:Hand provides cover, pushes, or grapples.
CoreEvocationMage’s Sword:Floating magic blade strikes opponents.
CoreEvocationPrismatic Spray:Rays hit subjects with variety of effects.
CoreIllusionInvisibility, Mass:As invisibility, but affects all in range.
CoreIllusionProject Image:Illusory double can talk and cast spells.
CoreIllusionShadow Conjuration, Greater:As shadow Conjuration, but up to 6th level and 60% real.
CoreIllusionSimulacrum:Creates partially real double of a creature.
CoreNecromancyControl Undead:Undead don’t attack you while under your command.
CoreNecromancyFinger of Death:Kills one subject.
CoreNecromancySymbol of Weakness:Triggered rune weakens nearby creatures.
CoreNecromancyWaves of Exhaustion:Several targets become exhausted.
CoreTransmutationControl Weather:Changes weather in local area.
CoreTransmutationEthereal Jaunt:You become ethereal for 1 round/level.
CoreTransmutationReverse Gravity:Objects and creatures fall upward.
CoreTransmutationStatue:Subject can become a statue at will.
CoreUniversalLimited Wish:Alters reality—within spell limits.
CArAbjurationEnergy ImmunityCreature touched becomes immune to a type of energy.
CArAbjurationOtiluke’s Greater Dispelling ScreenMagic that passes through the wall may be dispelled.
CArEvocationEmerald Flame FistYour hands become sheathed in emerald flames that burn your foes and light them on fire.
CArNecromancySword of DarknessSword of negative energy bestows negative levels.
CMAbjurationEnergy Absorption:Target gains resistance 10 to energy; can turn one energy attack into healing.
CMConjurationChoking Cobwebs:Cobwebs provide concealment,slow movement, sicken creatures.
CMNecromancyNecrotic Curse:Cure spells in area deal damage, living beings don’t heal with rest.
CMNecromancyRetributive Enervation:Any living creature that strikes you in melee gains a negative level.
CMNecromancySeed of Undeath, Greater:As seed of undeath, but affects an area.
CMTransmutationAdamantine Wings:Wings grant fly 60 ft., provide natural attacks.
CMTransmutationUnicorn Heart:Gain speed 60, +4 on Str-, Dex-, and Con-based checks; use dimension door once.
DracAbjurationAntimagic Ray:Target loses all magical powers.
DracAbjurationEnergy Immunity:Subject hss immunity to damage from one kind of energy.
DracAbjurationHide from Dragons:Dragons can’t perceive one subject/two levels.
DracConjurationDragon Ally:As lesser dragon ally, but up to 18 HD.
DracEnchantmentHiss of Sleep:You induce comatose slumber in targets.
DracTransmutationAnimate Breath:Your breath weapon becomes a construct.
DracTransmutationGreater Stunning Breath:Your breath weapon also stuns creatures for 2d4 rounds.
DrMAbjurationAbj Justice of the Wyrm King:Create a field of arcane force that deals 4d6 damage to melee attackers.
DrMAbjurationKiss of Draconic Defiance:Hinder nearby spellcasters; counter one spell automatically.
DrMEvocationGlorious Master of the Elements:Channel acid, cold, electricity, or fire damage into ranged touch attacks.
DrMTransmutationAspect of the Platinum Dragon:Take the form of an aspect of Bahamut. Sorcerer spell only.
DrMUniversalArcane Spellsurge:Reduce the casting time of your arcane spells.
FC1DivinationFiendish Clarity:Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good.
FC1NecromancySoul Link:Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments.
FC2TransmutationInvestiture of the Ice Devil:Target deals +1d6 cold damage and slows foes with successful melee attacks.
FrostAbjurationGlacial Ward, Greater:Area around you provides SR 25 against fire spells and effects.
FrostConjurationIce Castle:Creates castle of snow and ice with an array of magical effects.
LMAbjurationGhost Trap:Incorporeal creatures turn corporeal.
