{"id":1098,"date":"2026-07-28T06:27:10","date_gmt":"2026-07-28T06:27:10","guid":{"rendered":"https:\/\/planesmarches.gamesoup.com.au\/?p=1098"},"modified":"2026-07-28T06:59:35","modified_gmt":"2026-07-28T06:59:35","slug":"shaman-spells","status":"publish","type":"post","link":"https:\/\/planesmarches.gamesoup.com.au\/?p=1098","title":{"rendered":"SHAMAN SPELLS"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">SHAMAN SPELLS <\/h2>\n\n\n\n<h5 class=\"wp-block-heading\">0-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cure Minor Wounds.<\/strong> Cures 1 point of damage.<br><strong>Detect Disease*.<\/strong> Detects disease in one creature or object.<br><strong>Detect Magic.<\/strong> Detects spells and magic items within 60 ft.<br><strong>Detect Poison. <\/strong>Detects poison in one creature or object.<br><strong>Guidance.<\/strong> +1 on one roll, save, or check.<br><strong>Inflict Minor Wounds.<\/strong> Touch attack, 1 point of damage.<br><strong>Mending.<\/strong> Makes minor repairs on an object.<br><strong>Purify Food and Drink. <\/strong>Purifies 1 cu. ft.\/level of food or water.<br><strong>Read Magic.<\/strong> Read scrolls and spellbooks.<br><strong>Resistance.<\/strong> Subject gains +1 on saving throws.<br><strong>Virtue.<\/strong> Subject gains 1 temporary hp.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">1ST-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Animal Friendship.<\/strong> Gains permanent animal companions.<br><strong>Attraction*. <\/strong>Attacks are drawn to the subject creature, dealing more damage.<br><strong>Bane.<\/strong> Enemies suffer \u20131 attack, \u20131 on saves against fear.<br><strong>Bless. <\/strong>Allies gain +1 attack and +1 on saves against fear.<br><strong>Bless Water.<\/strong> Makes holy water.<br><strong>Calm Animals.<\/strong> Calms 2d4 +1\/level HD of animals, beasts, and magical beasts.<br><strong>Cure Light Wounds.<\/strong> Cures 1d8 +1\/level damage (max +5).<br><strong>Curse Water. <\/strong>Makes unholy water.<br><strong>Deathwatch.<\/strong> Sees how near death subjects within 30 ft. are.<br><strong>Detect Chaos\/Evil\/Good\/Law. <\/strong>Reveals creatures, spells, or objects.<br><strong>Detect Undead.<\/strong> Reveals undead within 60 ft.<br><strong>Doom. <\/strong>One subject suffers \u20132 on attacks, damage, saves, and checks.<br><strong>Endure Elements.<\/strong> Ignores 5 damage\/round from one energy type.<br><strong>Entropic Shield. <\/strong>Ranged attacks against you suffer 20% miss chance.<br><strong>Inflict Light Wounds.<\/strong> Touch, 1d8 +1\/level damage (max +5).<br><strong>Invisibility to Undead.<\/strong> Undead can\u2019t perceive one subject\/level.<br><strong>Obscuring Mist. <\/strong>Fog surrounds you.<br><strong>Protection from Chaos\/Evil\/Good\/Law.<\/strong> +2 AC and saves, counter mind control, hedge out elementals and outsiders.<br><strong>Shield of Faith. <\/strong>Aura grants +2 or higher deflection bonus.<br><strong>Speak with Animals. <\/strong>You can communicate with natural animals.<br><strong>Summon Nature\u2019s Ally I.<\/strong> Calls creature to fight.<br><strong>Trance*.<\/strong> Meditate to learn about nearby spirits.<br><strong>Weapon Bless*.<\/strong> Prepare one weapon for combat against a particular foe.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">2ND-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Aid. <\/strong>+1 attack, +1 on saves against fear, 1d8 temporary hit points.<br><strong>Ancestral Vengeance*.<\/strong> Ancestral spirit deals 1d6\/two levels damage (maximum 5d6), 1d6\/level (maximum 10d6) to undead.<br><strong>Animal Messenger.<\/strong> Sends a Tiny animal to a specific place.<br><strong>Augury.<\/strong> Learns whether an action will be good or bad.<br><strong>Bull\u2019s Strength.<\/strong> Subject gains 1d4+1 Str for 1 hr.\/level.<br><strong>Calm Emotions. <\/strong>Calms 1d6 subjects\/level, negating emotion effects.<br><strong>Commune with Lesser Spirit*.<\/strong> Lesser spirit answers one question\/two levels.<br><strong>Create Spring*. <\/strong>Creates a spring of fresh water.<br><strong>Cure Moderate Wounds.<\/strong> Cures 2d8 +1\/level damage (max +10).<br><strong>Delay Poison.