LMNecromancyAvasculate:Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels.
LMNecromancyAwaken Undead:Grant sentience to otherwise mindless undead.
LMNecromancyEnergy Ebb:Give subject one negative level/round for 1 round/level.
LMNecromancyNecrotic Tumor:Permanently control encysted subject.
PHBIIConjurationLuminous Assassin, Greater:As luminous assassin, but the assassin is more powerful.
PHBIINecromancyPulse of Hate:Nearby enemies take 2d6 damage/round.
PHBIITransmutationAnimalistic Power, Mass:As animalistic power, but multiple subjects.
PHBIITransmutationAs the Frost:Transform into a creature of cold.
RotDConjurationSummon Aspect of Bahamut:Summons an aspect of Bahamut.
SandTransmutationFlesh to Salt, Mass:Turns several creatures into statues of salt.
SandTransmutationVitrify:Melts sand into glass.
StormConjurationWaterspout:Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in.
BoEDEvocationAmber Sarcophagus:Target is trapped in stasis inside amber.
BoEDNecromancyRighteous Glare:Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
BoEDTransmutationEladrin Form:You become an incorporeal globe.
BoEDTransmutationTomb of Light:Entraps and harms evil extraplanar creatures.
MoIConjurationIncarnum Bladestorm:Storm of blades deals Wis damage to living creatures within.
MoIDivinationAdept Spirit, Mass:One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.
MoITransmutationOpen Lesser Chakra:Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra.
PlanarAbjurationPlanar Bubble:Create bubble around target creature that emulates target’s native planar environment.
PlanarConjurationCall Kolyarut:A kolyarut aids you in punishing an oath-breaker.
PlanarNecromancyBarghest’s Feast:Destroy target corpse, potentially preventing its return to life.
PlanarNecromancyMiasma of Entropy:Rot all natural materials in 30-ft. cone-shaped burst.
ToMConjurationTruename Binding:Enslaves extraplanar creature of CR 10 or less with the power of its truename.
8TH-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationDimensional Lock:Teleportation and interplanar travel blocked for one day/level.
CoreAbjurationMind Blank:Subject is immune to mental/emotional magic and scrying.
CoreAbjurationPrismatic Wall:Wall’s colors have array of effects.
CoreAbjurationProtection from Spells:Confers +8 resistance bonus.
CoreConjurationIncendiary Cloud:Cloud deals 4d6 fire damage/round.
CoreConjurationMaze:Traps subject in extradimensional maze.
CoreConjurationPlanar Binding, Greater:As lesser planar binding, but up to 18 HD.
CoreConjurationSummon Monster VIII:Calls extraplanar creature to fight for you.
CoreConjurationTrap the Soul:Imprisons subject within gem.
CoreDivinationDiscern Location:Reveals exact location of creature or object.
CoreDivinationMoment of Prescience:You gain insight bonus on single attack roll, check, or save.
CoreDivinationPrying Eyes, Greater:As prying eyes, but eyes have true seeing.
CoreEnchantmentAntipathy:Object or location affected by spell repels certain creatures.
CoreEnchantmentBinding:Utilizes an array of techniques to imprison a creature.
CoreEnchantmentCharm Monster, Mass:As charm monster, but all within 30 ft.
CoreEnchantmentDemand:As sending, plus you can send suggestion.
CoreEnchantmentIrresistible Dance:Forces subject to dance.
CoreEnchantmentPower Word Stun:Stuns creature with 150 hp or less.
CoreEnchantmentSymbol of Insanity:Triggered rune renders nearby creatures insane.
CoreEnchantmentSympathy:Object or location attracts certain creatures.
CoreEvocationClenched Fist:Large hand provides cover, pushes, or attacks your foes.
CoreEvocationPolar Ray:Ranged touch attack deals 1d6/level cold damage.
CoreEvocationShout, Greater:Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
CoreEvocationSunburst:Blinds all within 10 ft., deals 6d6 damage.
CoreEvocationTelekinetic Sphere:As resilient sphere, but you move sphere telekinetically.
CoreIllusionScintillating Pattern:Twisting colors confuse, stun, or render unconscious.
CoreIllusionScreen:Illusion hides area from vision, scrying.
CoreIllusionShadow Evocation, Greater:As shadow Evocation, but up to 7th level and 60% real.
CoreNecromancyClone:Duplicate awakens when original dies.
CoreNecromancyCreate Greater Undead:Create shadows, wraiths, spectres, or devourers.
CoreNecromancyHorrid Wilting:Deals 1d6/level damage within 30 ft.
CoreNecromancySymbol of Death:Triggered rune slays nearby creatures.
CoreTransmutationIron Body:Your body becomes living iron.
CoreTransmutationPolymorph Any Object:Changes any subject into anything else.
CoreTransmutationTemporal Stasis:Puts subject into suspended animation.
CArAbjurationAnticipate Teleportation, GreaterKnow when a creature tries to teleport near you, and delay its arrival.
CArNecromancyBlackfireRay causes living creature to erupt in negative energy fire.
CArNecromancyHeart of StoneReplace your heart with stone, granting damage reduction.
CArTransmutationFlensingStrip away a creature’s skin.
CArTransmutationGhostformBecome intangible like a manifesting ghost.
CDTransmutationBestow Curse, Greater:As bestow curse, but more severe penalties.
CMAbjurationDeadly Lahar:Create a wave of molten volcanic rock that sticks to creatures.
CMAbjurationMysterious Redirection:Attacks against you have 50% chance to strike adjacent target instead.
CMEvocationPrismatic Bow:Creates bow that allows seven attacks, each with a different prismatic effect.
CMNecromancyTouch of the Graveborn:Melee touch attack deals 10d6 damage or controls undead creature.
CMTransmutationDreaded Form of the Eye Tyrant:You take the form of a beholder.
CMTransmutationUnyielding Form of Inevitable Death:You take the form of a marut.
CMUniversalArcane Fusion, Greater::Cast two spells without expending additional slots. (Sorcerer only.)
DracConjurationPhantasmal Thief:Creates an unseen force that steals from others.
DracEnchantmentMaddening Whispers:You induce confusion and madness in targets.
DracNecromancyEnervating Breath:Your breath weapon also bestows 2d4 negative levels.
DracTransmutationBreath Weapon Admixture:Your breath weapon also deals a second type of damage.
DrMEnchantmentMind of the Labyrinth:Confuse enemies who try to affect your mind; dominate one such attacker.
DrMTransmutationAspect of the Chromatic Dragon:Take the form of an aspect of Tiamat. Sorcerer spell only.
FC1AbjurationShun the Dark Chaos:Exchanges one of target’s Abyssal heritor feats for another kind of feat.
FC1TransmutationEmbrace the Dark Chaos:Exchanges one of target’s feats for an Abyssal heritor feat.
FC2TransmutationInvestiture of the Horned Devil:Target stuns foes with successful melee attack.
FrostTransmutationFimbulwinter:Creates winter weather for miles around you that lasts for months.
HoHEnchantmentFamilial Geas:Commands subject to undertake a task, which passes to his nearest kin if he dies.
LMNecromancyAvascular Mass:Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.
LMNecromancyNecrotic Empowerment:Draw personal vigor from mother cyst.
LMNecromancyVeil of Undeath:You gain undead traits.
LMTransmutationGhostform:You assume incorporeal form and gain some incorporeal traits and bonuses.
PHBIIAbjurationChain Dispel:Dispel multiple magical effects in multiple creatures.
PHBIINecromancyPlague:One creature/level contracts quickly terminal disease.
PHBIITransmutationCelerity, Greater:Take a full-round action immediately, but be dazed for a round.
RoDTransmutationBestow Curse, Greater:As bestow curse, but more severe penalties.