<\/strong> Stops poison from harming subject for 1 hour\/level.<br><strong>Enthrall.<\/strong> Captivates all within 100 ft. + 10 ft.\/level.<br><strong>Ghoul Touch. <\/strong>Paralyzes one subject, who exudes stench (\u20132 penalty) nearby.<br><strong>Hold Person. <\/strong>Holds one person helpless; 1 round\/level.<br><strong>Inflict Moderate Wounds. <\/strong>Touch attack, 2d8 +1\/level damage (max +10).<br><strong>Invisibility to Spirits*.<\/strong> Spirits can\u2019t perceive 1 subject\/level.<br><strong>Know Motivation*. <\/strong>Sense basic needs and emotions of creatures.<br><strong>Lesser Restoration.<\/strong> Dispels magic ability penalty or repairs 1d4 ability damage.<br><strong>Protection from Spirits*.<\/strong> Keeps spirits at bay.<br><strong>Rebuke*. <\/strong>Verbal rebuke stuns one creature for 1 round.<br><strong>Remove Paralysis.<\/strong> Frees one or more creatures from paralysis, hold, or slow.<br><strong>Speak with Plants.<\/strong> You can talk to normal plants and plant creatures.<br><strong>Summon Nature\u2019s Ally II.<\/strong> Calls creature to fight.<br><strong>Warning*. <\/strong>Subject gets +4 to Listen and Spot and retains Dex bonus to AC when flat-footed.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">3RD-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bestow Curse.<\/strong> \u20136 to an ability; \u20134 on attacks, saves, and checks; or 50% chance of losing each action.<br><strong>Blindness\/Deafness.<\/strong> Makes subject blind or deaf.<br><strong>Castigate*.<\/strong> Creatures of different alignment take 2d6 or 5d6 damage and are deafened for 1d4 rounds.<br><strong>Contagion.<\/strong> Infects subject with chosen disease.<br><strong>Cure Serious Wounds. <\/strong>Cures 3d8 +1\/level damage (max +15).<br><strong>Detect Curse*.<\/strong> Detects curses on one person or object.<br><strong>Dispel Magic.<\/strong> Cancels magical spells and effects.<br><strong>Inflict Serious Wounds.<\/strong> Touch attack, 3d8 +1\/level damage (max +15).<br><strong>Invisibility to Enemies*.<\/strong> As invisibility to spirits, but all hostile creatures are affected.<br><strong>Levitate.<\/strong> Subject moves up and down at your direction.<br><strong>Locate Object.<\/strong> Senses direction toward object (specific or type).<br><strong>Magic Circle against Chaos\/Evil\/Good\/Law.<\/strong> As protection spells, but 10-ft. radius and 10 min.\/level.<br><strong>Magic Vestment.<\/strong> Armor or shield gains +1 enhancement\/three levels.<br><strong>Mental Strength*.<\/strong> Recipient gains +4 bonus on Will saves.<br><strong>Mental Weakness*. <\/strong>Subject suffers \u20134 penalty on Will saves.<br><strong>Possess Animal*.<\/strong> Your soul inhabits and controls an animal\u2019s body.<br><strong>Prayer.<\/strong> Allies gain +1 on most rolls, and enemies suffer \u20131.<br><strong>Protection from Elements. <\/strong>Absorb 12 damage\/level from one kind of energy.<br><strong>Remove Blindness\/Deafness. <\/strong>Cures normal or magical conditions.<br><strong>Remove Curse.<\/strong> Frees object or person from curse.<br><strong>Remove Disease. <\/strong>Cures all diseases affecting subject.<br><strong>Speak with Dead.<\/strong> Corpse answers one question\/two levels.<br><strong>Substitution*.<\/strong> Half the damage you take is transferred to a figure of a spirit or deity.<br><strong>Summon Nature\u2019s Ally III. <\/strong>Calls creature to fight.<br><strong>Tongues.<\/strong> Speak any language.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">4TH-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Air Walk.<\/strong> Subject treads on air as if solid (climb at 45- degree angle).<br><strong>Chaos Hammer.<\/strong> Damages and staggers lawful creatures.<br><strong>Cure Critical Wounds.<\/strong> Cures 4d8 +1\/level damage (max +20).<br><strong>Discern Lies.<\/strong> Reveals deliberate falsehoods.<br><strong>Discern Shapechanger*.<\/strong> Penetrates disguises and shape changes.<br><strong>Dismissal.<\/strong> Forces a creature to return to native plane.<br><strong>Divination. <\/strong>Provides useful advice for specific proposed actions.<br><strong>Dream Sight*. <\/strong>Your spirit can hear and see at a distance for 1 min.\/level.<br><strong>Fatigue*. <\/strong>Creature touched becomes fatigued.<br><strong>Holy Smite.<\/strong> Damages and blinds evil creatures.<br><strong>Inflict Critical Wounds. <\/strong>Touch attack, 4d8 +1\/level damage (max +20)<br><strong>Lesser Spirit Ally*.<\/strong> Exchange services with an 8 HD spirit.<br><strong>Neutralize Poison.<\/strong> Detoxifies venom in or on subject.<br><strong>Order\u2019s Wrath.<\/strong> Damages and dazes chaotic creatures.<br><strong>Polymorph Self.<\/strong> You assume a new form.<br><strong>Reanimation*. <\/strong>Dead creature restored to half-life with 1 hp.<br><strong>Reincarnate.<\/strong> Brings dead subject back in a random body.<br><strong>Remove Fatigue*.<\/strong> Removes effects of fatigue as 8 hours of rest.<br><strong>Restoration. <\/strong>Restores level and ability score drains.<br><strong>Snake Barrier*. <\/strong>Keeps reptiles at bay.<br><strong>Spell Immunity. <\/strong>Subject is immune to one spell\/four levels.<br><strong>Summon Nature\u2019s Ally IV.<\/strong> Calls creature to fight.<br><strong>Sustain*.<\/strong> Recipients need no food or drink for 6 hours\/level.<br><strong>Unholy Blight.<\/strong> Damages and sickens good creatures.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">5TH-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Advice*. <\/strong>Subject follows your advice, even if complex or selfdestructive.<br><strong>Atonement.<\/strong> Removes burden of misdeeds from subject.<br><strong>Blood of Fire*. <\/strong>Four blood missiles deal 2d8 damage each.<br><strong>Break Enchantment. <\/strong>Frees subjects from enchantments, alterations, curses, and petrification.<br><strong>Circle of Doom.<\/strong> Deals 1d8 +1\/level damage in all directions.<br><strong>Commune with Greater Spirit*.<\/strong> Ask any spirit one question\/level.<br><strong>Control Winds.<\/strong> Change wind direction and speed.<br><strong>Dispel Chaos\/Evil\/Good\/Law.<\/strong> +4 bonus against attacks.<br><strong>Dream. <\/strong>Sends message to anyone sleeping.<br><strong>Ethereal Jaunt. <\/strong>You become ethereal for 1 round\/level.<br><strong>Healing Circle.<\/strong> Cures 1d8 +1\/level damage in all directions.<br><strong>Nightmare. <\/strong>Sends vision dealing 1d10 damage, fatigue.<br><strong>Possess*. <\/strong>As possess animal, but any creature.<br><strong>Raise Dead. <\/strong>Restores life to subject who died up to 1 day\/level ago.<br><strong>Scrying.<\/strong> Spies on subject from a distance.<br><strong>Slay Living. <\/strong>Touch attack kills subject.<br><strong>Summon Nature\u2019s Ally V.<\/strong> Calls creature to fight.<br><strong>True Seeing.<\/strong> See all things as they really are.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">6TH-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Animate Objects.<\/strong> Objects attack your foes.<br><strong>Etherealness. <\/strong>Travel to Ethereal Plane with companions.<br><strong>Find the Path. <\/strong>Shows most direct way to a location.<br><strong>Force Shapechange*. <\/strong>Forces shapechangers into natural form.<br><strong>Geas\/Quest. <\/strong>As lesser geas, plus it affects any creature.<br><strong>Greater Dispelling. <\/strong>As dispel magic, but up to +20 on check.<br><strong>Harm.<\/strong> Subject loses all but 1d4 hp.<br><strong>Heal.<\/strong> Cures all damage, diseases, and mental conditions.<br><strong>Plane Shift. <\/strong>Up to eight subjects travel to another plane.<br><strong>Spirit Ally*. <\/strong>As lesser spirit ally, but up to 16 HD.<br><strong>Stoneskin. <\/strong>Stops blows, cuts, stabs, and slashes.<br><strong>Summon Nature\u2019s Ally VI. <\/strong>Calls creature to fight.<br><strong>Vulnerability*. <\/strong>Reduces an opponent\u2019s damage reduction.<br><strong>Wind Walk.<\/strong> You and your allies turn vaporous and travel fast.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">7TH-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Blasphemy.<\/strong> Kills, paralyzes, weakens, or dazes nonevil subjects.<br><strong>Control Weather. <\/strong>Changes weather in local area.<br><strong>Dictum.<\/strong> Kills, paralyzes, weakens, or dazes nonlawful subjects.