RoSTransmutationEarth GlideCreature can swim through earth and stone.
RotDConjurationManifest Dragon Heritage, Greater:Sorceror only. Conjures a dragon turtle.
RotDEnchantmentPower Word Petrify:Petrifies one creature with 100 hp or less.
SandAbjurationTranscribe Symbol:Safely moves an untriggered magical symbol to another location.
SandEnchantmentDesert Binding:Imprisons creature as sand in an hourglass or wind in the waste
StormConjurationMordenkainen’s Capable Caravel:Creates magical ship with extradimensional staterooms.
StormConjurationStormwalk:Teleport yourself and one creature/2 levels from a storm.
StormEvocationDepthsurge:Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships.
BoEDNecromancyLast Judgment:Evil creatures are struck dead and sent to Lower Planes.
BoEDTransmutationAxiomatic Creature:Transforms creature into an axiomatic creature.
MoIAbjurationSoulbanned Zone:Create an immobile area that blocks all incarnum effects for 10 min./level.
MoIConjurationConjure Greater Midnight Construct:Shape a construct from incarnum to fight for you.
MoIDivinationGuardian Spirit, Mass:One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute.
PlanarConjurationFierce Pride of the Beastlands:Summon celestial lions and celestial dire lions to follow your commands.
PlanarConjurationPlane Shift, Greater:Plane shift accurately to your desired destination.
ToMAbjurationExpunge the Supernatural:Permanently eliminates a foe’s supernatural ability.
ToMAbjurationTruename Dispel:Cancels spells and magical effects on a creature whose personal truename you know.
ToMTransmutationRitual of Renaming:You give a creature a new personal truename, expunging the old one.
WoLNecromancySever Legacy:Target permanently loses all legacy abilities.
9TH-LEVEL SPELLS
Source   School   Spell Name   Brief Description   
CoreAbjurationFreedom:Releases creature from imprisonment.
CoreAbjurationImprisonment:Entombs subject beneath the earth.
CoreAbjurationMage’s Disjunction:Dispels magic, disenchants magic items.
CoreAbjurationPrismatic Sphere:As prismatic wall, but surrounds on all sides.
CoreConjurationGate:Connects two planes for travel or summoning.
CoreConjurationRefuge:Alters item to transport its possessor to you.
CoreConjurationSummon Monster IX:Calls extraplanar creature to fight for you.
CoreConjurationTeleportation Circle:Circle teleports any creature inside to designated spot.
CoreDivinationForesight:“Sixth sense” warns of impending danger.
CoreEnchantmentDominate Monster:As dominate person, but any creature.
CoreEnchantmentHold Monster, Mass:As hold monster, but all within 30 ft.
CoreEnchantmentPower Word Kill:Kills one creature with 100 hp or less.
CoreEvocationCrushing Hand:Large hand provides cover, pushes, or crushes your foes.
CoreEvocationMeteor Swarm:Four exploding spheres each deal 6d6 fire damage.
CoreIllusionShades:As shadow Conjuration, but up to 8th level and 80% real.
CoreIllusionWeird:As phantasmal killer, but affects all within 30 ft.
CoreNecromancyAstral Projection:Projects you and companions onto Astral Plane.
CoreNecromancyEnergy Drain:Subject gains 2d4 negative levels.
CoreNecromancySoul Bind:Traps newly dead soul to prevent resurrection.
CoreNecromancyWail of the Banshee:Kills one creature/level.
CoreTransmutationEtherealness:Travel to Ethereal Plane with companions.
CoreTransmutationShapechange:Transforms you into any creature, and change forms once per round.
CoreTransmutationTime Stop:You act freely for 1d4+1 rounds.
CoreUniversalWish:As limited wish, but with fewer limits.
CAdDivinationHindsight:Look into the past.
CArAbjurationAbsorptionAbsorb spells targeted at you, and use the energy to cast your own.
CArAbjurationReaving DispelSteal the benefits of dispelled magic.