<br><strong>Greater Restoration. <\/strong>As restoration, plus restores all levels and ability scores.<br><strong>Greater Scrying. <\/strong>As scrying, but faster and longer.<br><strong>Holy Word.<\/strong> Kills, paralyzes, weakens, or dazes nongood subjects.<br><strong>Refuge.<\/strong> Alters item to transport its possessor to you.<br><strong>Regenerate. <\/strong>Subject\u2019s severed limbs grow back.<br><strong>Repulsion. <\/strong>Creatures can\u2019t approach you.<br><strong>Resurrection.<\/strong> Fully restore dead subject.<br><strong>Summon Nature\u2019s Ally VII.<\/strong> Calls creature to fight.<br><strong>Sunbeam. <\/strong>Beam blinds and deals 3d6 damage.<br><strong>Word of Chaos. <\/strong>Kills, confuses, stuns, or deafens nonchaotic subjects.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">8TH-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Antimagic Field.<\/strong> Negates magic within 10 ft.<br><strong>Cloak of Chaos.<\/strong> +4 AC, +4 resistance, and SR 25 against lawful spells.<br><strong>Compel*. <\/strong>Changes the alignment of one creature.<br><strong>Discern Location. <\/strong>Exact location of creature or object.<br><strong>Earthquake. <\/strong>Intense tremor shakes 5-ft.\/level radius.<br><strong>Greater Spirit Ally. <\/strong>As lesser spirit ally, but up to 24 HD.<br><strong>Holy Aura.<\/strong> +4 AC, +4 resistance, and SR 25 against evil spells.<br><strong>Mass Heal. <\/strong>As heal, but with several subjects.<br><strong>Shield of Law. <\/strong>+4 AC, +4 resistance, and SR 25 against chaotic spells.<br><strong>Summon Nature\u2019s Ally VIII. <\/strong>Calls creature to fight.<br><strong>Unholy Aura. <\/strong>+4 AC, +4 resistance, and SR 25 against good spells.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">9TH-LEVEL SHAMAN SPELLS<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Astral Projection.<\/strong> Projects you and companions into Astral Plane or Spirit World.<br><strong>Gate.<\/strong> Connects two planes for travel or summoning.<br><strong>Miracle. <\/strong>Requests a deity\u2019s intercession.<br><strong>Soul Bind. <\/strong>Traps newly dead soul to prevent resurrection.<br><strong>Summon Nature\u2019s Ally IX.<\/strong> Calls creature to fight.<br><strong>True Resurrection. <\/strong>As resurrection, plus remains aren\u2019t needed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SHAMAN SPELLS 0-LEVEL SHAMAN SPELLS Cure Minor Wounds. Cures 1 point of damage.Detect Disease*. Detects disease in one creature or object.Detect&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kadence_starter_templates_imported_post":false,"_kad_post_transparent":"disable","_kad_post_title":"","_kad_post_layout":"left","_kad_post_sidebar_id":"mega-menu","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[44],"tags":[],"class_list":["post-1098","post","type-post","status-publish","format-standard","hentry","category-spell-list"],"taxonomy_info":{"category":[{"value":44,"label":"Spell List"}]},"featured_image_src_large":false,"author_info":{"display_name":"admin","author_link":"https:\/\/planesmarches.gamesoup.com.au\/?author=1"},"comment_info":0,"category_info":[{"term_id":44,"name":"Spell List","slug":"spell-list","term_group":0,"term_taxonomy_id":44,"taxonomy":"category","description":"","parent":0,"count":2,"filter":"raw","term_order":"0","cat_ID":44,"category_count":2,"category_description":"","cat_name":"Spell List","category_nicename":"spell-list","category_parent":0}],"tag_info":false,"_links":{"self":[{"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1098","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1098"}],"version-history":[{"count":5,"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1098\/revisions"}],"predecessor-version":[{"id":1107,"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1098\/revisions\/1107"}],"wp:attachment":[{"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1098"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1098"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/planesmarches.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1098"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}