CArConjurationSphere of Ultimate DestructionSphere of nothing destroys all it touches.
CArConjurationSummon Elemental MonolithYou summon a tremendously powerful elemental.
CArEnchantmentProgrammed AmnesiaSelectively destroy, alter, or implant memories in the target.
CArIllusionSuperior InvisibilityCreature is invisible to all senses.
CArTransmutationTransmute Rock to LavaRock of any sort becomes molten.
CDAbjurationUnbinding:Frees everyone in range from spells that constrain or bind.
CMConjurationDimension Jumper, Greater:Teleport yourself up to 60 feet once per round.
CMConjurationGenius Loci:Create a guardian spirit for a specific location.
CMConjurationTowering Thunderhead:Clouds provide concealment, block ranged attacks, empower sonic or electricity spells.
CMEvocationDeadly Sunstroke:Creatures take 1d6 fire damage/level and become fatigued.
CMEvocationLash of Force:Whip of force strikes for 5d6 damage; can become a 15d6 line attack.
CMEvocationPrismatic Deluge:Call down a prismatic effect over a wide area.
DracConjurationGreater Dragon Ally:As lesser dragon ally, but up to 27 HD
DracTransmutationDeafening Breath:Your breath weapon also deals sonic damage and deafens.
DrMEvocationBurst of Glacial Wrath:Freeze nearby creatures, turning them into solid blocks of ice.
DrMTransmutationBurst of Glacial Wrath:Freeze nearby creatures, turning them into solid blocks of ice.
FC1ConjurationAbyssal Rift:Opens a rift in the ground, damaging creatures and structures.
FC2TransmutationInvestiture of the Hellfire Engine:Target gains iron body and 8d10 breath weapon of hellfire.
FC2TransmutationInvestiture of the Pit fiend:Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror.
FrostEvocationIceberg:Block of ice falls from sky, dealing 20d6 damage and burying subjects.
FrostIllusionIce Assassin:Creates duplicate of creature with sole purpose to slay original.
FrostTransmutationFrostfell:Intense cold turns all subjects in area into ice.
HoHConjurationVile Death:Undead creature gains fiendish template.
HoHNecromancyPlague of Undead:Animates horde of undead.
LMNecromancyNecrotic Termination:Permanently eliminates encysted subject.
LMNecromancyPlague of Undead:Animates horde of undead.
LoMConjurationUtterdark:100-ft./level radius of darkness that evil creatures can see through.
LoMEvocationInvoke Magic:Momentarily negate antimagic effects.
PHBIIConjurationSummon Golem:Summon a clay, flesh, iron, or stone golem from a small amount of like material.
PHBIIEvocationDetonate:Slays subject and creates 20-ft.-radius explosion that deals 1d6 damage/level (max 20d6).
PHBIITransmutationDragonshape:You take on the form and abilities of a Huge red dragon.
StormConjurationPlanar Navigation:Send a whole ship to another plane.
BoEDConjurationBlinding Glory:100-ft./level radius of light that blinds evil creatures.
MoIAbjurationSoulmeld Disjunction:One or more of target’s soulmelds are destroyed.
MoITransmutationOpen Greater Chakra:Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra.
PlanarConjurationAbyssal Army:Summons demons to fight for you.
PlanarConjurationCall Marut:A marut aids you in pursuing one seeking to cheat time.
PlanarConjurationHeavenly Host:Summons archons to fight for you.
PlanarConjurationHellish Horde:Summons devils to fight for you.
PlanarConjurationPrecipitate Complete Breach:You rip wide the boundary between two planes.
PlanarTransmutationPerinarch, Planar:Gain control over a small area of any divinely morphic plane.
ToMConjurationTruename Binding, Greater:Enslaves extraplanar creature of CR 14 or less with the power of its truename.
ToMNecromancyUnname:Erase a creature from reality.
WoLTransmutationRevitalize Legacy, Greater:Get extra use of chosen greater legacy ability.

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